Commit Graph

  • 881bf621be fix crash if "portable" config file could not be opened hrydgard 2009-08-31 22:51:19 +00:00
  • e4d8021a86 tiny build config fix hrydgard 2009-08-31 22:49:37 +00:00
  • 0b5c993076 Misc : build fix for debug x64, assorted cleanup. hrydgard 2009-08-31 22:42:10 +00:00
  • fdf94d7d2b Killed the log window we should add the log level controls somewhere else. nakeee 2009-08-31 22:18:44 +00:00
  • d149ac2be1 D3D: Fix spiky polygon junk hrydgard 2009-08-31 22:03:52 +00:00
  • d65fb1a30a D3D: Fix alpha test (I think, not tested much, no pun intended) hrydgard 2009-08-31 21:47:39 +00:00
  • 62ab5cf0e5 Some code cleanup, disabled listchilren as it seems to move Pods where they should be causing crashes (until someone feels like fixing it) nakeee 2009-08-31 21:46:29 +00:00
  • 0eb989431f D3D: Fix a lot of bad colors hrydgard 2009-08-31 21:18:36 +00:00
  • 387c6fdecd fix linux build in hope it will help JP to fix the gui on linux nakeee 2009-08-31 21:07:20 +00:00
  • 4968f6c29a GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game. hrydgard 2009-08-31 20:58:57 +00:00
  • 9091b309b0 GUI: Layout before scanning for games, looks a bit better starting up hrydgard 2009-08-31 20:26:11 +00:00
  • 2790a36390 Fix fps value when XFB is enabled on OGL plugin sl1nk3.s 2009-08-31 17:47:17 +00:00
  • 9ad7d47bc7 Linux Build Fix facugaich 2009-08-31 16:25:06 +00:00
  • 94bc6d7f36 Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang sl1nk3.s 2009-08-31 16:10:36 +00:00
  • 0dcf03b898 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works. rice1964 2009-08-31 06:35:43 +00:00
  • 30c87e4822 GUI: Better perspective saving, bugfixes John Peterson 2009-08-31 05:56:30 +00:00
  • 718c88ff6a Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards. rice1964 2009-08-31 04:23:30 +00:00
  • 63786d5438 GUI: Simplified away the notebook vector, bugfixes John Peterson 2009-08-30 22:04:30 +00:00
  • 6b97c0b764 DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly. hrydgard 2009-08-30 21:57:00 +00:00
  • 69eadecc9a this ucode is really AX(wii), not zelda Shawn Hoffman 2009-08-30 19:51:16 +00:00
  • 3548ca586b GUI: Custom pane management, almost complete John Peterson 2009-08-30 19:44:42 +00:00
  • 44847c2ee3 GUI: Bugfixes John Peterson 2009-08-30 10:01:45 +00:00
  • 1e8fabe521 GUI: Commit fix John Peterson 2009-08-30 08:22:33 +00:00
  • 81483f928c GUI: Windows console improvements, hide the border as much as possible when docked, unlimited size, retain colors and cursor position on resize etc John Peterson 2009-08-30 08:22:05 +00:00
  • 135a0818eb Add SFML_Network to the building. death2droid 2009-08-30 02:50:03 +00:00
  • ac1a4abbef Renamed solution files XTra.KrazzY 2009-08-29 22:24:51 +00:00
  • f6b4957962 fixes jitil x64 build remove solution filters from Dolphin_Externals.sln (still think it should be renamed though) fixes typo in zlib.vcproj LPFaint99 2009-08-29 19:27:55 +00:00
  • 8827c22c60 vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi) hrydgard 2009-08-29 12:15:59 +00:00
  • 78bd8c874a GUI: Crash fix John Peterson 2009-08-29 08:48:16 +00:00
  • ff962750fb VS solution: Some fixes John Peterson 2009-08-29 08:45:06 +00:00
  • 13b5282fea VS solution: Removed configurations from programs solution John Peterson 2009-08-29 08:09:31 +00:00
  • 9999936a61 VS solution: Created programs solution John Peterson 2009-08-29 08:07:58 +00:00
  • 505a269c7f VS solution: Added combined Dolphin and externals solution John Peterson 2009-08-29 07:12:34 +00:00
  • 508051ec8d GUI: Resize console and its buffer John Peterson 2009-08-29 06:08:14 +00:00
