Commit Graph

  • c84d43afe8 fix for last commit Shawn Hoffman 2009-03-30 15:53:04 +00:00
  • 12037487e7 add 64bit OpenAL and fix up build Shawn Hoffman 2009-03-30 15:40:35 +00:00
  • 4de53b3c10 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2800 8ced0084-cf51-0410-be5f-012b33b47a6e hyperiris 2009-03-30 14:57:51 +00:00
  • d9e0e89725 OpenAL: continue work on it hyperiris 2009-03-30 14:22:31 +00:00
  • b2ed842e03 append dependence setting hyperiris 2009-03-30 14:05:30 +00:00
  • e9232ecf95 LLE debugger work in progress: 1%, just a begin hyperiris 2009-03-30 13:21:22 +00:00
  • 37d513c53b Added dtk sound mixing to audiocommon (should work with LLE now) And also moved all common setting to audiocommonconfig nakeee 2009-03-30 09:55:50 +00:00
  • 5987dbf7ba fix some improper log msg Shawn Hoffman 2009-03-30 06:32:58 +00:00
  • 7cfd2b9999 add some docs to the lle-testing vcproj and try to shutdown the plugin without crashing Shawn Hoffman 2009-03-30 06:28:15 +00:00
  • 57105f08d6 use dolphin-style typedefs in dsp-lle testing Shawn Hoffman 2009-03-30 03:27:31 +00:00
  • 20b54fb71f finally getting some squeaks from SSBM on linux nakeee 2009-03-29 21:30:54 +00:00
  • c2e3f42c0d linux compile fix nakeee 2009-03-29 21:10:12 +00:00
  • 3b71f5e3fe tortoisesvn was having a problem doing this with the last commit...weird Shawn Hoffman 2009-03-29 21:03:42 +00:00
  • 819b1e065d remove WTL from dsp-lle testing and getting ready for wxw version of the debugger (anyone can do this :) ) Shawn Hoffman 2009-03-29 21:00:26 +00:00
  • e2a9f8c3bb solve deadlock nakeee 2009-03-29 20:18:55 +00:00
  • b6dd1d3f0a Reverted some changes I accidentally commited... Marcus Wanners 2009-03-29 12:49:20 +00:00
  • 2e748b4544 Makeing LLE-testing threads work with common::thread still getting a deadlock somewhere... nakeee 2009-03-29 09:35:40 +00:00
  • cc14b50aba ops. omegadox 2009-03-29 00:54:17 +00:00
  • 2a5866d5f1 AudioCommon.cpp cleanup omegadox 2009-03-29 00:48:46 +00:00
  • 5d9871e85e Fixed Null sound nakeee 2009-03-28 23:04:57 +00:00
  • ec8548dc00 last commit missed AVIDump.h Shawn Hoffman 2009-03-28 21:27:48 +00:00
  • 711f08c29b Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work. Marcus Wanners 2009-03-28 21:07:16 +00:00
  • da07d04da9 Add precompiled headers back...I like being able to compile in less than 2 hours, kthx Shawn Hoffman 2009-03-28 17:50:32 +00:00
  • b20f2c17af fix some OpenAL unresolved symbols on linux Shawn Hoffman 2009-03-28 17:18:34 +00:00
  • 409f10ed6e grah...stupid me trying to share patches between linux and windows... Shawn Hoffman 2009-03-28 16:27:38 +00:00
  • 3a5fb88b5e remove some junk added in last few commits. Also I really don't like the style recently...and removing PCH? wtf??? Shawn Hoffman 2009-03-28 16:23:06 +00:00
  • 632e3bfc85 A little fix for the Throttle, it wasn't getting the correct sample_rate thus was too fast sl1nk3.s 2009-03-28 14:08:06 +00:00
  • 881678540d Another linux fix with AudioCommon.cpp omegadox 2009-03-28 09:26:55 +00:00
  • 87665f18e5 Another linux fix with AudioCommon.cpp omegadox 2009-03-28 09:25:20 +00:00
  • 32f4e8231a Only include DSoundStream header on Windows only. omegadox 2009-03-28 09:22:41 +00:00
  • 4892dc3c6e fix config for Bochs_disasm.vcproj omegadox 2009-03-28 09:13:21 +00:00
  • eb0cab140f Some code cleanup omegadox 2009-03-28 08:57:34 +00:00
  • bdabcd4bf5 disable boot from drive when emulator is running (issue 781) Shawn Hoffman 2009-03-27 23:07:28 +00:00
  • 8628be39c7 Fixed Hyperiris' override of default sound to OpenAL XTra.KrazzY 2009-03-27 20:04:45 +00:00
  • c4f7c95fec Audio: adjust UI hyperiris 2009-03-27 15:33:35 +00:00
  • 13ddd0648b yeah, start OpenAL sound output hyperiris 2009-03-27 15:24:22 +00:00
