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cb453a0fb3209bc7753bc0dbbc36d4e07b7964e6
dolphin
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Core
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Nolan Check
cb453a0fb3
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6294
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-20 03:11:22 +00:00
..
AudioCommon
Core/DSPCore: Make JIT work on 64 bit hosts
2010-10-01 23:23:13 +00:00
Common
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
2010-10-20 03:11:22 +00:00
Core
Goto'ing past variable initializations is undefined behavior.
2010-10-20 00:12:41 +00:00
DebuggerUICommon
Debugger enhancements:
2010-08-08 06:00:22 +00:00
DebuggerWX
display fprs in the registerview as hex, and allow editing of the values
2010-10-19 13:35:25 +00:00
DiscIO
Added support for PAL-R (Russia) ISO detection. Fixes issue 2575.
2010-10-03 06:10:14 +00:00
DolphinWX
Don't store Render window size when the window is minimized (Fixes Issue 2940)
2010-10-17 12:42:04 +00:00
DSPCore
Core/DSPCore: Jit: only end emitting the current block when hitting an
2010-10-14 13:17:38 +00:00
InputCommon
Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)
2010-10-19 23:11:22 +00:00
InputUICommon
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
VideoCommon
DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.
2010-10-20 03:11:22 +00:00