Commit Graph

6943 Commits

Author SHA1 Message Date
Markus Wick
abbc25f662 Merge pull request #2788 from TurboK234/3d_hotkeys
Added hotkeys for toggling different stereoscopy modes
2015-12-02 15:24:59 +01:00
Markus Wick
1c95cd5ad5 Merge pull request #2745 from AdmiralCurtiss/wiimote-disconnect-message
Display a message on screen when the emulated software disconnects a Wiimote.
2015-12-02 15:13:29 +01:00
Markus Wick
a3433e162a Merge pull request #3149 from ShadowsFriend/fname_column
DolphinWX: Add a filename column
2015-12-02 15:04:36 +01:00
Markus Wick
ec6a48ff76 Merge pull request #2876 from CastellaFactory/master
[Netplay] Add "Force Netplay Listen Port" feature that was in old netplay branch
2015-12-02 14:20:47 +01:00
Markus Wick
b0dbb6ef46 Merge pull request #3067 from JosJuice/cheat-manager-regression
Fix Cheat Manager not saving created codes
2015-12-02 14:08:32 +01:00
Pringo
d8d6c0122e Update Error Log to Remove Old Issue Tracker URL 2015-12-01 19:57:10 -08:00
Scott Mansell
97cd723492 Merge pull request #3286 from jloehr/Wiimote-Rumble-LED-Fix
Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
2015-11-29 00:58:18 +13:00
Julian Löhr
31a4b2ed03 Fix Prepare (Set LEDs and Rumble) on Connect and Refresh
m_need_prepare needs to be set before the Device thread is started.
Otherwise the thread blocks on IORead and the LEDs and Rumble is executed
after the user presses a button on the Wiimote.
Also the Prepare-Call on Refresh doesn't need to reset the Index, because it is
set once on the initial Connect/Prepare. Therefore the index assignment
was refactored.
2015-11-28 12:38:19 +01:00
JosJuice
0d3c763126 State/Movie: Use char instead of u8 for game ID
Gets rid of casts.
2015-11-28 09:36:48 +01:00
JosJuice
0cb5c4637a Memmap: Replace ValidCopyRange with GetPointerForRange 2015-11-28 09:26:48 +01:00
JosJuice
2e3735b772 Memmap: More error checking for Memset
It now uses the same error checking as CopyFromEmu and CopyToEmu.
2015-11-27 18:28:53 +01:00
JosJuice
2b0bdc361f State: Don't use memcpy and memcmp with strings 2015-11-27 17:36:34 +01:00
Markus Wick
f560e8e283 Merge pull request #3285 from jloehr/Wiimote-Index-LED-Fix
Fix Wiimote Index LED
2015-11-24 18:31:57 +01:00
Scott Mansell
83bda3be46 Merge pull request #1474 from phire/DSPHLE_cleanups
DSPHLE: Remove individual byteswaps and replace with generic function.
2015-11-24 13:33:59 +13:00
Julian Löhr
aace2f694f Fix Wiimote Index LED 2015-11-23 23:24:49 +01:00
Scott Mansell
02f476cd09 FifoRecorder: Fix bug with normal vertex arrays.
Detected by the previous commit. We had forgotten to make sure the
Vertex Loader's table of normal sizes is initilzied, resulting in
the wrong offsets/sizes being used for vertices with normals.
2015-11-23 23:02:42 +13:00
Scott Mansell
3a36bfbcbb FifoAnalyzer: Double check command size while recording.
Since we now return the value, might as well check it's correct.
2015-11-23 23:02:41 +13:00
Scott Mansell
17b7102b35 FifoAnalyzer: Remove layer of indirection. 2015-11-23 23:02:40 +13:00
Scott Mansell
9872f5b518 FifoAnalyzer: Remove old code that was meant to handle EFB copies
It wasn't working, I'm not really sure why.
Since #2997 we rely on video common to mark efb copies 'written'
during recording, and for old dffs we just ignore the bad texture
while playing back in the texture cache.
2015-11-23 23:02:39 +13:00
Scott Mansell
0367c3107d FifoAnalyzer: Unify DecodeOp/DecodeCommand
We actually discovered a bug while combining the two functions with
FifoRecordAnalzyer's vertex array loading code. If per-vertex
postion or texture matrices were enabled and vertex arrays in use
then the wrong data would be used to calculate the minimum/maxmium
indices, which would result in either too much or too little vertex
data being included in the dff.

So this commit also increments the dff version number, so we can
identify old broken dffs later.
2015-11-23 23:02:38 +13:00
Scott Mansell
1656b2788d FifoAnalyzer: Convert FifoPlaybackAnalyzer to namespace 2015-11-23 23:02:38 +13:00
Scott Mansell
da7fb568de FifoAnalyzer: Convert FifoRecordAnalyzer to namespace.
And a few minor cleanups.
2015-11-23 23:02:37 +13:00
Scott Mansell
9b60fd2381 FifoAnalyzer: remove un-implemented header 2015-11-23 23:02:35 +13:00
JosJuice
74ea765427 Mark more strings for translation 2015-11-20 11:33:47 +01:00
Matthew Parlane
0e258d4621 Merge pull request #3152 from ShadowsFriend/ipl_checksum
Use CRC32 for IPL checks and update hashes
2015-11-20 14:37:13 +13:00
Lioncash
b9975694ab InputConfig: Clean up controller management 2015-11-19 02:41:33 -05:00
mathieui
680ebfeaa8 Reset the GC adapter rumble when stopping a game
And when loading a savestate, pausing, and starting dolphin as well
(right after the libusb initialization).

