nakeee 
							
						 
					 
					
						
						
							
						
						ffaf5177ed 
					 
					
						
						
							
							typo fix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1620  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-21 15:26:45 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						b5dcdcf779 
					 
					
						
						
							
							More cleanup again I hope I didn't break anything, please check  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1593  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-19 13:56:53 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						db15121b5d 
					 
					
						
						
							
							Some cleanup Should affect windows tell me if it does  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1592  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-19 11:46:52 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						32a7c530e6 
					 
					
						
						
							
							define mess and some other small fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1493  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-10 23:23:05 +00:00 
						 
				 
			
				
					
						
							
							
								bushing 
							
						 
					 
					
						
						
							
						
						901fe7c00f 
					 
					
						
						
							
							set svn:eol-style=native for Plugins/**.cpp  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 05:25:12 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						0b7252b8f5 
					 
					
						
						
							
							more small fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1426  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-07 19:09:14 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						4df7675d19 
					 
					
						
						
							
							Commiting a Linux fix, and along with it is my current work on the nJoy plugin to make it better and use axises as buttons, buttons as axises, and axises as the triggers.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1372  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-02 01:08:21 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						c541f3c335 
					 
					
						
						
							
							Aniso filter setting working in GL, some code moving around, spelling fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-30 14:15:34 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						32dc31f3da 
					 
					
						
						
							
							Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1320  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-28 13:23:29 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						30a5c91c99 
					 
					
						
						
							
							GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-25 21:15:31 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						29faf7776b 
					 
					
						
						
							
							stb and stbu do not work under 64bit Linux, re-disabling  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1293  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-25 10:48:07 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						5c58227702 
					 
					
						
						
							
							Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-23 17:46:14 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						42a515ba76 
					 
					
						
						
							
							a small fix when not using stretch and a small code move  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1099  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-09 00:28:12 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						46f0dd8f78 
					 
					
						
						
							
							Added more render control options, wireframe option works, added more hacks.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-28 08:14:17 +00:00 
						 
				 
			
				
					
						
							
							
								tmator 
							
						 
					 
					
						
						
							
						
						8f3aa9e67b 
					 
					
						
						
							
							more osx64 work  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@963  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-25 17:47:46 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						f77624147d 
					 
					
						
						
							
							Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-25 15:53:43 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						2f6d41e413 
					 
					
						
						
							
							Move moving things around and preparing for the next step (cached vertexloaders).  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-25 13:27:28 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						63f3e1ab8c 
					 
					
						
						
							
							Stretch to Fit option works in separate render window now.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-24 02:29:05 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						4d169987c2 
					 
					
						
						
							
							Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 22:35:29 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						4b2c7310b7 
					 
					
						
						
							
							Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 21:23:40 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						85781409e4 
					 
					
						
						
							
							Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 21:02:37 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						39df6c5624 
					 
					
						
						
							
							Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 20:54:40 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						9692f3dd9e 
					 
					
						
						
							
							This is a HUUUUUUUUUUUUUUUUUUUUUUGE commit, Make sure I didn't break too much ;p  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@926  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-20 22:31:55 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						7bbd6fda63 
					 
					
						
						
							
							more gl plugin cleanup, code moving  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@900  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-17 12:08:28 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcbc8e78d4 
					 
					
						
						
							
							Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-17 11:30:14 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						bbbe898839 
					 
					
						
						
							
							added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-15 14:07:03 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						dec94518e7 
					 
					
						
						
							
							Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@849  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-13 16:45:17 +00:00 
						 
				 
			
				
					
						
							
							
								daco65 
							
						 
					 
					
						
						
							
						
						c8c160b430 
					 
					
						
						
							
							Patch by omegadox. fixed bloom  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@844  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-12 15:12:51 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						d4f8f0d3ae 
					 
					
						
						
							
							Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.  
						
						... 
						
