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cc7c6cd35f0cccb19a4e3681259b55cebeeb80ba
dolphin
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Core
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VideoCommon
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donkopunchstania
cc7c6cd35f
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5178
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
..
Src
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
2010-03-09 04:38:07 +00:00
OpenCL.rules
update OpenCL.rules to work on paths that include spaces
2009-10-21 01:00:27 +00:00
VideoCommon.vcproj
Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
2009-12-28 19:13:06 +00:00