Commit Graph

  • bdab2ad126 wave loggin for LLE plugin too. hrydgard 2008-10-08 19:02:52 +00:00
  • 49534ca586 Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin. hrydgard 2008-10-08 18:57:33 +00:00
  • 8dc32f5dee commented crazy taxi ucode fires.gc 2008-10-08 18:52:33 +00:00
  • e94820ea7d Beginnings of a new Docs folder - for RE stuff only! Don't go posting leaked things or anything like that here. hrydgard 2008-10-08 17:27:43 +00:00
  • 5f0ea50453 Woops, committed my modified scons file Sonicadvance1 2008-10-08 16:45:09 +00:00
  • 5c53460817 Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above Sonicadvance1 2008-10-08 16:43:40 +00:00
  • f938c51fe4 Dolphin hates a code for MP1, so code has been commented out. omegadox 2008-10-08 14:06:36 +00:00
  • 6e4673d5e7 most lame update ever, falcon4ever really wanted this to be changed, blame him Shawn Hoffman 2008-10-07 22:45:48 +00:00
  • 0464cba75e Bunch of fix for DC mode (Metroid starts now,etc.). Look stable now but need to be seriously tested. CriticalSection shouldn't be needed anymore. TODO: linux and fix that High/LowWaterMark problem (CPU waste is time waiting for an empty fifo for now) memberTwo.mb2 2008-10-07 21:39:50 +00:00
  • 26552968b7 updated njoy so it now shows it's beautiful aboutbox too. Shawn Hoffman 2008-10-07 19:29:30 +00:00
  • d11f42c329 improved the new way of doing aboutboxes Shawn Hoffman 2008-10-07 19:17:15 +00:00
  • 5cacbf97b7 forgot to remove this little header :P daco65 2008-10-07 18:12:19 +00:00
  • 22b2b36711 Removed the about from all the plugins and dolphin config screen. then added the about on some plugins config screens and renamed the wiimote_test.cpp daco65 2008-10-07 18:05:56 +00:00
  • b443ffb058 cleanup daco65 2008-10-07 12:18:35 +00:00
  • c7033c82ac Dolphin hates another code, so temp comment for it omegadox 2008-10-07 09:00:07 +00:00
  • c0af02df49 Tried another SSBM fix. Please test if "SSBM remedy 2" is still needed in SSBM by turning it off from the debugger. I didn't need it but perhaps someone else does. John Peterson 2008-10-07 00:59:12 +00:00
  • f4b9a22324 Attempt to fix a sound problem that could appear in SSBM, Battle Stadium DON and perhaps other games. Please report any side effects. John Peterson 2008-10-06 18:40:34 +00:00
  • c4e88c0273 INI update for Sonic Adv. 2 Battle PAL, I had no luck getting any cheat to work. omegadox 2008-10-06 16:32:08 +00:00
  • b1a540f16a small MP2 INI fix, removed all the "#'s. Need someone to test codes. omegadox 2008-10-06 15:25:48 +00:00
  • 037e3d0442 reverted r782 for linux only due to sse misalignment with gcc memberTwo.mb2 2008-10-06 13:31:19 +00:00
  • 1d21f0b666 daco65 2008-10-06 10:44:06 +00:00
  • 354f36f750 small fix to MP2 NTFS INI file. I can't get cheats to work for it (even tried (M)) -_-. omegadox 2008-10-06 06:30:45 +00:00
  • 46e07a270e Added INI's for: Mario Party 4, Luigi's Mansion, Metroid Prime, Mario Kart: Double Dash, Sonic Adventure 2: Battle. Updated Super Smash Brothers cheats. Mario Party 5, and Pokemon Colosseum INIs are in work. omegadox 2008-10-06 05:49:30 +00:00
  • 54719af08c removed win32 gui from the plugin. Laurence Muller 2008-10-05 23:04:35 +00:00
  • 35c87c52a5 Added cheats for "Metroid Prime 2: Echoes" omegadox 2008-10-05 22:35:44 +00:00
  • 2cc477b7d5 "as is" sse in some cases in TextureDecoder.cpp memberTwo.mb2 2008-10-05 21:38:06 +00:00
  • ec87bae748 not that i have ever had trouble but here is the 1.5 gcncrypt daco65 2008-10-05 20:25:28 +00:00
  • 1fb3779ed6 Found another SVN_STR nakeee 2008-10-05 19:31:51 +00:00
  • 6336af92a1 add svnrev.h to linux solves issue 93 nakeee 2008-10-05 18:49:55 +00:00
  • c895ace996 all my games are now included in the svn & releases daco65 2008-10-05 12:53:51 +00:00
  • 268509e32a Initial directory structure. daco65 2008-10-05 12:30:45 +00:00
  • 407bd39d8b fix savestates in SC mode at least memberTwo.mb2 2008-10-05 11:52:44 +00:00
  • adb549254e reverted r777 (bad sunday morning quick commit) but the general id is there :p memberTwo.mb2 2008-10-05 08:12:27 +00:00
  • 7a6c46d8a6 oops savestate in SC mode should be fixed now (bug from 760). memberTwo.mb2 2008-10-05 07:56:16 +00:00
  • 4782f893d7 Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support nakeee 2008-10-05 05:39:59 +00:00
  • c69506bb46 Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9. XTra.KrazzY 2008-10-04 22:47:28 +00:00
