Commit Graph

  • b701802fcf don't save emustate or video hack if it is not set LPFaint99 2009-06-08 01:23:10 +00:00
  • 09a295779d OpenGL: Fixed the screenshot function now that I found all the buffers John Peterson 2009-06-08 00:44:48 +00:00
  • c779f95b87 -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature! Games hang though (probably due to unknown ES call) -/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. -Partially documented Wii DVD cover flags. -Files opened in Wii Read-Write mode are now set to append. -Removed annoying overhead-ish "Idle" log message. XTra.KrazzY 2009-06-08 00:14:48 +00:00
  • c9b5fbd9bd Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games. remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ? sl1nk3.s 2009-06-07 21:10:02 +00:00
  • c6abb79e6e Only scan for extensions that apply to the type of games set to show For me saves between 4-10seconds each refresh when only wads are shown similar speed ups when only wii games are shown LPFaint99 2009-06-07 17:22:29 +00:00
  • 9bd36858c6 forgot something. moved fullscreen to display options cause hey, ITS AN DISPLAY OPTION :o :o daco65 2009-06-07 14:50:16 +00:00
  • 3b5118f385 i STILL dont like the new gui jp made it but its somewhat better and render to main is false by default again. almost wanted to kill auto scale (and always do it) but there are some bugs there sooo daco65 2009-06-07 13:50:57 +00:00
  • dc35bc0afb OpenGL: Tried to create some order in Render.cpp John Peterson 2009-06-07 12:06:15 +00:00
  • 8392d6bcd4 OpenGL Screenshot: Fixed AA and wireframe screenshots again John Peterson 2009-06-07 11:51:53 +00:00
  • bb06a53e28 DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions. hrydgard 2009-06-07 11:06:40 +00:00
  • 89cd1a4a76 DSPSpy: Extract the dsp-interfacing code into a class. Fix colors - that new dark red was almost unreadable. Fix the size of a data cache flush. hrydgard 2009-06-07 10:45:13 +00:00
  • d5eb6e089e linux compile fix nakeee 2009-06-07 07:16:29 +00:00
  • 8cb67f4729 Added wad files detection to the GameListCtrl, some changes to ISOProperties, needs a bit more work ? sl1nk3.s 2009-06-07 02:54:07 +00:00
  • 7eea69f5c2 Replaced current platform images by better looking ones, added wad platform sl1nk3.s 2009-06-07 02:27:36 +00:00
  • 8da4f8e565 oops XTra.KrazzY 2009-06-06 23:26:48 +00:00
  • e99b687525 Wii IPC: Code housekeeping XTra.KrazzY 2009-06-06 23:24:41 +00:00
  • 3a4e51b67f Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code. Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work), Wii System Menu generates more files. XTra.KrazzY 2009-06-06 23:19:40 +00:00
  • 8cbe39dc11 OpenGL: Another one John Peterson 2009-06-06 17:36:19 +00:00
  • 401ae629d4 OpenGL: Adjustment to my last commit, forgot a return for example John Peterson 2009-06-06 17:34:54 +00:00
  • 695fe31b2c ...and the days of ceaseless build fixing begin anew Shawn Hoffman 2009-06-06 15:51:03 +00:00
  • f004fb17d4 Incomplete work on extracting banners from Wii images without savefiles. Please finish my work. XTra.KrazzY 2009-06-06 14:33:52 +00:00
  • a8dafb8dc5 OpenGL: John Peterson 2009-06-06 13:36:33 +00:00
  • 33a20fe564 updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad) LPFaint99 2009-06-06 07:36:22 +00:00
  • 7e0568d7ba disable loading this setting for now LPFaint99 2009-06-06 06:27:51 +00:00
  • ff9128e129 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3332 8ced0084-cf51-0410-be5f-012b33b47a6e LPFaint99 2009-06-06 06:22:36 +00:00
  • 2ff53b2198 Fix to R3312. I should be more careful next time... LinesPrower 2009-06-05 11:49:06 +00:00
  • 4e98655aa3 fix compile on linux fixed some warnings. (gcc seems not to like char variables as array subscript) nakeee 2009-06-05 07:36:55 +00:00
  • 004dfffff0 MessageBox: Changed Host_SysMessage to a PanicAlert to be able to ignore 'GFX: Unknown Opcode' error messages John Peterson 2009-06-04 22:23:30 +00:00
  • eca5537a1c Interface: Updated UsePanicHandlers tooltip John Peterson 2009-06-04 21:29:07 +00:00
  • ac9111c1f7 OpenGL: Made it load the UsePanicHandlers option John Peterson 2009-06-04 21:21:07 +00:00
  • 04adec5ae5 DTK Music: Test of code to fix the 1080 and Waver Race music John Peterson 2009-06-04 20:33:26 +00:00
