Commit Graph

  • b85353f684 hide pages 2-4 of wiimote plugin prepare some functions for >1 wiimote LPFaint99 2009-05-16 04:53:48 +00:00
  • fe5c9004e4 move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote LPFaint99 2009-05-16 03:42:44 +00:00
  • db07f43f03 add many items to svn ignore list LPFaint99 2009-05-16 03:40:13 +00:00
  • 254edc3813 Some more modification of texture dumping and loading. death2droid 2009-05-16 01:21:57 +00:00
  • 14beb0ce7f get dspspy running on gamecube (wii people check this!) Shawn Hoffman 2009-05-15 20:10:02 +00:00
  • 91a3099a31 make dsptool fail if input file path doesn't exist Shawn Hoffman 2009-05-15 18:50:38 +00:00
  • 87d07f3d17 remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero hacking from long ago :P hrydgard 2009-05-15 17:27:06 +00:00
  • 700742c30c Small little change and clean up. death2droid 2009-05-15 12:41:56 +00:00
  • b6cfaf5653 Added features to hires loading and texture dumping so it now dumps the files into a specific folder like for Mario Party 7 the textures will be dumped into a folder named Mario Party 7. death2droid 2009-05-15 12:28:32 +00:00
  • c684a77394 Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot Sonicadvance1 2009-05-15 10:50:49 +00:00
  • 833154f3d8 osx fixes for nongui and ogl plugin tmator 2009-05-15 08:55:46 +00:00
  • 7986366ff3 Remove a stupid mistake of mine death2droid 2009-05-15 08:00:54 +00:00
  • b40b551198 fix some weird logic in CoreParameter.cpp Shawn Hoffman 2009-05-15 07:50:23 +00:00
  • 1ffbf6fa53 Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off. death2droid 2009-05-15 07:09:10 +00:00
  • 80e2052372 Make some updated to hires texture loading ect. death2droid 2009-05-15 07:07:24 +00:00
  • 14a67bc8bc Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. donkopunchstania 2009-05-15 02:39:55 +00:00
  • 034e3c72a2 Fixed some crashes in netplay, so it actually works :p sl1nk3.s 2009-05-14 18:53:59 +00:00
  • 6b9d56bc6b just doing it while i remember :p Shawn Hoffman 2009-05-14 10:57:35 +00:00
  • c64f73d4f7 more simplification/updating of dspspy Shawn Hoffman 2009-05-14 10:54:48 +00:00
  • 9331b644a3 Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_> Sonicadvance1 2009-05-14 09:24:13 +00:00
  • 6f9a49b930 Netplay compiles on linux, please test nakeee 2009-05-14 08:46:18 +00:00
  • d0653aa53a A attempt for a fix for the Zelda TP Bloom hack death2droid 2009-05-14 06:28:10 +00:00
  • 4f0fbacd78 use libogc for a bunch of headers instead of dspspy's random ones. (revert if they're used for a reason...) Shawn Hoffman 2009-05-14 05:59:50 +00:00
  • 613aa198df build DSPSpy for gc (make -f MakefileGC) - needs web server or something for easy result viewing :p Remove the sort on the netplay gamelist... tatsunoko vs. capcom appears as ???? vs. capcom, so it was being sorted to the top and screwing up the index. To do it "correctly" you'd need to assign the index to the item's arbitrary data. Shawn Hoffman 2009-05-14 05:28:05 +00:00
  • 32fff6db74 fix windows debugfast build and warning fix in SDCardUtil.cpp Shawn Hoffman 2009-05-14 00:19:35 +00:00
  • 136dc16f94 Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup. omegadox 2009-05-13 23:37:26 +00:00
  • 158fcaf889 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3223 8ced0084-cf51-0410-be5f-012b33b47a6e sl1nk3.s 2009-05-13 22:49:53 +00:00
  • 560c4111ae x64 build fix here we go sl1nk3.s 2009-05-13 22:27:42 +00:00
  • b9cdcb1819 added HAVE_SFML so the code compiles without it nakeee 2009-05-13 22:23:54 +00:00
  • 176d528719 Introducing Netplay, currently not extremely polished, and not yet fully tested.. Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P sl1nk3.s 2009-05-13 21:50:24 +00:00
  • b71ad0f018 Another small change to the re0 fix. Someone proposed this change and it looks as if it may work. death2droid 2009-05-13 21:23:18 +00:00
  • e1699988a6 Small change to re0 fix trying to get it to work properly! death2droid 2009-05-13 21:20:19 +00:00
  • 9b7b44fff6 Slight cleanup in the main file. Win32 tries sending the packet, but fails with error 0x57 or 0x6 in WriteFile function, depending on how I have it set up. Linux sends out the packet, or at least it says it sends it out. Requires root priv in Linux and openVPN installed to use the /dev/net/tun device. Sonicadvance1 2009-05-13 15:34:38 +00:00
