Commit Graph

  • 126644da1f omegadox 2008-10-16 19:33:13 +00:00
  • 004e00e64c cleanup and some codes added. omegadox 2008-10-16 18:54:28 +00:00
  • caf0d58047 Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned. hrydgard 2008-10-16 08:11:03 +00:00
  • 0667c925de AR fixes, more cheat codes work now! :P omegadox 2008-10-16 04:44:42 +00:00
  • 9190858819 ini update omegadox 2008-10-16 04:40:31 +00:00
  • dfd332e149 Some more Work done with Microphone, added a Semi-decent way of checking for Mic Button Sonicadvance1 2008-10-16 01:15:15 +00:00
  • b5b0a4efcb Fix mirrored XFB problem properly. hrydgard 2008-10-15 23:58:13 +00:00
  • db3a5e3822 More XFB speedup. It's all SSE now. hrydgard 2008-10-15 22:22:54 +00:00
  • 34a4fee1c5 Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems. hrydgard 2008-10-15 21:29:44 +00:00
  • fffc2b6a77 more INI stuff omegadox 2008-10-15 21:21:40 +00:00
  • 15d58692fd Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying Sonicadvance1 2008-10-15 21:19:24 +00:00
  • bd2c7015b3 Added ini for ZTP and updated other ini's to have all the codes deactivated by default. omegadox 2008-10-15 21:12:55 +00:00
  • 1972f9bf70 Flips the XFB around and some other things Sonicadvance1 2008-10-15 21:12:43 +00:00
  • a3a948ac1d Re-committed code from R874, but fixed the build problem, and made some code cleanup. omegadox 2008-10-15 16:33:22 +00:00
  • bbbe898839 added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. donkopunchstania 2008-10-15 14:07:03 +00:00
  • 70eebcb3a3 reverted stuff that doesn't compile... fires.gc 2008-10-15 13:08:55 +00:00
  • bac3f878e8 added support for instruction read exceptions in interpreter fires.gc 2008-10-15 12:47:43 +00:00
  • 8e3bd6781e added compile time assertion for _SECURE_SCL=0. It is very important that all libraries are compiled with the same _SECURE_SCL if you want to share STL functions between libraries. fires.gc 2008-10-15 12:40:31 +00:00
  • 2abedd28fe now you know an evil plan of mine :} omegadox 2008-10-15 06:13:23 +00:00
  • a6365c758e Moved all the ActionReplay code into its own source/header file. Also updated the scons and vcproj file to include the added files. omegadox 2008-10-15 05:57:41 +00:00
  • 38f1091c7b now you know an evil plan of mine :} Shawn Hoffman 2008-10-15 04:56:19 +00:00
  • 1be0674ef0 added the mic to windows build Shawn Hoffman 2008-10-15 04:50:04 +00:00
  • f6f6ada9d5 Hah, forgot to add the files Sonicadvance1 2008-10-15 04:23:57 +00:00
  • 6fe6fd0b4c Fix Linux Building, Add failsafe check in volume deleting. Also started work on Microphone emulation, base work from Mem card. Just enough to make Odama think I have a Microphone in currently. It must be waiting for me to press the button on the Mic to continue to start, although I can wait through the intro and then use controller, is a pain though. More to come Sonicadvance1 2008-10-15 04:23:02 +00:00
  • f417aac20b Removes wx from gcmemcard, misc code cleanup LPFaint99 2008-10-15 02:27:50 +00:00
  • 2195e645fd fix for the fix -_- committed wrong version before Shawn Hoffman 2008-10-14 18:00:15 +00:00
  • b75d63131c I just cleaned up the code a bit, but it should work the same as my last commit, it seems there are problems with pointer codes, and maybe Dolphin doesn't really support it? I still get errors with the MP2 codes, Dolphin showed a twi not supported error. I need someone to check over all my code in case my code is flawed. omegadox 2008-10-14 17:43:56 +00:00
  • 5157e69211 fix for memcards. the default is 128Mb now too. (shouldn't be a hassle, if there's a bunch of repeated data inside, they still compress nicely :) ) Shawn Hoffman 2008-10-14 17:42:59 +00:00
  • e1ca5de156 Another possible AR cheat system fix. omegadox 2008-10-14 17:13:43 +00:00
  • 83b7e5394f updates omegadox 2008-10-14 15:28:11 +00:00
  • 0cab388f1c Fixed a bug in AR cheat system, codes starting with 0x00 to 0x07 should work now as I tested this in ZTP and SA2,and most of the codes worked. One code in SA2 breaks dolphin now, and 1 code in ZTP messed up the graphics and breaks the game if trying to load a save game, else most codes work. Also SSMB codes work for me, there are some that might break dolphin, but main codes work. I still recommend more testing of this fix. I will now work on the next fix. =). Also some code cleanup. omegadox 2008-10-14 15:24:01 +00:00