Intended fix for issue 9001
2015-11-18 20:48:48 +01:00
JosJuice
2005409229 Do nothing when calling CopyToEmu with a length of 0
Gecko apparently tries to read 0 bytes from the DVD to 0x00000000.
2015-11-17 21:39:46 +01:00
Michael Ehrenreich
02546ff82b JIT x64: Recalculate flags on add/sub 2015-11-17 20:19:02 +01:00
Scott Mansell
d2b03e1aad Remove individual byteswaps and replace with generic function. 2015-11-17 19:37:18 +13:00
JosJuice
1202c2ea35 Don't use GetPointer in DVDRead 2015-11-16 23:22:58 +01:00
JosJuice
e3b9e89f5a Move DVDRead from DVDInterface to Boot
It was previously an important part of DVDInterface,
but since its usage there was replaced with DVDThread,
the only remaining uses of it are in Boot and Boot_BS2Emu.
2015-11-16 23:22:53 +01:00
JosJuice
555eb1162f Memmap: Fix a CopyToEmu bug
ValidCopyRange incorrectly returned false and stopped a
CopyToEmu when pressing B+X+Start in some GameCube games
(for instance Metroid Prime) after the DVD thread was implemented
2015-11-16 23:22:49 +01:00
JosJuice
3d7afdae25 DVDThread: Performance logging 2015-11-16 23:22:44 +01:00
JosJuice
54ff4bd0cb Read disc data asynchronously in DVDThread
This gives the CPU thread more time to do CPU things.
2015-11-16 23:22:20 +01:00
JosJuice
c119ad46d0 Create DVDThread (no multithreading yet) 2015-11-16 23:20:07 +01:00
Markus Wick
1f3a81c7fb Merge pull request #3101 from JosJuice/change-disc-fix
Synchronize DVDInterface::ChangeDisc with the CPU thread properly
2015-11-16 13:27:40 +01:00
Matthew Parlane
1124be0568 Merge pull request #3256 from Parlane/net_fix_poll
Don't send return-only events to poll
2015-11-16 16:13:49 +13:00
TurboK234
6b9f4f5115 Added hotkeys for toggling different stereoscopy modes 2015-11-14 17:22:48 +02:00
Matthew Parlane
e023fddc96 Don't send return-only events to poll
Fixes some network issues where the game/system asked for POLLHUP specifically.
2015-11-14 09:10:55 +13:00
Michael Ehrenreich
3cbed527c2 Shut down HW in reverse initialization order
Fixes a race condition between Memory and CWII_IPC_HLE_Device_hid
2015-11-13 10:43:59 +01:00
Scott Mansell
973118511a Merge pull request #2742 from AdmiralCurtiss/display-savestate-stats
Display Savestate information in Overlay and Menu.
2015-11-08 02:20:56 +13:00
Scott Mansell
e6274284b0 Fifoplayer: Load the Correct version number. 2015-11-08 01:24:08 +13:00
Scott Mansell
008386fc7f Just a minor cleanup. Totally not the cause of random FifoCi failures.
This 'absolutely not' a read of uninitialized memory is '100% not'
the cause of our non-deterministic behavior on the Intel NUC.

If there was a such an error, it would show up on all FifoCi
backends equally. This is 'probably' unrelated to the fact that
the Intel NUC is the only fifoci runner not running under virtualization.
2015-11-04 23:23:35 +13:00
comex
e602eac4f9 Synchronize DVDInterface::ChangeDisc with the CPU thread properly.
This addresses a bit of thread unsafety mentioned in a comment, and
fixes a 'ScheduleEvent_Threadsafe from main thread' message.

To make this work nicely, make PauseAndLock call DeclareAsCPUThread -
i.e. while you have the CPU thread locked, you can consider yourself the
CPU thread.
2015-11-03 12:42:05 +01:00
degasus
888c377b57 Throttler + Mixer: Configureable variance 2015-11-03 08:22:36 +01:00
JosJuice
61c8ce2711 Fix GC software crashing at boot if no disc is inserted
Same fix as 0b44d7c, plus a way to skip loading the apploader
just like EmulatedBS2_Wii has been able to do for a long time.
2015-11-01 20:29:48 +01:00
Scott Mansell
9154347f5b Merge pull request #3187 from lioncash/accum
FifoAnalyzer: Replace loop with std::accumulate
2015-10-29 10:30:38 +13:00
Scott Mansell
1984416df4 Merge pull request #3186 from lioncash/dsp
DSPJitRegCache: Minor changes
2015-10-29 10:29:26 +13:00
Scott Mansell
44a40642f3 Merge pull request #2704 from RisingFog/frameadvancehold
Add Frame Advance Hold Hotkey Functionality
2015-10-28 15:31:03 +13:00