Commit Graph

  • b787f5f8f7 DSPLLE: attempt to fix extended ops please review this patch carefully. thinks to note - All ext commands should call zeroWriteBackLog() (before changing any reg) - increase/decrease ar functions now only return a value not actually change anything nakeee 2009-08-19 21:37:24 +00:00
  • 8155439dd1 DSPLLE fix for latest commit (thanks lp) nakeee 2009-08-18 15:57:41 +00:00
  • df504b0de9 make the coef dump 4KB again, I mistakenly committed code i was using to plunder the whole memory range Shawn Hoffman 2009-08-18 02:52:45 +00:00
  • 9dc90df0af DSPLLE: small cleanup nakeee 2009-08-17 20:11:44 +00:00
  • fea2aa344d fix wiimote in homebrew, thanks to vorte[x]! :D Shawn Hoffman 2009-08-17 05:20:05 +00:00
  • 45feea42c2 dsp lle: coef is really 0x800 words dspspy: fill the whole iram! crazy thing, normally likes len%4=0, however to fill the whole iram you use 8191 instead of 8192... :s Shawn Hoffman 2009-08-17 00:20:04 +00:00
  • 81ee1d1b10 clean up. less memory usage! </claim that nobody will notice> daco65 2009-08-16 18:53:38 +00:00
  • 5d0ad965d7 fix dumping roms from dspspy Shawn Hoffman 2009-08-16 18:45:34 +00:00
  • 3124aa803c NETPLAY: just some minor clean up. also, apparently netplay already works to public(since 4003) ip's (internet) but not private or loopback (lan or 2 clients on 1 pc) . daco65 2009-08-16 14:13:25 +00:00
  • 9e08cd6fc7 Stupid file didn't save properly with my changes. death2droid 2009-08-16 12:13:08 +00:00
  • 806c04a575 OPENGL: Small clean up. NETPLAY: Fix the chat clearing when you press send. death2droid 2009-08-16 12:11:36 +00:00
  • 193a36b918 NETPLAY : yet some fixing. now connections work and chatting *should* work. still crashes when game starts (probably some wxString::format bug AGAIN >_> ) some bugs still remain but the bugs i know should now be noted with TODO or NOTE daco65 2009-08-16 11:36:31 +00:00
  • 86e585a66a Work towards issue 1229; initial framework for including exi devices in savestates. Another Unicode fix :( - exporting gci works again LPFaint99 2009-08-16 08:26:57 +00:00
  • f2c561f4d0 Scons build scripts to compile standalone memcard manager on linux can probably be cleaned up more, and may compile on osx with a few modifications LPFaint99 2009-08-16 06:21:02 +00:00
  • 5be88b9202 fix a bug from last commit, thanks lpfaint :p Shawn Hoffman 2009-08-16 00:56:49 +00:00
  • 6e61c32495 dspspy: fix a bug with ConsoleHelper dspspy: remove some alignment for some vars. (should not have caused issues anyways) dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc) Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!) createtest.pl: add "jmp end_of_test" to the end of generated ucodes. Shawn Hoffman 2009-08-16 00:37:01 +00:00
  • 2060cae79b oops, a leftover daco65 2009-08-15 14:37:56 +00:00
  • 3311434d41 NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked LLE: warning fix (would linux hate {} ? ) daco65 2009-08-15 14:34:52 +00:00
  • d29088773b and its header... omegadox 2009-08-15 07:39:07 +00:00
  • 00ee24b451 ... omegadox 2009-08-15 07:36:24 +00:00
  • b71b0e3da2 GFX: - FIFO changes - minor cleanup, code organization based on Nolan's changes - Minor code cleanup - CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges. - Revived old SetFifoIdle code omegadox 2009-08-15 07:33:35 +00:00
  • 7e43c60314 fix build for Externals/Memcard Manager/Memcard Manager.vcproj LPFaint99 2009-08-15 07:23:31 +00:00
  • 5ac7105b66 GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control). omegadox 2009-08-15 07:20:37 +00:00
  • 32d213a823 DSPLLE: small cleanup nakeee 2009-08-14 10:55:07 +00:00
  • c4dda436c6 DSPLLE: fixed 0x20 handling, we still don't know what it is good for though:( nakeee 2009-08-14 10:40:35 +00:00
  • 153ec6836e second attempt at showing if a build is was compiled with local modifications (first attempt was r3889; tested on linux this time :D) LPFaint99 2009-08-14 06:48:15 +00:00
  • eba5b83772 tstaxh SR nakeee 2009-08-13 16:13:49 +00:00
  • c0bb42ae43 Frameskip: Small fix from r3972 nakeee 2009-08-13 12:58:53 +00:00
  • 85947ce10b Re split the resolution settings for full screen and windowed mode. death2droid 2009-08-13 09:24:44 +00:00