  • 5cefdb2c4f Small tiny fix to repair some of the hacks. death2droid 2009-05-13 13:32:00 +00:00
  • 03b0936fa1 Clean up of OpenGL hacks. Removed now useless code. Also fixed a problem with the iso properties. death2droid 2009-05-13 13:28:49 +00:00
  • 0f9214bce5 Dolphin connects to the virtual NIC device now, but for some reason it can't send out it's packet. 350 bytes, yet 0 get out >> Sonicadvance1 2009-05-13 03:49:13 +00:00
  • dcad8a779d TextureDecoder now indicates I4 and IA4 texture formats. It also decodes paletted textures more efficiently. Nolan Check 2009-05-13 02:06:02 +00:00
  • 7c75b01dbf make sure _SECURE_SCL=0 is set properly in a couple of new project files hrydgard 2009-05-12 19:12:14 +00:00
  • 64f6f0299d Forgot a file of previous commit Sonicadvance1 2009-05-12 17:05:02 +00:00
  • 7287ff9aa0 Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets, someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now Sonicadvance1 2009-05-12 17:03:49 +00:00
  • ecfe86efe3 Quick commit while I look at the Windows side Sonicadvance1 2009-05-12 14:32:52 +00:00
  • f16d0d1998 Got the games to try and send out a packet. Probably something to do with DHCP. If I want to go any farther, I need to create the virtual network interface now Sonicadvance1 2009-05-11 22:37:53 +00:00
  • 5f55d4e7f0 game.ini fix for projection hack's. This patch is by val532 death2droid 2009-05-11 21:20:27 +00:00
  • 42fb5a4d67 project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...) hrydgard 2009-05-11 20:28:11 +00:00
  • ad0db37fab More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere. Sonicadvance1 2009-05-11 20:19:12 +00:00
  • e7af5a31bd Disable PC-native DXT texturing. Too many problems for now. hrydgard 2009-05-11 19:04:46 +00:00
  • 683a042ebc Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug Sonicadvance1 2009-05-11 18:22:18 +00:00
  • 90e345e40b Some proper cleanup in ActionReplay and corrected some changes that didn't make sense. omegadox 2009-05-11 18:15:29 +00:00
  • b8fe20e84e A fix to the RE0 Audio fix (Hopefully this fixes it once and for all. death2droid 2009-05-11 13:10:19 +00:00
  • 9a25c5f70b Linux 64 compile fix (fix issue 948) nakeee 2009-05-11 12:38:20 +00:00
  • 06366417a8 Some code clean up for new OpenGL hacks(No fix for game.ini yet (If anyone can please do it as it seems to take me forever to get it working properly)) death2droid 2009-05-11 08:02:30 +00:00
  • 98b0bbedf3 Some name edits for the new OpenGL hacks. Made them more understandable. death2droid 2009-05-11 06:48:14 +00:00
  • 7011b9c1e4 Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks) death2droid 2009-05-11 06:40:03 +00:00
  • 8d19e264b9 Cleaned up the RE0 fix a bit. death2droid 2009-05-10 21:37:20 +00:00
  • 55b5637808 One little fix to a bug with r3193 . Something i spent ages wondering why wasn't working properly XD death2droid 2009-05-10 12:54:05 +00:00
  • 941ca9d46c Add the ability to set UseRE0 hack in game.ini. Tho at the moment there is a bug with changing it in the GUI when ever you change it it automatically resets to nothing. death2droid 2009-05-10 12:33:47 +00:00
  • 9108a850b7 Forgot a file nakeee 2009-05-10 11:09:42 +00:00
  • c0466334e4 Added an option to the HLE plugin that fixes sound in RE0 and maybe some other games. Please tell me if I've done this wrong or need explaining why i did something :P. death2droid 2009-05-10 10:55:33 +00:00
  • be45b223bb A fix by baby.lueshi that fixes the problems with rev 3187 death2droid 2009-05-09 07:55:30 +00:00
  • 8e535bf2c0 Revert r3187 causes games to return lots of errors. death2droid 2009-05-09 06:25:03 +00:00
  • b4ccf03967 Some changes to the hashing by baby.lueshi You may have to redump textures. death2droid 2009-05-09 02:04:04 +00:00
  • b277102796 Use correct width and height for compressed textures Nolan Check 2009-05-08 23:33:23 +00:00
  • b7ba3577be sfml apparently distributes vcproj files with incorrect relative paths... Shawn Hoffman 2009-05-08 19:08:55 +00:00
  • 267b998ac6 fix various sfml network output directories Shawn Hoffman 2009-05-08 17:15:13 +00:00