  • 4380898080 correct handling of pad modes Shawn Hoffman 2009-06-04 18:40:04 +00:00
  • 47c69e5f5a GC Controller: Added analog mode 0 for Luigi's Mansion John Peterson 2009-06-04 16:52:32 +00:00
  • 4f057ecb0b Compile fix :p Marcus Wanners 2009-06-04 16:33:48 +00:00
  • 475b4afb1f Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92). Marcus Wanners 2009-06-04 16:25:53 +00:00
  • ef1ecbcd0f Fixed profiled ReJIT. It's very experimental though. Makes a great performance boost, but is way too unsafe. However it seems to work fine on games I've tested. Can be enabled from ini-file (ProfiledReJIT = True in [Core]). LinesPrower 2009-06-04 16:00:37 +00:00
  • ebae5c1f94 testsuite: fix error in pad test Shawn Hoffman 2009-06-04 13:30:50 +00:00
  • c3e977796f Get rid of "Booting..." wxBusyInfo Shawn Hoffman 2009-06-04 01:53:15 +00:00
  • 6525ca5c58 Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash sl1nk3.s 2009-06-04 00:32:59 +00:00
  • ba3ceeafb7 Fake IOSv9 r2.4 if no version is found (elf loading) Shawn Hoffman 2009-06-04 00:02:49 +00:00
  • 43c18bb552 OpenGL: save projection hack setting wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6 Shawn Hoffman 2009-06-03 23:38:31 +00:00
  • 1e2bedbf7e Wiimote: Added RE4 IR pointer calibration John Peterson 2009-06-03 20:52:12 +00:00
  • 69055f8d42 Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE sl1nk3.s 2009-06-03 20:09:48 +00:00
  • 16a9e33b85 fix a NetPlay crash in OnJoin Shawn Hoffman 2009-06-03 19:49:07 +00:00
  • 074fe9c9ea Implemented jit'ing of floating point compare operations in the IL LinesPrower 2009-06-03 13:14:03 +00:00
  • b46e8ab1b8 Just little things (Nothing special) Just added a couple of defines and added some ignores of build folders ect. death2droid 2009-06-03 06:07:15 +00:00
  • 3c953e485c Some fixes to JIT IL's quantized stores LinesPrower 2009-06-03 04:43:34 +00:00
  • c391e9659a fix a dumb mistake with VideoInterface::Read8 Shawn Hoffman 2009-06-01 20:23:06 +00:00
  • 6dd8e13338 typo nakeee 2009-06-01 17:31:38 +00:00
  • afd65b3de1 VI PreInit: use descriptive names/numbers instead of just writing values to regs. Shawn Hoffman 2009-06-01 15:13:15 +00:00
  • 898bec5894 add Read8 to VI (Action Replay uses it). tune up some vi regs. Shawn Hoffman 2009-06-01 14:15:21 +00:00
  • 840715cb69 Remove wiiuse.suo death2droid 2009-06-01 11:41:45 +00:00
  • fa7daf298b Added someone's addition to Wiiuse that allows some Wii balance board features. http://www.wiiuse.net/forums/viewtopic.php?f=3&t=181&sid=a9460693620dd73fed22b10259a610b4 death2droid 2009-06-01 08:39:05 +00:00
  • 2cca6f4a9d We no longer build Dolphins exe as DolphinWX which caused the installer compilation scripts to not compile properly :P death2droid 2009-06-01 03:54:29 +00:00
  • 7b43951b7e bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff Shawn Hoffman 2009-06-01 02:58:35 +00:00
  • 39b16ffafa DSP: Small perl script for creating tests nakeee 2009-05-31 20:12:39 +00:00
  • 4c19fa7e5f Implemented correct idle skipping in JIT IL LinesPrower 2009-05-31 09:22:29 +00:00
  • 71e895ddf7 Small clean up to InfoWindow and fix for Summarize_Drives() death2droid 2009-05-31 00:55:20 +00:00
  • 81354ea368 Some clean ups to make it easier to work with the InfoWindow death2droid 2009-05-30 05:52:12 +00:00
  • 2159d5065d Some changes to InfoWindow. death2droid 2009-05-30 05:21:51 +00:00
  • ffa759f28a Removal of a unneeded header Sonicadvance1 2009-05-29 14:48:06 +00:00
  • 8ff30a74a4 bba: automatically get TAP guid on windows Shawn Hoffman 2009-05-29 06:42:18 +00:00
  • b059284b55 Quick commit while I move over to windows Sonicadvance1 2009-05-29 03:58:06 +00:00
  • 8feeb22d09 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3293 8ced0084-cf51-0410-be5f-012b33b47a6e Shawn Hoffman 2009-05-29 02:58:02 +00:00
  • c412a0eac5 add placeholder to fix windows build and rename Tap->TAP Shawn Hoffman 2009-05-29 02:57:09 +00:00
  • 9d97335721 Linux/OSX compile fix, tiny bit of work of BBA Sonicadvance1 2009-05-29 01:54:24 +00:00
  • 0259cc388e Some updates to netplay, now using UDP to transmit pad data, it shouldn't be slow as molasses anymore, but may be unrealiable. Netplay now saves settings to ini, also fixed possible desync. +cookie update : Updated Dolphin's icon to be Win7 ready by making it 32x32, so it now shows fine when alt-tabbing :p sl1nk3.s 2009-05-27 21:24:29 +00:00
