hrydgard 
							
						 
					 
					
						
						
							
						
						e0e45019eb 
					 
					
						
						
							
							UI for multisample antialiasing. NVidia CSAA support added.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2619  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-08 20:04:40 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						c6ffcec991 
					 
					
						
						
							
							First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.  
						
						... 
						
						
						
						Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-08 19:19:51 +00:00 
						 
				 
			
				
					
						
							
							
								Marcus Wanners 
							
						 
					 
					
						
						
							
						
						3ee3602714 
					 
					
						
						
							
							Fixed more compiler warnings, and revised the syntax of the fix of r2567.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2570  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-06 18:02:41 +00:00 
						 
				 
			
				
					
						
							
							
								Marcus Wanners 
							
						 
					 
					
						
						
							
						
						3abe591195 
					 
					
						
						
							
							Fixed a small bug with the overlaid framerate: If the float fps in the infobar is 60.00, the overlay shows 60. If it is something like 60.04, it shows 61. If it is something like 59.13, it shows 60.  
						
						... 
						
						
						
						Also deleted Externals/wxWidgets/lib/vc_lib/msw/wx/msw/rcdefs.h, it must have been versioned at some point by accident, causing issue 706.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2567  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-06 15:18:29 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						95bd883c2c 
					 
					
						
						
							
							fix debug mode build error, shuffle some code around :P  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2565  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-06 00:03:33 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						75390c55bd 
					 
					
						
						
							
							GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-05 23:11:13 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						f30410a9a1 
					 
					
						
						
							
							fix for issue 679  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2529  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 21:34:18 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						1a2a320652 
					 
					
						
						
							
							Increased render target size to the true EFB height of 528.  
						
						... 
						
						
						
						This changes fixes the bloom effect in Beyond Good and Evil.
It also makes the AutoScale feature almost mandatory since it looks silly without :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2475  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 19:02:37 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						6dc4194767 
					 
					
						
						
							
							OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 16:33:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						4bdb4aa0d1 
					 
					
						
						
							
							Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.  
						
						... 
						
						
						
						Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 01:26:56 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						d37d71c1b8 
					 
					
						
						
							
							Minor OSD on screenshot tinkle.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2454  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-27 11:45:07 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c19210b641 
					 
					
						
						
							
							Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-27 03:56:34 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						4bcb9b5834 
					 
					
						
						
							
							Emulated Wiimote IR pointer: Made it compatible with the new aspect ratio options in the OpenGL plugin. It will now load the same settings that the OpenGL plugin use. So if you change the settings there, you'll have to open the Wiimote configuration window so that the new settings are loaded for it to.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2439  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-26 00:11:51 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						caa34ef305 
					 
					
						
						
							
							OpenGL: Added crop option for the aspect ratio option, this way you can keep the aspect ratio in the full screen mode with a 5:4 or 16:10 screen, by sacrificing some visibility on the sides  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2429  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-25 05:54:36 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						e59869e63c 
					 
					
						
						
							
							OpenGL: Added the black border function to 16:9 to  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2419  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-24 19:19:50 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						354f1e5f44 
					 
					
						
						
							
							OpenGL: Added keep 16:9 aspect ratio, if anyone is displeased with the stretching to 16:10, and would rather want a letterbox  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2418  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-24 19:16:08 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						366e2ad276 
					 
					
						
						
							
							OpenGL: Changed the end of line style for Render.cpp to. I had to change the whole document to CRLF line endings in Visual Studio.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2388  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-23 07:23:34 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						5ddb28a370 
					 
					
						
						
							
							OpenGL Keep Aspect Ratio: Removed the remains of old pictures that are sometimes shown in the bottom black border, if you use this option. So now both the upper and lower border is black.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2386  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-23 07:12:18 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						769160dfbd 
					 
					
						
						
							
							Fix crash clearing the texture cache on shutdown.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2374  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-22 20:21:56 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						aff0f1fbe3 
					 
					
						
						
							
							Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-22 12:43:25 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						b4b94fe594 
					 
					
						
						
							
							OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 20:59:30 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3331a024c0 
					 
					
						
						
							
