omegadox 
							
						 
					 
					
						
						
							
						
						7a276e687e 
					 
					
						
						
							
							Added more overlay stats options.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 20:49:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4f471ffeb6 
					 
					
						
						
							
							color vertexloader: make read24 safer, speedup direct 8888 a tiny bit  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2253  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 13:08:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						72cf7a5a42 
					 
					
						
						
							
							Fixed LogicOp Blending and Dithering support enabled.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 11:24:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						f5f99e8f04 
					 
					
						
						
							
							clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-08 22:08:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						81631d8452 
					 
					
						
						
							
							Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2126  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-06 18:04:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						ac80c04eab 
					 
					
						
						
							
							XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-27 20:59:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						1e7655b5db 
					 
					
						
						
							
							1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.  
						
						 
						
						... 
						
						
						
						2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-24 14:43:17 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						4930a6d6cb 
					 
					
						
						
							
							Destination alpha works in OGL. Fixed reading XFB address from VI regs and removed a check to fix games which keep the XFB some place other than mem 1.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1921  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-18 19:03:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						d9511addf3 
					 
					
						
						
							
							some small changes to OGL plugin.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1856  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-12 15:00:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						d6e8c1f5d0 
					 
					
						
						
							
							added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.  
						
						 
						
						... 
						
						
						
						fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-11 22:25:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						cbdad3495d 
					 
					
						
						
							
							OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1801  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-06 01:50:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						fa9f5c44fb 
					 
					
						
						
							
							More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 10:43:18 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						358333b94b 
					 
					
						
						
							
							and more boring moving and cleanup ...  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1661  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 21:44:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcc48d6c41 
					 
					
						
						
							
							just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-25 15:56:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						a7c4697d22 
					 
					
						
						
							
							more code cleanup  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1622  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-21 21:02:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						104acd5bc1 
					 
					
						
						
							
							Turn the X86 emitter into a class, so the code pointer is no longer a global, yay! Created XCodeBlock that derives from XEmitter, and the Jit now derives from XCodeBlock so it can call all ADD SUB JNZ etc without having to prefix them with "emit.". I think someone's gonna like this.  
						
						 
						
						... 
						
						
						
						There's some cleanup still to be done, but hey, it works. There shouldn't be a noticable speed difference.
I hope GCC doesn't have a problem with the "member function pointers" I used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1594  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-19 21:24:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bushing 
							
						 
					 
					
						
						
							
						
						901fe7c00f 
					 
					
						
						
							
							set svn:eol-style=native for Plugins/**.cpp  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 05:25:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c541f3c335 
					 
					
						
						
							
							Aniso filter setting working in GL, some code moving around, spelling fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-30 14:15:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						3b67df1b45 
					 
					
						
						
							
							Fixed saving states in OGL Linux.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1313  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-27 12:13:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						5c58227702 
					 
					
						
						
							
							Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-23 17:46:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						159e3f5b49 
					 
					
						
						
							
							Fixed saving/loading states in OGL plugin.  
						
						 
						
						... 
						
						
						
						Turns out the BPReload function is written plain wrong. Also, most chances are that the state will load correctly when not reloading the BP (not now though).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1247  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-22 20:06:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						8a77ca8189 
					 
					
						
						
							
							Made the OpenGL iLog setting changeable from the debugging window  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-21 01:28:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						9199d1a3bc 
					 
					
						
						
							
							Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-10 07:12:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						342c559719 
					 
					
						
						
							
							fixed an off by one error I created in the texture copy function in bpstructs.cpp. SSBM no longer has black on ground. sorry about that ;p  
						
						 
						
						... 
						
						
						
						noticed the real HW doesn't clip some things it should. modified the projection matrix to account for this.
changed normal loader to better handle 1 or 3 index NBT data which fixed an underrun.
added missing z component in biasing section of indirect texturing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1048  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-02 05:07:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e36ca4705d 
					 
					
						
						
							
							oops forgot this one  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1010  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-29 22:29:25 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						9399c2223c 
					 
					
						
						
							
							fix bad palettes in wii games  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1006  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-29 21:05:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						a0a21a9877 
					 
					
						
						
							
							a fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@989  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-28 08:19:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						46f0dd8f78 
					 
					
						
						
							
							Added more render control options, wireframe option works, added more hacks.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-28 08:14:17 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						5129341a9c 
					 
					
						
						
							
							Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-27 21:38:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						72d8c3344b 
					 
					
						
						
							
							Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-24 23:08:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4d169987c2 
					 
					
						
						
							
							Fix debug mode build, fix some profile stuff to not get compiled when profiling is off, cleaned a bit.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@941  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 22:35:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4b2c7310b7 
					 
					
						
						
							
							Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@940  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 21:23:40 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						32820d2036 
					 
					
						
						
							
							Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 18:39:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						58e3c8df8f 
					 
					
						
						
							
							Readability, comments, tiny typo bugfix in gl gfx plugin (fix is on line 322 in pixelshadermanager)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@930  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-21 20:34:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dcbc8e78d4 
					 
					
						
						
							
							Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-17 11:30:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						bbbe898839 
					 
					
						
						
							
							added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-15 14:07:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						d4f8f0d3ae 
					 
					
						
						
							
							Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.  
						
						 
						
						... 
						
						
						
						I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-09 18:47:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						a1837662a0 
					 
					
						
						
							
							Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-02 03:26:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						720efb825d 
					 
					
						
						
							
							Linux: I made Sconscript call wx-config inside of the main SConstruct, added a nowx argument, Made the filesystemviewer use the correct struct and fixed a silly scissor error that was made  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@589  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-20 17:31:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						7c3f715f19 
					 
					
						
						
							
							More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-20 14:43:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						a5488ccf58 
					 
					
						
						
							
							Initial steps towards fog emulation in DX9  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@585  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-20 14:29:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						462b3184e2 
					 
					
						
						
							
							Added some Fog functions to the GL plugin, doesn't effect games at all. Quick change to GLInit.cpp that doesn't do much as well  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@477  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-08 04:03:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						4c1de84039 
					 
					
						
						
							
							unused fogcolor removed, shouldn't BPMEM_FOGPARAM3 and BPMEM_FOGCOLOR be united with BPMEM_FOGBMAGNITUDE?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@462  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-07 14:11:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Maarten ter Huurne 
							
						 
					 
					
						
						
							
						
						4b3c4492ea 
					 
					
						
						
							
							Replaced "WORD" by "u16", except where it is part of the Windows API.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@434  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-09-03 00:12:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						005cbbb379 
					 
					
						
						
							
							Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-30 22:06:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						85565688d7 
					 
					
						
						
							
							New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@389  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-30 19:19:40 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						05cbb94cbb 
					 
					
						
						
							
							GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@287  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-24 10:10:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						e0b3e32860 
					 
					
						
						
							
							one hundred percent correct scaling in GL plugin now, or at least it should be. report problems as they come  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@242  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-18 09:15:05 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						9ca343743a 
					 
					
						
						
							
							My fix yet again..  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@233  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-17 04:07:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						c557fdda03 
					 
					
						
						
							
							Woops, GL plugin fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@232  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-08-17 04:03:34 +00:00