  • d4dafd1d5b exports the symbols on linux as well nakeee 2008-10-04 22:28:11 +00:00
  • f650cb19e4 added console.cpp to HLE on linux nakeee 2008-10-04 22:22:29 +00:00
  • 717a0d51e1 added the mixer.cpp to LLE on linux nakeee 2008-10-04 22:07:55 +00:00
  • 8eef6f9cd5 Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version XTra.KrazzY 2008-10-04 21:47:56 +00:00
  • 664f4dee0e Fixed small mistake John Peterson 2008-10-04 21:31:20 +00:00
  • ff1a11bd1f () in the wrong place issue 209 (thanks slink...@hotmail.com) nakeee 2008-10-04 20:43:35 +00:00
  • 4789072ad9 include games nakeee 2008-10-04 20:15:19 +00:00
  • 27d3191f4d Small build fix isn't there a nicer way to make wxString into c_str? nakeee 2008-10-04 19:50:04 +00:00
  • c7ae1fd402 Reverted r762 and r763 - i don't see any good reason to keep this revision as long as nobody fixes the windows build (btw: i don't understand why we need a non-WX build at all). if someone is going to fix it he can revert this revision. fires.gc 2008-10-04 17:26:12 +00:00
  • 59b115d197 Changed _SECURE_SCL from 1 to 0 in the debugger to allow me to access SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() from there. John Peterson 2008-10-04 14:26:47 +00:00
  • a7fa1410c2 Moved a debugging check to the plugin from the main debugger. I still can't enable the sound plugin window in the Release build because I haven't figured out why calls to SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str() crashes in a Release build. John Peterson 2008-10-04 13:39:38 +00:00
  • 580193658a Linux: Woops, SConscripts were broken, fixed. I think I broke using wx..maybe. Too tired to fix right now, must sleep Sonicadvance1 2008-10-04 08:27:56 +00:00
  • 9a3ebd0c3b Linux: Compiling with nowx=true now builds the entire project without WX, this isn't tested in Windows so it's always on via Common.h, You can test/fix it yourself that way. Also fixed Compiling again Sonicadvance1 2008-10-04 07:57:28 +00:00
  • 3d475abf2b Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D hrydgard 2008-10-04 00:16:19 +00:00
  • 8d0f6d40f4 DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up. memberTwo.mb2 2008-10-03 22:05:28 +00:00
  • 8997f9cb3e added support for multi selection to compress/decompress multiple files at once (btw: it sux that we have to kick the garbage with another tool:)) fires.gc 2008-10-03 21:48:18 +00:00
  • d162fa6ade Added comment that Addr__AXOutSBuffer_2 contains the destination address for mixing in RAM. hrydgard 2008-10-03 18:59:57 +00:00
  • 655bc23322 fix some comments, some files with mixed line endings, some warnings. hrydgard 2008-10-03 17:22:35 +00:00
  • e8e8caea8f Small cleanup. Moved some declarations to a header file. John Peterson 2008-10-03 11:24:04 +00:00
  • 2c78946797 Added a console window to the DSP HLE plugin to more easily see the current parameter block status. TODO: add more presets to show different parameters and add more file logging options. John Peterson 2008-10-03 10:59:56 +00:00
  • a8f484a668 LLE is out for repairs nakeee 2008-10-03 09:38:04 +00:00
  • d00ea2cf43 Added logging files to SConscript nakeee 2008-10-03 05:51:55 +00:00
  • 2bc4ea5362 Minor mistake. I don't know if this can cause any problems so I change it back to a dot. John Peterson 2008-10-03 01:37:17 +00:00
  • b200cd9b73 Made the debugger automatically get the PB address. John Peterson 2008-10-03 01:31:11 +00:00
  • cf5251331e Added a console window to the LLE plugin to show the current AX status. TODO: Make it automatically get AXLIST_PBADDR. John Peterson 2008-10-02 22:00:20 +00:00
  • a2e0cdcbc1 style fixup hrydgard 2008-10-02 21:50:35 +00:00
  • 3d6d64c632 Get rid of locks added InterlockedExchangeAdd function in thread.cpp nakeee 2008-10-02 21:40:20 +00:00
  • 65f8c4bca1 unbreak DX9 build. hrydgard 2008-10-02 19:59:50 +00:00
  • d15d6d2b5e r729 fix memberTwo.mb2 2008-10-02 18:43:56 +00:00
  • 29fdb6837a Making sure nothing broke on windows nakeee 2008-10-02 17:12:47 +00:00
  • 4923da76d7 all this to make stop work without message passing nakeee 2008-10-02 17:03:24 +00:00
  • 55226f7ec4 reverting 64 bit as it doesn't work properly. Well can't say I didn't try :-) nakeee 2008-10-02 14:25:03 +00:00
  • 8439b06fdc another 64bit nakeee 2008-10-02 13:11:10 +00:00
  • d6219e73bd converted to 64bit (please check on windows) nakeee 2008-10-02 13:04:32 +00:00