  • 56398758b0 Add sfml network library. Hopefully this will make net-related coding a breeze :) Note that as it is not used by anything yet, it has not yet been added as a dependency for any projects Shawn Hoffman 2009-05-08 17:04:11 +00:00
  • 79aa90b876 really fix SOIL-related troubles, i think :p Shawn Hoffman 2009-05-08 16:41:08 +00:00
  • 36f5f6e3e7 remove dead code from MusicMod Shawn Hoffman 2009-05-08 16:00:16 +00:00
  • 1d593069b5 x64 SOIL fix thanks to baby.lueshi death2droid 2009-05-08 13:16:30 +00:00
  • 49b527cc6e Fix problem caused by my attempted revert. Sorry everyone.... death2droid 2009-05-08 12:03:54 +00:00
  • 6c09fe5217 Revert some changes again :P death2droid 2009-05-08 11:35:47 +00:00
  • 08179aa16c Fix windows build problem with SOIL death2droid 2009-05-08 11:20:27 +00:00
  • 2760dbd034 Removed MusicMod, it's hacky, it's not maintained and it seems it didn't compile for a while now. Also with the advance of LLE sound we won't really need it. If someone disagree feel free to make it compile and recommit :-) nakeee 2009-05-08 09:53:57 +00:00
  • 1e07b26356 Move soil to external, this breaks windows build until deathroi will commit the windows part nakeee 2009-05-08 09:31:57 +00:00
  • 84cd78d9c7 Some changes to MusicMod replacing the old debugging stuff. death2droid 2009-05-08 07:10:26 +00:00
  • 439523163e fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp tmator 2009-05-07 21:19:55 +00:00
  • b0ea0f349b disable sysconf progressive scan by default, fix discrepancies between some corestartup parameters and sysconf settings Shawn Hoffman 2009-05-07 21:16:52 +00:00
  • 9414d02011 add missing file HiresTextures.h Shawn Hoffman 2009-05-07 18:46:07 +00:00
  • ab1bda745f small printresult change (from ector) nakeee 2009-05-07 09:50:48 +00:00
  • 14f9d84e60 Forgot to upload some files crucial to SOIL death2droid 2009-05-07 09:32:26 +00:00
  • 58058311f4 Fix some problems :) death2droid 2009-05-07 08:56:20 +00:00
  • 4f195d4d30 Revert changes to vcproj death2droid 2009-05-07 07:59:26 +00:00
  • d0304dc997 Add hires texture support to OpenGL Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds death2droid 2009-05-07 07:43:56 +00:00
  • e4e1367045 Cleans up the defines in EXI_DeviceEthernet.h by putting them into a enum(Makes it look a lot better as you don't see about 20 #defines). death2droid 2009-05-07 06:41:43 +00:00
  • 2849cef161 More clean up's. death2droid 2009-05-06 21:32:42 +00:00
  • 7cbb1fb8ec Moved the enum from the main file to the header. death2droid 2009-05-06 21:31:33 +00:00
  • 306b717635 Some source code clean up(Making stuff more understandable) death2droid 2009-05-06 21:30:17 +00:00
  • 0c799b3c64 Fixed support for adding encrypted cheatcodes through GUI sl1nk3.s 2009-05-06 18:53:27 +00:00
  • 778f8efb65 Fix the message, for good. See the comments to r3146 for more info on the choice of this particular term. Marcus Wanners 2009-05-06 18:07:28 +00:00
  • 3ba23768e8 Add PC-native DXT1 support to VideoCommon and VideoOGL. Thanks to XTra.KrazzY and death2droid. Nolan Check 2009-05-06 02:10:07 +00:00
  • 05efaeeef1 Move the printresult tool so that it doesn't mess with the DSPSpy build. hrydgard 2009-05-05 20:56:40 +00:00
  • 2a28a1e857 DSP small program to print result dump files. (Looking for suggestions on how to make it look nicer) nakeee 2009-05-05 20:32:59 +00:00
  • f2e92a6500 wiiuse can read data on osx now tmator 2009-05-05 20:25:55 +00:00
  • c70dd2ab0a fix plugin dir for nongui version for osx tmator 2009-05-04 19:48:00 +00:00
  • 3b173a2dad give serial port 1 it's own log Shawn Hoffman 2009-05-04 19:28:53 +00:00
  • c6a16ac3b6 Bit of BBA work, PSO asks for a mac address then fails at a unknown IMM write Sonicadvance1 2009-05-04 07:39:44 +00:00
  • b3a924cc5c Make a message more user-friendly. Marcus Wanners 2009-05-03 23:21:39 +00:00
  • 1d62782d89 upgrade to nvidia Cg 2.2 Shawn Hoffman 2009-05-03 18:46:18 +00:00
  • 86915160b7 Fixed idle skipping in JIT mode LinesPrower 2009-05-03 14:54:05 +00:00
  • a0cfbe9fa5 DSPSpy: Add feature to dump results to file. hrydgard 2009-05-03 12:27:04 +00:00
  • 59ed31f291 (just some obsessive code cleanup) hrydgard 2009-05-03 11:57:53 +00:00