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fe6fb553896ff47cfdebeae9db29d212b6938082
dolphin/Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Ryan Houdek ad13f2d23d Instead of querying the vertex attribute location. Let's bind it to where CG expects it to be as well. Was causing problems when we were trying to activate the components below and they weren't available. This fixes cubivore with GLSL shader. Also any other game that uses 3 normal pointers.
2011-12-11 06:18:01 -06:00

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