  • a5db816490 prepare for OpenAL back end hyperiris 2009-03-27 15:11:14 +00:00
  • a0e9e53d0c more clean up, starting to add recording support to sound stream nakeee 2009-03-27 14:26:44 +00:00
  • 542bd73ba8 Well, it should fix audio, at least on my machine. need test hyperiris 2009-03-27 14:12:59 +00:00
  • bffe311b3e Fixed stop of DSP HLE+LLE and some clean up(reset all variables in DSound creation) nakeee 2009-03-27 11:06:52 +00:00
  • b5b42746ed Forgot to init the queue size fixed some sound bugs nakeee 2009-03-26 23:51:08 +00:00
  • f4a1f1c7e1 crash fix nakeee 2009-03-26 10:50:52 +00:00
  • ff9fcce383 small windows compile fix nakeee 2009-03-26 10:15:11 +00:00
  • fff663e8c7 Attempt to move mixer to audio common, it's a bit more complicated than I expected so please check I didn't break anything in hle nakeee 2009-03-26 09:29:14 +00:00
  • d7038fea17 Made wiiuse_io_read work under Linux. still no Wiimote working under linux though, which Im not quite sure why. the mode seems to get set most of the time. Maybe mine is blocking? Sonicadvance1 2009-03-26 03:07:12 +00:00
  • 46d89443a9 Readme formatting fix. Marcus Wanners 2009-03-25 21:32:36 +00:00
  • 8cfc832599 moved wavefile to audiocommon, you might need to add audiocommon include/lib paths to DSP-LLE on windows nakeee 2009-03-25 19:03:32 +00:00
  • fd3ca67895 Fixed a few MSVC compiler warnings, and added some switches to the readme. Marcus Wanners 2009-03-25 00:46:00 +00:00
  • b91e3808ff Changed rumble strength to a setting in the config file. Marcus Wanners 2009-03-25 00:01:30 +00:00
  • 5533ac9b7f fix crash that could happen when closing ISOProperties on a wii disc Shawn Hoffman 2009-03-24 23:58:32 +00:00
  • 8aee5f053e ISOProperties: clean up Shawn Hoffman 2009-03-24 23:10:43 +00:00
  • f085245285 small fix to wxcore28 project omegadox 2009-03-24 18:25:42 +00:00
  • bc95b606c4 More power for X360 rumble (issue 770). Marcus Wanners 2009-03-24 14:53:26 +00:00
  • 393d477f27 now all build configs link in visual studio again Shawn Hoffman 2009-03-24 04:03:53 +00:00
  • 29081c204d come cleanup with lle test and misc Shawn Hoffman 2009-03-23 21:19:43 +00:00
  • 63ecc01cc6 Resolve lost symbols in HLE/LLE-t DSP nakeee 2009-03-23 21:15:37 +00:00
  • 7f66eaa694 Some clean up nakeee 2009-03-23 20:55:32 +00:00
  • 34c05f8e87 Added project for AudioCommon. omegadox 2009-03-23 20:00:12 +00:00
  • 07381b9962 Starting audio common Going to slowly make LLE-testing and HLE use it (This commit is missing some proj files for windows) nakeee 2009-03-23 17:56:37 +00:00
  • 788cc73867 Just so I can play a bit without annoying f|res:) nakeee 2009-03-23 09:10:32 +00:00
  • fc582ea560 revert this for now, i need to read more Shawn Hoffman 2009-03-23 08:49:17 +00:00
  • 32b983ef83 beginning to take a look at the wonderful world of exceptions. try to implement tw/twi Shawn Hoffman 2009-03-23 07:58:59 +00:00
  • 813b864a5e fix for new gameconfig.ini options, plus some whitespace. Marcus Wanners 2009-03-23 00:48:51 +00:00
  • b00fd93f09 Fix build for Externals\Memcard Manager LPFaint99 2009-03-23 00:44:24 +00:00
  • c1679c0d9e replace SubWCRev.exe with a statically linked one... >.> Shawn Hoffman 2009-03-22 22:11:27 +00:00
  • 3c0faad0e3 fixed usexfb in gameini nakeee 2009-03-22 21:34:06 +00:00
  • b42351e12e Added 7 more GameConfig.ini options, and fix compile. Marcus Wanners 2009-03-22 21:24:38 +00:00
  • feac92e368 added project hack to ISO properties nakeee 2009-03-22 20:13:30 +00:00
  • 6a00d8bfde 32bit SubWCRev wouldn't work for me unless these libs were in the same dir... :( Shawn Hoffman 2009-03-22 17:09:12 +00:00
  • 374861d63d Fix for AR code adding, as per sl1nk3.s's patch in issue 747. Marcus Wanners 2009-03-22 15:25:26 +00:00