  • e26173e6fe added support for all kind of raw memory card backups. default dolphin mem cards still stay 251 blocks for now daco65 2008-10-14 14:36:22 +00:00
  • 461633fabc added support for raw memory card backups. for now only the 251 blocks and 59 blocks cards are supported. daco65 2008-10-14 11:19:59 +00:00
  • d3cbb81f0c a missing file... fires.gc 2008-10-14 06:10:02 +00:00
  • 7aead8d03e fixes so it compiles again in win32 fires.gc 2008-10-14 06:09:11 +00:00
  • 6b4169e5b1 An attempt to fix my coding style to match wiki page LPFaint99 2008-10-14 05:19:31 +00:00
  • 8de8ba9e9f Removed (M) code, I confirmed that we do not need them. omegadox 2008-10-14 04:51:10 +00:00
  • d84fa6195c Fixing stuff Sonicadvance1 2008-10-14 04:32:49 +00:00
  • 1ed8c037e7 Metroid Prime code tests and commented out any bad codes. I do not know if the codes work in game, made sure they didn't cause Dolphin to display any errors. omegadox 2008-10-14 03:25:09 +00:00
  • 23614aaf63 Added codes for Zelda: Twilight Princess, they all work now after I hacked some of the codes :) Eee Hee! omegadox 2008-10-14 03:17:10 +00:00
  • 0629cc6690 My first commit, renames AddGci and SaveGci to ImportGci and ExportGci adds Madcatz gameshark .gcs, and Datel Maxdrive/pro .sav file support to function importgci adds conversion from .gcs and .sav to .gci, added to speed up testing for .gcs and .sav until ImportFile is fixed LPFaint99 2008-10-14 03:16:09 +00:00
  • 1cdddbcca9 sorry :( i need to blacklist these files... Shawn Hoffman 2008-10-14 03:02:59 +00:00
  • 5bb6f62d9f Fixed many little DolphinWX annoyances/bugs. Added a little cheat sheet in EXI_DeviceMemoryCard.cpp so people can change the size of memcards, until (if) a feature is added to choose memcard size based on existing filesize. Shawn Hoffman 2008-10-14 02:56:03 +00:00
  • 397c90b51b Cleanup for SMS and added comments on the codes I tested. SA2 code cleanup a bit, all codes seem to work. omegadox 2008-10-14 01:18:30 +00:00
  • b7e9a988f7 Started work on HLE Zelda UCode. XTra.KrazzY 2008-10-13 23:00:35 +00:00
  • 41b72ffc8b Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything Sonicadvance1 2008-10-13 21:59:51 +00:00
  • 47401e87ce reverted last night's ini change since now cheats should work fully daco65 2008-10-13 20:07:44 +00:00
  • e13ca7e384 Fix Action Replay properly (i hope :P).. some misc code cleanup hrydgard 2008-10-13 19:21:25 +00:00
  • 744efe72e5 Fixed bug in cheats system and a bit of code cleanup. The cheat code activation works properly now. Enjoy your cheating :P. omegadox 2008-10-13 18:25:09 +00:00
  • dec94518e7 Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32 Sonicadvance1 2008-10-13 16:45:17 +00:00
  • a79873bd0e used a hack to make cheats work. just activate cheats now or add cheats between the first +(usually a must code, a add must here or just a dont remove this line) and the last + (usually empty). daco65 2008-10-12 23:03:04 +00:00
  • fdba232644 Revert part of Omega's change - ctaxi works again hrydgard 2008-10-12 21:18:10 +00:00
  • cb61bb5005 Submit action replay docs. Good reading for anyone wanting to add the missing AR opcodes. hrydgard 2008-10-12 20:46:07 +00:00
  • c8c160b430 Patch by omegadox. fixed bloom daco65 2008-10-12 15:12:51 +00:00
  • 3d345450f5 Added option to compile without the JIT off options. John Peterson 2008-10-12 13:59:26 +00:00
  • 91d4d5b98c Added JIT off options to the debugger. John Peterson 2008-10-12 06:31:14 +00:00
  • 633881eb7a Added gci importing/exporting to the memcardmanager (thanks to lpfaint99, see issue 229). Also improved GCMemcard a bit. I have loaded a raw dump from a real gamecube in dolphin successfully, then used FixChecksums on it (which actually changes some data...), and it continued to act correctly in dolphin. Shawn Hoffman 2008-10-12 06:09:52 +00:00
  • 3763b365d1 small improvements of the LLE plugin fires.gc 2008-10-11 17:21:00 +00:00
  • ba88ebaecb Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume. John Peterson 2008-10-11 14:35:29 +00:00
  • 316527dd6d missing file fires.gc 2008-10-11 08:44:21 +00:00
  • f9bd977ffd some HLE LLE stuff :) fires.gc 2008-10-11 08:43:50 +00:00