							More cleanup in gl plugin  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2337  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 13:11:49 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						fe0be64bd3 
					 
					
						
						
							
							Move the message display thing out of Render.cpp  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2335  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 12:53:10 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						228652b070 
					 
					
						
						
							
							Some cleanup in OGL plugin and VideoCommon  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 02:42:35 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						f992dae50d 
					 
					
						
						
							
							OpenGL: It seems like there was a purpose with the separate glViewport() and glScissor() in PE_copy.clear after all. I'll disable the XFB supplement until it works with those functions to.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2320  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-20 16:50:38 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						af461eeb1e 
					 
					
						
						
							
							OpenGL: Enabled the Keep 4:3 Aspect Ratio option together with the new XFB supplement. I also noticed that there is a problem with the new changes halfway into the menus in Wii Sports (where the graphics almost disappears). I'll try to find what is causing that.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2319  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-20 15:52:17 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						cfcfef9b51 
					 
					
						
						
							
							OpenGL:  
						
						... 
						
						
						
						1. Removed the custom screen size functions again (the ones I added in revision 2310). All games I tried are now full screen so it's probably not needed any more.
2. Disabled my XFB supplements when the real XFB is on, since they are supposed to supplement each other.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2318  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-20 13:35:43 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						5746ed490c 
					 
					
						
						
							
							OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 06:52:01 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						14b6cadf46 
					 
					
						
						
							
							OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 02:58:29 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						33ea7313ba 
					 
					
						
						
							
							remove unnecessary string alloc in overlay stats string code  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2280  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-16 21:50:33 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						a6c298abc7 
					 
					
						
						
							
							fix silly oversight in overlay stats string code  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2279  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-16 21:40:39 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						6f05e6f5ba 
					 
					
						
						
							
							small code cleanup  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2269  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 21:01:07 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						7a276e687e 
					 
					
						
						
							
							Added more overlay stats options.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 20:49:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						232e961b6f 
					 
					
						
						
							
							Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 12:38:25 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						72cf7a5a42 
					 
					
						
						
							
							Fixed LogicOp Blending and Dithering support enabled.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 11:24:45 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						7b7cfa940e 
					 
					
						
						
							
							remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-04 17:33:59 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						77215fd27c 
					 
					
						
						
							
							Joined work of nakee and mine, cleanup the logging code a bit.  
						
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						This solves the random __Log symbol and crash problem on linux
Please tell us if you find problems in the logging code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-04 15:28:39 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						dd6fe4889d 
					 
					
						
						
							
							build fix for those non-WIP OGL people out there  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2040  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-30 07:35:47 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						cd658ac755 
					 
					
						
						
							
							More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).  
						
						... 
						
						
						
						Not committing VideoOGL.vcproj so that project compiles with old OGL video window. In order to test just replace main.cpp/GLUtil.cpp/GLUtil.h with nmain.cpp/nGLUtil.cpp/nGLUtil.h in the project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2038  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-29 23:35:31 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						4930a6d6cb 
					 
					
						
						
							
							Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1921  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-18 19:03:14 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						ae9cfbd8e3 
					 
					
						
						
							
							Common: Moved Windows console functions to common  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-17 14:28:09 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						d6e8c1f5d0 
					 
					
						
						
							
							added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.  
						
						... 
						
						
						
						fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-11 22:25:57 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						bfe43d0c61 
					 
					
						
						
							
							Various NOWX fixes thanks to tinctorius, please verify this!  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1797  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-05 22:11:08 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3db9fb4fc1 
					 
					
						
						
							
							More renaming.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:33:53 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						2ec3cd6694 
					 
					
						
						
							
							Move VertexShaderManager too.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 12:47:32 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						6c916151ab 
					 
					
						
						
							
							Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 11:23:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						fa9f5c44fb 
					 
					
						
						
							
							More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 10:43:18 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						65e702030a 
					 
					
						
						
							
							Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 20:07:13 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcc48d6c41 
					 
					
						
						
							
							just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 15:56:36 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						a7c4697d22 
					 
					
						
						
							
							more code cleanup  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-21 21:02:43 +00:00