  • 9fd0802b4f A small clean up. Just doing it while i remember :) death2droid 2009-05-27 12:28:33 +00:00
  • f752853009 Adds a new column to the game control list that shows what platform the game is. death2droid 2009-05-27 06:41:01 +00:00
  • d195dbbe8d OS X compile fix, My BBA broke it Sonicadvance1 2009-05-26 21:07:29 +00:00
  • 005948e18e Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though Sonicadvance1 2009-05-25 14:31:01 +00:00
  • cf732972d9 Windows side compile fix Sonicadvance1 2009-05-25 13:16:40 +00:00
  • cd03e98d3c More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment Sonicadvance1 2009-05-25 13:07:42 +00:00
  • e72b77931c Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet. Sonicadvance1 2009-05-24 14:03:18 +00:00
  • 674f963779 Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great Sonicadvance1 2009-05-24 12:43:54 +00:00
  • f5ee9ce852 Fix Windows compiling and some other slight things Sonicadvance1 2009-05-24 11:30:07 +00:00
  • 57ae06fe66 Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much Sonicadvance1 2009-05-24 11:05:30 +00:00
  • e97315d0ff Remove the flickering hack by Orbb(From the Dolphin-Emu forum) death2droid 2009-05-23 12:35:16 +00:00
  • c85510130b Clean up of the flicker fix. (People don't seem to realise im not the original author of the hack) death2droid 2009-05-23 10:04:19 +00:00
  • d9e661123c Source code clean-up and a comment death2droid 2009-05-23 09:22:49 +00:00
  • 727f8aad87 Update the flickering fix. Should work a lot better. death2droid 2009-05-23 07:55:38 +00:00
  • d6b86232e0 Add's a little hack to try and reduce flicking in some games. Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P Original fix by orbb then modified by LuisR14 and me. death2droid 2009-05-23 02:47:11 +00:00
  • 8ee7cfa6c6 addendum to r3265: update mask used in rfi in jitIL as well Shawn Hoffman 2009-05-22 07:15:42 +00:00
  • 32691cfad7 DiscScrubber: fail gracefully on corrupt images Shawn Hoffman 2009-05-22 07:14:34 +00:00
  • 6a8da15f51 DiscScrubber: fix VC partitions (ssbb) Shawn Hoffman 2009-05-22 00:36:44 +00:00
  • bba8fd6481 small tweaks to discscrubber...32bit seems to make a fine scrub job, but fails to actually compress. Shawn Hoffman 2009-05-21 21:15:35 +00:00
  • 755d333f5a DiscScrubber: 32bit crashfix Shawn Hoffman 2009-05-21 19:52:04 +00:00
  • b4a3dd8d2b forgot SConscript Shawn Hoffman 2009-05-21 19:20:03 +00:00
  • d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D ) Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage. Any tips for making scrubbing faster would be welcomed :) Shawn Hoffman 2009-05-21 19:19:15 +00:00
  • ab6a38a18f Fix of the volume slider in LLE death2droid 2009-05-21 10:08:43 +00:00
  • cfb94849f9 More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least Sonicadvance1 2009-05-21 02:44:49 +00:00
  • e1f43fa5fb Add volume slider to LLE Plugin (Untested because i don't have the required files to use the LLE plugin) death2droid 2009-05-20 09:13:28 +00:00
  • bd87c06a57 Somebody goofed... Marcus Wanners 2009-05-19 21:57:41 +00:00
  • fa86f37fc3 Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p sl1nk3.s 2009-05-18 19:24:46 +00:00
  • 19face94b1 Fixed up some comments got the names back to front :P death2droid 2009-05-17 02:19:07 +00:00
  • 0882628fd3 Forgot some files from last commit death2droid 2009-05-17 02:08:00 +00:00
  • c7fd6b6ce6 Some clean up's Put some of the things from IPC HLE into filters to try and clean it up a bit. death2droid 2009-05-17 02:07:30 +00:00
  • 1def738932 A Linux patch for Japanese games names conversion by siliconjoe death2droid 2009-05-17 01:45:10 +00:00
  • cdc1432550 A fix to the Mario Kart Wii hack Changed value 0.00006f to 0.0006f death2droid 2009-05-17 01:41:21 +00:00
  • 22eff0846f Remove the FixChecksums Buttons from MemcardManager This function is not necessary for gci gcs or sav import!!! The only reason to use it at this point is either fixing a memcard from around r700 by using a hex editor. Anyone who uses a hex editor should be able to figure out the rightclick menu LPFaint99 2009-05-16 08:17:06 +00:00