  • 4d93e126de Strangely this seemed to make the music works better. Skies is now back to playing 40-something blocks instead of just 10. The RE music worked better. Could just reading from memory have an effect on things? John Peterson 2008-10-11 08:06:57 +00:00
  • be39c869cc Small change John Peterson 2008-10-11 07:38:14 +00:00
  • 3043bd6003 Moved updates closer to how it actually should work. It's still a little buggy, perhaps because of some kind of timing issue. In RE Remake it seems like the music stopped sometimes, and sometimes to many blocks were running. The Skies music didn't seem to work very well either. John Peterson 2008-10-11 07:28:18 +00:00
  • 3d1cc88b4f fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified! Shawn Hoffman 2008-10-11 02:29:57 +00:00
  • 540539ee27 padsimple: now shows only which xpads are connected (when the config is called), set all pads to keyboard as default, got rid of XINPUT_ENABLE #ifdefs, made the trigger buttons enabled at 200/255 instead of 20/255 :) hopefully that's a lot closer to how a gc controller acts. Shawn Hoffman 2008-10-11 00:23:26 +00:00
  • 92f661b390 Fix Linux compiling and Make Filesystemviewer show MakerID correctly Sonicadvance1 2008-10-10 16:20:13 +00:00
  • 671fb9def1 filesystemviewer looks better and extracts files correctly. added stdafx.h as a force include for ogl, daco was having problems without it. Shawn Hoffman 2008-10-10 15:32:23 +00:00
  • 223a77db49 some changes in the DSP Docs fires.gc 2008-10-10 15:07:56 +00:00
  • a20bc0a426 Removed some comments and expanded ISO name XTra.KrazzY 2008-10-10 14:29:28 +00:00
  • e6bc65318c Finished new Filesystem tree viewer XTra.KrazzY 2008-10-10 14:08:16 +00:00
  • 15c3ea50fc Made filesystem viewer to show folders and subfolders right. Only bug remaining (supposed to be simple) is that after the first folder recursion the searching stops. XTra.KrazzY 2008-10-10 13:23:10 +00:00
  • 08984104d7 add first iteration of a small tool that creates pseudo c from DSP UCodes fires.gc 2008-10-10 13:11:32 +00:00
  • 7139fb4356 Little bit of zelda ucode comments hrydgard 2008-10-10 11:26:13 +00:00
  • 5796ccaca4 small oversight memberTwo.mb2 2008-10-10 09:21:46 +00:00
  • 2ef0753c0d yeah it needs a newline, not the whole file.. >.> Shawn Hoffman 2008-10-10 04:31:28 +00:00
  • f0c0a02292 dolphin ini for win32 needs a newline at the end Shawn Hoffman 2008-10-10 04:05:11 +00:00
  • 2a95bcdb15 small changes fires.gc 2008-10-09 23:39:06 +00:00
  • 77789bad74 first iteration of zelda UCode fires.gc 2008-10-09 23:32:48 +00:00
  • 2df982a503 Yay, comments Sonicadvance1 2008-10-09 21:26:21 +00:00
  • bb7cae4c18 bug fix fires.gc 2008-10-09 21:21:39 +00:00
  • f7fa972a50 Changed to checking for 32bit linux and I also missed a texture Sonicadvance1 2008-10-09 21:18:27 +00:00
  • dcc471ab19 Harvest moon :) daco65 2008-10-09 20:32:06 +00:00
  • 2521c52847 some more UCode stuff fires.gc 2008-10-09 20:20:25 +00:00
  • 7c4be7a975 missing commit fires.gc 2008-10-09 20:19:43 +00:00
  • 12d3810203 changed exception behavior a little bit fires.gc 2008-10-09 20:17:10 +00:00
  • d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. John Peterson 2008-10-09 18:47:53 +00:00
  • ef617bc4f4 some more stuff about CT fires.gc 2008-10-09 13:42:11 +00:00
  • 7ed526e086 fixed register names fires.gc 2008-10-09 09:34:04 +00:00
  • e1eb51a010 Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable Sonicadvance1 2008-10-09 08:51:57 +00:00
  • c343b8b8bb Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix. John Peterson 2008-10-09 05:41:02 +00:00
  • eb65601f90 updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds? Shawn Hoffman 2008-10-09 05:33:24 +00:00
  • 4001e11116 Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume. John Peterson 2008-10-09 04:00:47 +00:00
  • 3d20ad60d9 added some more info to ct fires.gc 2008-10-08 23:21:54 +00:00
  • 627891520c misc ax comments hrydgard 2008-10-08 22:41:15 +00:00
  • f1f1d554cc More DSP commentary. hrydgard 2008-10-08 21:37:44 +00:00
  • 892acfd5ad commented crazy taxi ucode fires.gc 2008-10-08 21:35:46 +00:00
  • 52a0a3e4a6 annotate some calls in ctaxi dsp hrydgard 2008-10-08 20:50:50 +00:00
  • 77899058e9 Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others. hrydgard 2008-10-08 20:15:05 +00:00
  • 71193449d4 oops, forgot to submit vcproj. hrydgard 2008-10-08 19:31:59 +00:00