Rodolfo Osvaldo Bogado c4c809f6b1 Small fixes:
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
2010-01-14 14:02:30 +00:00
2009-08-09 21:01:41 +00:00
2010-01-19 15:00:45 +00:00
2008-12-01 09:49:24 +00:00
2010-01-16 12:22:53 +00:00

Dolphin-emu - The Gamecube / Wii Emulator

==========================================

Homesite: http://dolphin-emu.com/

Project Site: http://code.google.com/p/dolphin-emu



About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system



Open Source Release under GPL 2



Project Leaders: F|RES, ector



Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich





Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions



System Requirements:

* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.

* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.

* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.





[Windows Version]

Dolphin.exe: The main program 

Arguments:

-d		Run Dolphin with the debugger tools

-l		Run Dolphin with the logmanager enabled

-e=<path>	Open an elf file



cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)

wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)

SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)

*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]

Plugin_DSP_LLE.dll: Low Level DSP Emulation

Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)

[Video plugins]

Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)

Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language

[Gamecube Controller Plugins]

Plugin_PadSimple.dll: Use keyboard or XBOX 360 Controller

Plugin_nJoy_SDL_Test.dll: Test nJoy DLL

Plugin_nJoy_SDL.dll: Use Joypads

[Wiimote plugins]

Plugin_Wiimote.dll: Use native wiimote or keyboard



[Linux Version]

Usage: Dolphin [-h] [-d] [-l] [-e <str>]

  -h, --help     	Prints usage message

  -d, --debugger 	Run Dolphin with the debugger tools

  -l, --logger   	Run Dolphin with the logmanager enabled

  -e, --elf=<path>	Loads an elf file



[Mac Version]

(someone fill this out)



[Sys Files]

totaldb.dsy: Database of symbols (for devs only)

font_ansi.bin/font_sjis.bin: font dumps

setting-usa/jpn/usa.txt: config files for Wii



[Config Folders]

Cache: used to cache the ISO list

Dump: Anything dumped from dolphin will go here

GameConfig: Holds the INI game config files

GC: Gamecube Memory Cards

Logs: logs go here

Maps: symbol tables go here (dev only)

ScreenShots: screenshots are saved here

SaveStates: save states are stored here

Wii: Wii saves and config is stored here
S
Description
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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