NeoBrainX 
							
						 
					 
					
						
						
							
						
						5e6b712651 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h 
						
						
					 
					
						2013-04-25 14:05:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						 
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3253603ae7 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h 
						
						
					 
					
						2013-03-26 22:21:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						edd9d0e0ef 
					 
					
						
						
							
							Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.  
						
						 
						
						... 
						
						
						
						Not planning to touch Core since it's the most actively changed part of the project. 
						
						
					 
					
						2013-03-19 21:51:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						0fdeb81038 
					 
					
						
						
							
							Add some code for generating a shader constant usage profile.  
						
						 
						
						
						
						
					 
					
						2013-01-28 22:15:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						d26bcb0847 
					 
					
						
						
							
							Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff  
						
						 
						
						
						
						
					 
					
						2013-01-08 18:56:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						08a9c66037 
					 
					
						
						
							
							Revert the recent zcomploc changes including the Graphic_Fixes merge.  
						
						 
						
						... 
						
						
						
						Reason:
- It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance.
- It provides virtually no advantages over the previous hack while introducing lots of code.
- There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc.
This reverts commit 0efd4e5c29 .
This reverts commit b4ec836aca .
This reverts commit bb4c9e2205 .
This reverts commit 146b02615c . 
						
						
					 
					
						2012-08-10 20:12:02 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						0efd4e5c29 
					 
					
						
						
							
							Skipped the ZCompLoc pass if the result can be determined at compile time.  Brings back the speed lost by r146b02615c07.  
						
						 
						
						
						
						
					 
					
						2012-08-06 09:29:01 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nitsuja 
							
						 
					 
					
						
						
							
						
						2be579e8ba 
					 
					
						
						
							
							fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)  
						
						 
						
						
						
						
					 
					
						2012-05-26 13:18:07 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						fee98b426b 
					 
					
						
						
							
							Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of them are wrong).  
						
						 
						
						
						
						
					 
					
						2012-03-24 15:58:44 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						9adc119e3c 
					 
					
						
						
							
							PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures  
						
						 
						
						... 
						
						
						
						(D3D9 only)
This is basically the same as revision e58692653a , just for scaled textures and with a LOT more work... 
						
						
					 
					
						2012-02-20 20:32:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								pierre 
							
						 
					 
					
						
						
							
						
						1f2adf0563 
					 
					
						
						
							
							VideoCommon: Always update pixel shader constants when tevregs change  
						
						 
						
						... 
						
						
						
						This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-04 13:49:40 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						c36ed08cfc 
					 
					
						
						
							
							Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-05 18:25:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						fbaf965995 
					 
					
						
						
							
							Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 01:28:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						4c58c7ea03 
					 
					
						
						
							
							initial implementation of fog range adjust, I don't think is correct or work right but is a start.  
						
						 
						
						... 
						
						
						
						some tweaks and fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 04:31:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						f869281301 
					 
					
						
						
							
							normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))  
						
						 
						
						... 
						
						
						
						please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-07 19:23:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						e641323de2 
					 
					
						
						
							
							i know still a lot to fix and much work to do but sometimes experiments are fun :)  
						
						 
						
						... 
						
						
						
						for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-23 02:17:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						6a695eff49 
					 
					
						
						
							
							Remove more obsolete code  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6153  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-08-30 04:05:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						4229d9e01e 
					 
					
						
						
							
							Remove a bunch of freshly-obsolete code  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6148  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-08-29 19:34:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						a6ebc8234f 
					 
					
						
						
							
							Preparing stuff for DX11:  
						
						 
						
						... 
						
						
						
						- be more strict with the input signature of generated pixel shaders
- replace the D3D parameter with an API_TYPE one, so that we can further distinguish between DX9 and DX11
- for what it's worth dx11 (using vs_4_0) doesn't support D3DCOLORtoUBYTE4; added a workaround for this
- add a "dx9-" prefix to the shader cache files to avoid conflicts with dx11 shaders
Apart from that we're calling CommandProcessor::Shutdown() in main.cpp,Shutdown() now.
Delete all files in User/ShaderCache if you want to save a few KB disk space :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5659  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-06-12 15:49:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						fe1a5142a7 
					 
					
						
						
							
							a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-19 02:28:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0511d6e185 
					 
					
						
						
							
							some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
						
						 
						
						... 
						
						
						
						thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 23:10:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						20922cf3f0 
					 
					
						
						
							
							D3D: More reset fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 21:49:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						700f2ff694 
					 
					
						
						
							
							Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:21:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
						 
						
						... 
						
						
						
						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						fd70f99f04 
					 
					
						
						
							
							Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 08:17:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3ad0db6830 
					 
					
						
						
							
							GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-18 11:26:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						58058311f4 
					 
					
						
						
							
							Fix some problems :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3168  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-07 08:56:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						d0304dc997 
					 
					
						
						
							
							Add hires texture support to OpenGL  
						
						 
						
						... 
						
						
						
						Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-07 07:43:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						66ca49d3b8 
					 
					
						
						
							
							revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-15 03:55:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						1578e3e195 
					 
					
						
						
							
							Recoded and moved BPStucts to VideoCommon.  Some cleanup in PixelShaderManager.  TODO: Have DX use BPFunctions.  Note: Compiling DX plugin will not work atm.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-05 10:49:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						14ab646978 
					 
					
						
						
							
							fog is done in pixel shader but needs to factor x adjustment  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 04:41:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						f5f99e8f04 
					 
					
						
						
							
							clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-08 22:08:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3db9fb4fc1 
					 
					
						
						
							
							More renaming.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:33:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						d585d26393 
					 
					
						
						
							
							Move PixelShaderManager, ImageWrite to VideoCommon.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1686  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 12:27:58 +00:00