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14d8db715fe51a6f884759c74f893028e76e407e
dolphin
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Core
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InputCommon
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John Peterson
fc6a7c47d5
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2356
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
..
Configuration.cpp
Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
2009-02-17 22:48:16 +00:00
DirectInputBase.cpp
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
2009-02-15 18:23:42 +00:00
DirectInputBase.h
Emulated Wiimote: Added customizable controls for the Wiimote and the Nunchuck
2009-02-15 18:23:42 +00:00
Event.hpp
update to sfml 1.4. also testsuite doesn't need debug and release configs, that was an accident
2009-01-21 05:46:07 +00:00
EventHandler.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
EventHandler.h
some code fix
2009-01-05 17:46:36 +00:00
InputCommon.cpp
is properties the right way?
2009-01-06 08:30:31 +00:00
InputCommon.h
almost made the event handler into singleton having access problems
2009-01-05 13:39:54 +00:00
SConscript
InputCommon and nJoy: More build settings
2009-02-08 14:55:51 +00:00
SDL.cpp
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
2009-02-22 04:24:53 +00:00
SDL.h
Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
2009-02-16 09:25:22 +00:00
XInput.cpp
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
2009-02-08 14:34:23 +00:00
XInput.h
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
2009-02-08 14:34:23 +00:00