  • 90d979554c GUI: Hide console instead of closing John Peterson 2009-08-27 20:24:42 +00:00
  • 50425dee31 GUI: Minor change John Peterson 2009-08-27 19:40:44 +00:00
  • 8faaec8236 GUI: Dock console. Couldn't remove the border, anybody know how? John Peterson 2009-08-27 19:38:35 +00:00
  • c97147ca7a Files: Renamed a code file John Peterson 2009-08-27 17:21:02 +00:00
  • a254f76d32 Files: Renamed a code file John Peterson 2009-08-27 17:19:58 +00:00
  • 284dad34bf Files: Renamed a code file John Peterson 2009-08-27 17:19:20 +00:00
  • f9cf9c7610 GUI: Tab split option in toolbar John Peterson 2009-08-27 17:17:48 +00:00
  • e15de53f15 GUI: Small change John Peterson 2009-08-27 16:21:39 +00:00
  • 97ea0362af GUI: Renamed a file John Peterson 2009-08-27 16:08:43 +00:00
  • 910007ef4f GUI: Fix to commit John Peterson 2009-08-27 15:54:30 +00:00
  • 7b5b911c34 GUI: Save notebook association for pages John Peterson 2009-08-27 15:53:19 +00:00
  • 5f3752d358 GUI: Fixed breakpoints toolbar John Peterson 2009-08-27 11:08:52 +00:00
  • 273f8ed4e9 GUI: Fix to last commit John Peterson 2009-08-27 10:46:43 +00:00
  • 843a07d22e GUI: Remove toolbar from fullscreen John Peterson 2009-08-27 10:21:51 +00:00
  • da6a200540 GUI: Dock logwindow John Peterson 2009-08-27 10:10:07 +00:00
  • cb0eafcfc8 GUI: Views toolbar, save view on exit John Peterson 2009-08-27 07:33:07 +00:00
  • 217e0da0e6 Externals: Fixed the wx lib builds John Peterson 2009-08-27 05:58:32 +00:00
  • c25f073d13 GUI: Fixed Themes, closing tabs from the non-default panel and added back Tab_Split :P sl1nk3.s 2009-08-27 05:09:33 +00:00
  • bc938c4b01 GUI: Save page views John Peterson 2009-08-27 01:30:08 +00:00
  • d46927207a GUI: Fixed debugging toolbar John Peterson 2009-08-27 00:54:44 +00:00
  • 1b6b56692d GUI: Dock plugin windows John Peterson 2009-08-26 23:28:30 +00:00
  • b0a09c55b4 Compile fix nakeee 2009-08-26 19:39:11 +00:00
  • 5ce5219e2c Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P) Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky. sl1nk3.s 2009-08-26 16:58:45 +00:00
  • 044ff1077e GUI: Allow drag and drop between panes John Peterson 2009-08-26 15:23:48 +00:00
  • b185fedb85 GUI debugger: Added more windows to aui John Peterson 2009-08-26 09:19:15 +00:00
  • 2e24e7db06 Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while XTra.KrazzY 2009-08-25 19:48:38 +00:00
  • 5831c95151 Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games Fix for a dumb mistake from r4042 and doing it lazy-right :p sl1nk3.s 2009-08-25 18:30:15 +00:00
  • 63213dfb09 this should fix x64 debug build hyperiris 2009-08-25 14:45:41 +00:00
  • 9ae08121d0 GUI: Fixed the debugging toolbar John Peterson 2009-08-25 10:58:13 +00:00
  • c1f091e4bc GUI: Fixed some wxPostEvent endless loops John Peterson 2009-08-25 09:13:17 +00:00
  • cc323e4849 VS solution: Fixed the x64 release wx_aui build John Peterson 2009-08-25 08:06:35 +00:00
  • bec5a8031e GUI: Fixed show/hide toolbar John Peterson 2009-08-25 07:49:23 +00:00
  • 421d30b746 GUI: Fixed fullscreen mode while debugging, added perspectives John Peterson 2009-08-25 07:05:53 +00:00
  • 53a8ca52b6 GUI: Fixed the render-to-main fullscreen mode and screen resizing John Peterson 2009-08-25 06:34:58 +00:00
  • 6b8b576bab VS solution: Removed left over configurations in wx_aui.vcproj John Peterson 2009-08-25 02:23:32 +00:00
  • 3b84e35e38 GUI: Added the wx_aui files John Peterson 2009-08-25 02:13:59 +00:00
  • 97e3db2eb9 VS solution: Added x64 build to wx_aui John Peterson 2009-08-25 02:05:26 +00:00