  • 564cf2dac1 Wireframe will work in AA mode now. omegadox 2009-03-22 13:25:05 +00:00
  • 5f070bf225 Removed TortoiseSVN Junk omegadox 2009-03-22 12:05:20 +00:00
  • fb1ed107cf im guessing ector uses 64bit tortoisesvn. replaced with the latest 32bit SubWCrev.exe daco65 2009-03-22 12:00:58 +00:00
  • e62b7f35ce Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. Let me know if this breaks anything - it shouldn't. hrydgard 2009-03-22 11:21:44 +00:00
  • 4dc6dd7db7 Upgrade SubWCRev to the latest version, so that we can successfully build even with a checkout from the latest TortoiseSVN. hrydgard 2009-03-22 10:55:51 +00:00
  • 772f11ce71 EFB to ram scales correctly non-native resolutions. donkopunchstania 2009-03-22 09:00:43 +00:00
  • c4c5911538 Fixed the way a format was converted from the EFB to ram. donkopunchstania 2009-03-22 03:25:59 +00:00
  • 4bd01ad4fe Ignore warnings on wx projects for all config. omegadox 2009-03-21 23:25:20 +00:00
  • d88a10d55c fix time printing in linux No idea why it should be needed though... nakeee 2009-03-21 23:00:25 +00:00
  • 7572e0bf8d remove newlines from OGL logging (they get added by logmanager) Shawn Hoffman 2009-03-21 20:07:56 +00:00
  • e65eb58f00 scons: building nogui only without wx (too much horrible dependecies) nakeee 2009-03-21 19:55:10 +00:00
  • 853adcf5e4 Added fake registers to Pixel Engine, so the game can read/write to them. This shouldn't really affect anything. omegadox 2009-03-21 18:44:01 +00:00
  • 7a68eac29a build fix Shawn Hoffman 2009-03-21 18:13:54 +00:00
  • 76d24f2c0d improve PE logging + misc hrydgard 2009-03-21 18:00:54 +00:00
  • 81996b890b Switch DTK ADPCM decoder to the one by hcs/destop, since it sounds quite a bit better. Affects Ikaruga, Crazy Taxi and maybe some more GC games. hrydgard 2009-03-21 17:19:46 +00:00
  • d1285b75ee Paper over some bad logic in logwindow with more bad logic :p (that is, log checkbox values now load OK even if you disable the logwindow). really should stop with all this addlistener / removelistener stuff and just add them once and then enable/disable. would be much clearer. but too lazy. hrydgard 2009-03-21 17:00:07 +00:00
  • 6bec794002 Bug fixes with show EFB copy regions. donkopunchstania 2009-03-21 16:04:44 +00:00
  • 87d2c2ed2e more LogWindow cleanup, fixes some issues with enabling/disabling logs Shawn Hoffman 2009-03-21 01:40:30 +00:00
  • 2edd9a15ba PBView "updates" now, i still dunno if it ever showed real values... Shawn Hoffman 2009-03-21 01:00:33 +00:00
  • 783164d372 convert PBView's MSWDrawSubItem to a multiplatform and wxw 2.8.10 friendly InsertItemInReportView Shawn Hoffman 2009-03-21 00:31:44 +00:00
  • 323676a66b update dsp hle and ogl plugins for the new console window. Shawn Hoffman 2009-03-20 23:45:25 +00:00
  • 7df9aaa3e3 show flags in the GameListCtrl on windows again. (what do you know, updating wxw had some benefit) Shawn Hoffman 2009-03-20 23:23:47 +00:00
  • 99c7c11f35 logwindow: fix various brokenness related to the new log-to-window checkbox hrydgard 2009-03-20 23:00:26 +00:00
  • d046b55d1b Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit. hrydgard 2009-03-20 22:54:59 +00:00
  • 226aac6cac Protect the log to window queue with a mutex. hrydgard 2009-03-20 22:51:59 +00:00
  • 46c0e5b659 give ConsoleListener a ctor to initialize vars Shawn Hoffman 2009-03-20 22:21:04 +00:00
  • 2c13aa0394 clamp verbosity setting hrydgard 2009-03-20 22:00:26 +00:00
  • f5e643bf34 neato line coloring (time in white, rest colored) hrydgard 2009-03-20 21:41:03 +00:00
  • 866e393426 More log fixing: Write to Window checkbox added, fix some log levels again, clean some code. hrydgard 2009-03-20 21:23:36 +00:00
  • aa7fe1edee Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks. hrydgard 2009-03-20 20:52:37 +00:00