  • 775b21302b MOAR unicode fixes :P LPFaint99 2009-08-13 05:11:25 +00:00
  • 6c5f037c71 Fixes issue 1278. linux doesnt like passing non POD objects (wxstring) to ... LPFaint99 2009-08-13 04:24:40 +00:00
  • 1cb10791c0 Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139 sl1nk3.s 2009-08-12 23:31:57 +00:00
  • ea561430ff auto frameskip by Iulius. the automatic should make it so that dolphin doesn't skip more then needed (example: you have frameskip 9 but only need 4.2, auto will make it skip on 4.2) framelimit should be on daco65 2009-08-12 16:42:51 +00:00
  • 122d044404 set fpAccurateFcmp to false by default (again). if it kills anything kill chaoscode cause he made me do it :P (it looked pretty safe to me too btw) daco65 2009-08-12 16:18:46 +00:00
  • 57dab769da Made fcmpx JIT64 set UN compare flag for NaN operands. I think this is all thats needed to fix problematic games. cottonvibes 2009-08-12 07:12:20 +00:00
  • b4faea0186 fix changedisc (broken by switch to unicode) char * was deallocated before callback was reached, How did it work before XTra.KrazzY? LPFaint99 2009-08-12 05:57:59 +00:00
  • 70f5d17d43 do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time Shawn Hoffman 2009-08-12 04:37:13 +00:00
  • b2dd5c1cd6 make bEnableFPRF true by default Shawn Hoffman 2009-08-12 04:15:16 +00:00
  • f44b971086 fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus Shawn Hoffman 2009-08-12 03:56:59 +00:00
  • 286f17b7de Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed. XTra.KrazzY 2009-08-12 01:15:57 +00:00
  • 5c1ab3b0c3 Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun! XTra.KrazzY 2009-08-11 23:17:55 +00:00
  • d4a877a252 Pikmin for Wii now boots in dolphin XTra.KrazzY 2009-08-11 21:08:28 +00:00
  • 7aede7309f GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon. omegadox 2009-08-11 20:36:13 +00:00
  • bcf7b2112b Small fix for TexDecoder_GetBlockHeightInTexels, but see no noticeable changes. omegadox 2009-08-11 13:58:35 +00:00
  • 379f690438 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3960 8ced0084-cf51-0410-be5f-012b33b47a6e Shawn Hoffman 2009-08-11 12:09:46 +00:00
  • 5be34cd7e5 random small fixes - fix debug builds, dump ucodes on PAD_BUTTON_X, get rid of a never-closed FILE* Shawn Hoffman 2009-08-11 00:35:07 +00:00
  • 13a901146f DSPLLE: - Extension fixes (Joined work with LM) - Shuffle fix for my off by one error nakeee 2009-08-10 09:20:12 +00:00
  • 9f81006bda make DLCache compile on linux, required some weird casting so tell me if something broke nakeee 2009-08-10 06:18:10 +00:00
  • 02d8bb631a Merge dolphin-shaders-database Shawn Hoffman 2011-08-21 02:12:30 -04:00
  • 614b189cc0 Fixed Issue 9 Marcus Wanners 2011-06-18 15:14:57 +00:00
  • 4b68a543ba Set svn:eol-style native. Soren Jorvang 2011-01-31 00:08:06 +00:00
  • f8c01efece Rename color_swap_1 to swap_rgb_gbr because that's what it does. Rename sunset to swap_rgb_bgr because that's what IT does Rename sunset2 to sunset since we no longer have two sunsets Add the rest of the RGB swap permutations. MofoMan2000 2010-10-23 22:19:23 +00:00
  • fd7212eeb8 Adding 5 shaders by Gabriel P. Marcus Wanners 2010-07-05 22:31:03 +00:00
  • ab1537925f My first commit with SVN, let's all hope I don't make some epic stupid mistake… MofoMan2000 2010-06-23 04:53:43 +00:00
  • 78926b6fa6 Fixed broken link in README. Marcus Wanners 2009-12-05 19:48:42 +00:00
  • 6e4d5102b5 shader updates and new one added omegadox 2009-08-12 23:50:06 +00:00
  • 2ef33c9158 Posterize2 omegadox 2009-08-12 01:51:32 +00:00
  • 11c0e63895 New shader: sketchy. Makes the screen look like a pencil sketch with a bit of color. Marcus Wanners 2009-08-12 01:03:59 +00:00
  • b325168bb0 Added note to README, new shader (sunset2), updated nightvision2 with new resolution value. Marcus Wanners 2009-08-10 14:39:02 +00:00
  • f7eda5fd49 Forgot */ in README. Marcus Wanners 2009-08-10 12:35:39 +00:00
  • b4fe141e29 Added readme, removed incorrect assumption from nightvision2. Marcus Wanners 2009-08-10 00:55:46 +00:00
  • 01d37a47e8 ... Marcus Wanners 2009-08-09 21:58:55 +00:00
  • f3d96b0d61 ... Marcus Wanners 2009-08-09 21:53:42 +00:00
  • cd04e603ee Moved shaders to external repo at dolphin-shaders-database.googlecode.com. Marcus Wanners 2009-08-09 21:52:35 +00:00