  • b01b7c78a5 GUI: Moved debugging window to AUI, more AUI improvements to be done John Peterson 2009-08-25 01:50:27 +00:00
  • 984988c5d3 GFX: revert of r4044 omegadox 2009-08-24 23:36:28 +00:00
  • 6743dd6913 ... XTra.KrazzY 2009-08-24 21:46:28 +00:00
  • bb14237a9a Reverted r4045, it works for me!(R) How about you? XTra.KrazzY 2009-08-24 21:41:36 +00:00
  • 5354055ab5 Temporary fix for r4044, but I think it should be reverted XTra.KrazzY 2009-08-24 20:31:25 +00:00
  • 19522fbf6b revert r3862, until it can be figured out why it causes problems with RE0 sound hrydgard 2009-08-24 19:11:05 +00:00
  • d37a600733 Windows Build: Fixed the other settings John Peterson 2009-08-24 09:00:35 +00:00
  • d71cb02fc9 Windows Build: Moved externals to separate solution John Peterson 2009-08-24 07:11:50 +00:00
  • 1427024a21 GFX: Possible fix for depth range omegadox 2009-08-24 06:48:00 +00:00
  • 689036c59c Forgot to upload ZTP Wii ucode, so here it is sl1nk3.s 2009-08-24 04:10:45 +00:00
  • 944844bfba Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games... sl1nk3.s 2009-08-24 04:04:10 +00:00
  • 9fcb1db34f unicode fixings, disable r3999 change, change filename for debug memcardmanager LPFaint99 2009-08-23 21:20:08 +00:00
  • 16d9a65d25 less timeGetTime calls, which showed up in TD's profiles. Minor speed boost when idle skipping XTra.KrazzY 2009-08-23 20:12:46 +00:00
  • 092989dffc Added dummy Lua interface files. Now Dolphin links with Lua successfully. XTra.KrazzY 2009-08-23 15:56:13 +00:00
  • 68957ed5e9 Added the Lua (5.1.4) external dependency. Verify this compiles on Linux too. Now all we need to do is implement some interface. XTra.KrazzY 2009-08-23 13:13:58 +00:00
  • bec43fb209 Remove accidental about dolphin change. death2droid 2009-08-23 07:37:58 +00:00
  • b254d6b453 OpenGL:Removing some OpenGL projection hacks that are no longer required and some GUI changes so when EFB Copy is disabled it greys out the two options. death2droid 2009-08-23 03:14:07 +00:00
  • 652639d1c4 Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D sl1nk3.s 2009-08-22 13:22:35 +00:00
  • f7bee7347a ... XTra.KrazzY 2009-08-22 02:08:24 +00:00
  • 4d4d37c32c Changed TAS to reflect wiki, added Frame Stepping/Advance to the GUI XTra.KrazzY 2009-08-22 02:05:02 +00:00
  • f8e410e0e6 Fixed a few TAS bugs. TASing should now work, provided that you DON'T change your frameskipping value... XTra.KrazzY 2009-08-21 20:15:33 +00:00
  • 1612c6a2b8 TAS GC Recording/Playing with GUI! Yay! (Bonus: Lag Counter) Works with frameskipping/throttling and so forth. Only one bug: Every subsequent play plays the same, regardless of framerate, frameskipping and throttling. The only problem is that the recording and the plays act differently, with analog sticks ONLY. XTra.KrazzY 2009-08-21 19:55:03 +00:00
  • fb507ce676 TAS: Recording now has GUI! XTra.KrazzY 2009-08-21 09:26:34 +00:00
  • 7ed4b06e48 Implemented frame counter and TAS GC recording. What's left: A lot of GUI, actually playing the TASes, and begin recording from savestate. XTra.KrazzY 2009-08-20 23:31:48 +00:00
  • 92d4c55e14 DSPLLE small sign fix nakeee 2009-08-20 22:09:54 +00:00
  • 99b4b04705 DSP LLE on Thread with LLE now boots, but no sound. The mail connection appears to be incomplete in the on thread mode, but it's much faster than on the CPU thread. XTra.KrazzY 2009-08-20 21:38:10 +00:00
  • 3c59b8bded DSPLLE trying to fix mul nakeee 2009-08-20 15:11:07 +00:00
  • fdc141e333 DSPLLE: Small fixes for zeroing flags nakeee 2009-08-20 13:49:30 +00:00
  • 56c4eea4c1 DSPLLE: trying to optimize a bit (based on drkrazi's suggestion) nakeee 2009-08-20 07:01:04 +00:00