						
						
						I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 18:47:53 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						4782f893d7 
					 
					
						
						
							
							Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-05 05:39:59 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						2ab88e167e 
					 
					
						
						
							
							Some ATI cards have both ATI_draw_buffers AND ARB_draw_buffers, if both, go with ARB_draw_buffers  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@507  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-13 05:41:26 +00:00 
						 
				 
			
				
					
						
							
							
								Maarten ter Huurne 
							
						 
					 
					
						
						
							
						
						54c2a07de5 
					 
					
						
						
							
							Moved SysMessage() from the video plugin into the main app, so the GUI and non-GUI executable can handle it in a different way. This fixes a crash in DolphinNoGUI when SysMessage() was called and tried to use a non-initialized wxWidgets.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@489  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-10 01:01:28 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						7026025a2d 
					 
					
						
						
							
							more warning fixes  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@483  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-08 07:09:34 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						005cbbb379 
					 
					
						
						
							
							Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-30 22:06:53 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						3e029639df 
					 
					
						
						
							
							Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-29 09:55:17 +00:00 
						 
				 
			
				
					
						
							
							
								Maarten ter Huurne 
							
						 
					 
					
						
						
							
						
						734586a0ab 
					 
					
						
						
							
							Include system headers using "#include <file.h>", so GCC will not issue warnings about them.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-26 23:32:54 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						05cbb94cbb 
					 
					
						
						
							
							GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@287  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-24 10:10:48 +00:00 
						 
				 
			
				
					
						
							
							
								masken 
							
						 
					 
					
						
						
							
						
						ae5b59747a 
					 
					
						
						
							
							Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-23 15:28:24 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						e84721b13b 
					 
					
						
						
							
							fix for fullscreen for both video plugins in windows  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-20 08:01:27 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						730d80864d 
					 
					
						
						
							
							Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-17 03:56:07 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						aa3fee8c60 
					 
					
						
						
							
							Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-16 21:58:07 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						980679d84d 
					 
					
						
						
							
							GL Plugin Now has High res instead of stretching to the res. No AA yet and shadows are wrong, which causes Sunshine to trip and a few others to have shadows in the upper left corner  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@218  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-15 02:57:20 +00:00 
						 
				 
			
				
					
						
							
							
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						9b676c0a01 
					 
					
						
						
							
							Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-14 23:04:24 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						b4d7ce0197 
					 
					
						
						
							
							Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-14 21:34:39 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						7b357c84df 
					 
					
						
						
							
							win32 build fix - no #elifdef on MSVC  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@186  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-13 00:00:39 +00:00 
						 
				 
			
				
					
						
							
							
								tmator 
							
						 
					 
					
						
						
							
						
						ac6d34cd10 
					 
					
						
						
							
							Added mth patchs / icon and a fist SDL support on OGL plugin, not work ...  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@182  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-12 23:17:29 +00:00 
						 
				 
			
				
					
						
							
							
								gigaherz 
							
						 
					 
					
						
						
							
						
						f5432b874a 
					 
					
						
						
							
							- Made the message queue actually be processed.  
						
						... 
						
						
						
						- Made the message prints support alpha transparency.
 - Made the messages fade out when time <=1024.
 - Added a init message as a test for the queue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@175  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-10 21:06:03 +00:00 
						 
				 
			
				
					
						
							
							
								gigaherz 
							
						 
					 
					
						
						
							
						
						61398ea83f 
					 
					
						
						
							
							cosmetic change: Renamed printStuff to printMultilineText.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@161  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-09 09:16:59 +00:00 
						 
				 
			
				
					
						
							
							
								gigaherz 
							
						 
					 
					
						
						
							
						
						e8c14fe037 
					 
					
						
						
							
							Added a new statistic value: dlist calls for current frame.  
						
						... 
						
						
						
						Sorry for the commit spam, but this way each commit is a different thing.
also the ideas for the next thing came to me after commiting, so I didn't know I'd commit again. :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@160  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-08 23:39:48 +00:00 
						 
				 
			
				
					
						
							
							
								gigaherz 
							
						 
					 
					
						
						
							
						
						907f80032a 
					 
					
						
						
							
							Some of the previously unused statistics have been added/readded. If there was any reason not to have them, feel free to revert this.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@159  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-08 23:32:29 +00:00