  • 66553d522d Added shaders from Data/User/Shaders of main repo. Marcus Wanners 2009-08-09 21:40:54 +00:00
  • 3fbb9d66e3 Initial directory structure. Marcus Wanners 2009-08-09 21:01:41 +00:00
  • d26690e027 fix build of the (broken) dx plugin.. hrydgard 2009-08-09 12:12:29 +00:00
  • 6003c9ecd2 Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup. hrydgard 2009-08-09 11:03:58 +00:00
  • 95b39da7ca Tooltip for Free Look setting. Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version. Marcus Wanners 2009-08-08 22:01:18 +00:00
  • 69f32a76c6 Just a few fixes for the fps counter, also unbreak direct XFB homebrews. And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup. sl1nk3.s 2009-08-08 05:47:08 +00:00
  • 51ddedf512 Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin. XTra.KrazzY 2009-08-08 01:39:56 +00:00
  • 9cbfadb885 Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI. XTra.KrazzY 2009-08-07 16:03:57 +00:00
  • 270825cf71 oops too much copypasta :p LPFaint99 2009-08-07 08:56:15 +00:00
  • e941dd79cd Fixes issue 1255. (wxString / char * conversion) Move CopySJISToString to WxUtils. Add ability to view sjis name and comment for japanese memcards Add ability to format sjis memcards CopySJISToString needs work on linux LPFaint99 2009-08-07 08:52:04 +00:00
  • 5013ab957c code style cleanup for bba which has been sitting around my hdd for a long time Shawn Hoffman 2009-08-06 23:08:18 +00:00
  • fa731c0b29 revert changes to GetSysDirectory from last commit, I was trying to fix my issue with CWD going all wacky (unsuccessfully). Shawn Hoffman 2009-08-06 12:32:07 +00:00
  • 95344be674 misc cleanup Shawn Hoffman 2009-08-06 06:18:22 +00:00
  • 43adc4f194 Postprocesing: New nightvision shader. Yay? Marcus Wanners 2009-08-05 17:05:27 +00:00
  • d7cc049921 Disable CPU swaps, it was causing all kinds of problems. Nolan Check 2009-08-04 22:36:50 +00:00
  • 486c9e1a6b Fixes issue 1242. m_pBannerFile was deleted twice LPFaint99 2009-08-04 19:05:28 +00:00
  • 62899da626 make CVolumeWAD::GetName() safer Shawn Hoffman 2009-08-04 03:27:56 +00:00
  • 8b1aff8b59 fix crashing of ISOProperties.cpp, again Shawn Hoffman 2009-08-04 01:58:16 +00:00
  • 0cb7934d93 fix some memleaks in DiscIO. Fix for issue 1238. Shawn Hoffman 2009-08-03 22:51:13 +00:00
  • 3ac6b08456 Disable the framelimiter by default as it will not work correctly on some games sl1nk3.s 2009-08-03 21:44:40 +00:00
  • 8b0bc273c5 Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237) Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings sl1nk3.s 2009-08-03 18:35:25 +00:00
  • 8c36e85b34 DSPTool make dump look a bit nicer nakeee 2009-08-03 16:09:03 +00:00
  • d68303219c Fix Linux build? Nolan Check 2009-08-02 22:02:16 +00:00
  • b49a75366d DSPTool print register names in dump nakeee 2009-08-02 20:38:06 +00:00
  • 402abca90a Separate DVD thread. Nolan Check 2009-08-02 20:07:40 +00:00
  • a9cf2e09d0 This should fix the framelimiter, looks a bit inaccurate though (was it like that already ?) sl1nk3.s 2009-08-02 17:04:21 +00:00
  • a56a07056d Missed a shadowed variable Sonicadvance1 2009-08-02 09:24:07 +00:00
  • 8fd481fdfa Commit lpfaint99\'s Emulated Wiimote Fix for Linux. Works, haven't tested any extension emulation, but should work Sonicadvance1 2009-08-02 08:53:54 +00:00
  • df5451c7db linux compile fix nakeee 2009-08-02 08:00:30 +00:00
  • 6cbeeafdf1 some more fixes for the switch to unicode. Thanks sl1nk3.s LPFaint99 2009-08-02 05:59:55 +00:00
  • 7b19632b4a better wiimote code for osx with sonic fix, wiimote works better in wiiuse, but not in dolphin becau i think the read function in the wiimote plugin is in a separate thread and osx dont like this tmator 2009-08-01 19:35:45 +00:00
  • 10443c3f3a better fix tmator 2009-08-01 19:16:15 +00:00
  • 5b735361e8 InputCommon now builds in unicode LPFaint99 2009-08-01 19:11:05 +00:00
  • 1e9bb4ed9a fix non gui build tmator 2009-08-01 18:31:25 +00:00
  • 69c0613160 Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit... sl1nk3.s 2009-08-01 18:16:12 +00:00
  • 1493c2ba9c fix some memleaks in NANDContentLoader.cpp and ISOProperties.cpp Shawn Hoffman 2009-08-01 17:51:17 +00:00