  • dc3fd905c9 experimental multi-core support on linux - Input seems not to work for some reason (please check and tell me if it's not only me) - Skip frames is not supported nakeee 2008-10-02 10:43:32 +00:00
  • a1837662a0 Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked. donkopunchstania 2008-10-02 03:26:08 +00:00
  • f83057262b warning fixes nakeee 2008-10-01 20:54:16 +00:00
  • 14541f0f8a big oops forgot to commit the PatchEngine.cpp a looong time ago daco65 2008-10-01 00:21:48 +00:00
  • abe24d1c36 Fixed compilation on Linux, as instructed by shuffle2. Maarten ter Huurne 2008-09-30 22:11:20 +00:00
  • b2378b592f added better support to simplepad for using a combination of xpads and a keyboard Shawn Hoffman 2008-09-30 05:10:52 +00:00
  • 0100d74aa3 Woops, wasn't supposed to be changed Sonicadvance1 2008-09-30 01:49:06 +00:00
  • 6178eae001 made all plugins build with correct names and paths. (windows). for some reason njoy and padsimple don't show that they have been compiled with debugfast in their name, not sure why. Shawn Hoffman 2008-09-30 01:09:02 +00:00
  • d98c60a0da Fix compiling in Linux for the most part Sonicadvance1 2008-09-29 21:22:44 +00:00
  • 3d25b525dd Reverted SRAM cache patch. XTra.KrazzY 2008-09-29 21:21:14 +00:00
  • ba0b277597 Prevent LLE debugging window to start before boot. I don't know if the plugin can get the CPU state, if it can perhaps it's better to have that check in the plugin. John Peterson 2008-09-29 18:14:46 +00:00
  • df9eba79b2 DataReader migration to faster one: first step. TODO: doing it for DX9, move DataReader to VideoCommon, remove dirty debug #def if ok memberTwo.mb2 2008-09-29 17:29:25 +00:00
  • d80178bd89 Added simple EXI Channel caching. Great for SRAM intensive games such as LoZ:WW (Indoor performance increased from 4500MHz to 6000MHz) XTra.KrazzY 2008-09-29 14:49:01 +00:00
  • 739c18ff28 all projects should build in windows again... fires.gc 2008-09-29 14:07:37 +00:00
  • a9c81fad7d Stop crash with ogl and render to child window fix. (issue 200) memberTwo.mb2 2008-09-29 12:15:11 +00:00
  • 8c2a9fa08d added files to scons nakeee 2008-09-29 11:33:39 +00:00
  • 7a6937c2d1 fixed case nakeee 2008-09-29 07:30:51 +00:00
  • f2a5fd1973 Some changes to the debugger, added a DSP HLE debugging window. I moved the initialization of DLLdebugger from Core.cpp to the debugging window. (I hope this doesn't break the LLE debugger in any way, or does it have to be started right after LoadPlugin?). Also added a ShowOnStart saved setting to the debugger. And a MainWindow saved setting that set the position and size of the main window when it's started. I may have broken things in the debugger by allowing disabling of for example the Jit window. Please accept my apologies if that is the case. John Peterson 2008-09-29 03:19:23 +00:00
  • 6a54676914 Made some changes that affect AX music. Please report any side effects. John Peterson 2008-09-28 21:26:33 +00:00
  • fb79bc9224 Disable screen saver in the gfx plugin window management too. hrydgard 2008-09-28 17:47:44 +00:00
  • 68ae5ac070 Fix tiny bug, submit project change too :p hrydgard 2008-09-28 17:35:57 +00:00
  • 48c9333c0f Switch audio fifo queue to a faster non-STL one. hrydgard 2008-09-28 17:34:40 +00:00
  • b2c619da61 Submit all kind of misc little changes and cleanup so I get a clean slate. There should be nothing in here that really changes anything important, except fixing some types in the filesystemgc stuff. hrydgard 2008-09-28 16:49:58 +00:00
  • 60c65b53a5 Attempt to prevent screensaver from starting when Dolphin is running in the foreground. Can someone test? (only works in Windows) hrydgard 2008-09-28 16:08:48 +00:00
  • 45397aaa8e wxT is better nakeee 2008-09-26 14:53:46 +00:00
  • 4b2c6bb7e5 Fixed weird compilation error nakeee 2008-09-26 14:45:22 +00:00
  • fcbe45ebdd added _() to strings nakeee 2008-09-26 14:36:43 +00:00
  • 7a615e9353 merged the halfpress keys down to just one, and tried to set the base for actually having 4 controllers. still need a way to list keyboard+connected xpads in the wxChoice :) Shawn Hoffman 2008-09-26 14:29:38 +00:00
  • d5116c196c stupid dolphin.ini daco65 2008-09-26 14:26:21 +00:00
  • 157ae6868d updated the ini's :) they *should* still work. at least they worked like before for me daco65 2008-09-26 14:18:31 +00:00