forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			809 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			809 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "MemoryUtil.h"
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| 
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| #include "VideoConfig.h"
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| #include "Statistics.h"
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| #include "HiresTextures.h"
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| #include "RenderBase.h"
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| #include "FileUtil.h"
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| 
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| #include "TextureCacheBase.h"
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| #include "Debugger.h"
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| #include "ConfigManager.h"
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| #include "HW/Memmap.h"
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| 
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| // ugly
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| extern int frameCount;
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| 
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| enum
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| {
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| 	TEXTURE_KILL_THRESHOLD = 200,
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| };
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| 
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| TextureCache *g_texture_cache;
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| 
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| GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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| unsigned int TextureCache::temp_size;
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| 
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| TextureCache::TexCache TextureCache::textures;
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| 
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| TextureCache::BackupConfig TextureCache::backup_config;
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| 
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| 
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| TextureCache::TCacheEntryBase::~TCacheEntryBase()
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| {
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| }
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| 
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| TextureCache::TextureCache()
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| {
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| 	temp_size = 2048 * 2048 * 4;
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| 	if (!temp)
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| 		temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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| 	TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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|     if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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| 		HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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| 	SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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| }
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| 
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| void TextureCache::Invalidate()
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| {
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| 	TexCache::iterator
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| 		iter = textures.begin(),
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| 		tcend = textures.end();
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| 	for (; iter != tcend; ++iter)
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| 		delete iter->second;
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| 
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| 	textures.clear();
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| }
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| 
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| TextureCache::~TextureCache()
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| {
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| 	Invalidate();
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| 	if (temp)
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| 	{
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| 		FreeAlignedMemory(temp);
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| 		temp = NULL;
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| 	}
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| }
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| 
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| void TextureCache::OnConfigChanged(VideoConfig& config)
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| {
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| 	if (!g_texture_cache)
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| 		goto skip_checks;
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| 
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| 	// TODO: Invalidating texcache is really stupid in some of these cases
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| 	if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
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| 		config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
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| 		config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
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| 		config.bHiresTextures != backup_config.s_hires_textures)
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| 	{
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| 		g_texture_cache->Invalidate();
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| 
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| 		if(g_ActiveConfig.bHiresTextures)
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| 			HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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| 
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| 		SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
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| 		TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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| 	}
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| 
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| 	// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
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| 	if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable || // TODO: not sure if this is needed?
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| 		config.bCopyEFBToTexture != backup_config.s_copy_efb_to_texture ||
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| 		config.bCopyEFBScaled != backup_config.s_copy_efb_scaled ||
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| 		config.bEFBCopyEnable != backup_config.s_copy_efb ||
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| 		config.iEFBScale != backup_config.s_efb_scale)
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| 	{
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| 		g_texture_cache->ClearRenderTargets();
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| 	}
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| 
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| skip_checks:
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| 	backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
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| 	backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
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| 	backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
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| 	backup_config.s_copy_efb = config.bEFBCopyEnable;
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| 	backup_config.s_efb_scale = config.iEFBScale;
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| 	backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
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| 	backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
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| 	backup_config.s_hires_textures = config.bHiresTextures;
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| 	backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
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| }
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| 
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| void TextureCache::Cleanup()
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| {
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| 	TexCache::iterator iter = textures.begin();
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| 	TexCache::iterator tcend = textures.end();
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| 	while (iter != tcend)
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| 	{
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| 		if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount) // TODO: Deleting EFB copies might not be a good idea here...
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| 		{
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| 			delete iter->second;
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| 			textures.erase(iter++);
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| 		}
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| 		else
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| 			++iter;
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| 	}
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| }
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| 
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| void TextureCache::InvalidateRange(u32 start_address, u32 size)
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| {
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| 	TexCache::iterator
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| 		iter = textures.begin(),
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| 		tcend = textures.end();
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| 	while (iter != tcend)
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| 	{
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| 		const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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| 		if (0 == rangePosition)
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| 		{
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| 			delete iter->second;
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| 			textures.erase(iter++);
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| 		}
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| 		else
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| 			++iter;
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| 	}
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| }
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| 
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| void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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| {
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| 	TexCache::iterator
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| 		iter = textures.lower_bound(start_address),
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| 		tcend = textures.upper_bound(start_address + size);
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| 
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| 	if (iter != textures.begin())
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| 		iter--;
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| 
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| 	for (; iter != tcend; ++iter)
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| 	{
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| 		const int rangePosition = iter->second->IntersectsMemoryRange(start_address, size);
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| 		if (0 == rangePosition)
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| 		{
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| 			iter->second->SetHashes(TEXHASH_INVALID);
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| 		}
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| 	}
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| }
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| 
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| bool TextureCache::Find(u32 start_address, u64 hash)
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| {
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| 	TexCache::iterator iter = textures.lower_bound(start_address);
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| 
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| 	if (iter->second->hash == hash)
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| 		return true;
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| 
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| 	return false;
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| }
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| 
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| int TextureCache::TCacheEntryBase::IntersectsMemoryRange(u32 range_address, u32 range_size) const
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| {
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| 	if (addr + size_in_bytes < range_address)
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| 		return -1;
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| 
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| 	if (addr >= range_address + range_size)
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| 		return 1;
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| 
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| 	return 0;
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| }
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| 
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| void TextureCache::ClearRenderTargets()
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| {
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| 	TexCache::iterator
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| 		iter = textures.begin(),
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| 		tcend = textures.end();
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| 
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| 	for (; iter!=tcend; ++iter)
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| 		if (iter->second->type == TCET_EC_VRAM)
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| 		{
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| 			delete iter->second;
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| 			textures.erase(iter++);
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| 		}
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| }
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| 
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| bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
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| {
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| 	// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
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| 	char texBasePathTemp[MAX_PATH];
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| 	char texPathTemp[MAX_PATH];
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| 
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| 	sprintf(texBasePathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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| 
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| 	for (unsigned int level = 1; level < levels; ++level)
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| 	{
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| 		sprintf(texPathTemp, "%s_mip%i", texBasePathTemp, level);
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| 		if (!HiresTextures::HiresTexExists(texPathTemp))
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| 		{
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| 			if (level > 1)
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| 				WARN_LOG(VIDEO, "Couldn't find custom texture LOD with index %i (filename: %s), disabling custom LODs for this texture", level, texPathTemp);
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| 
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| 			return false;
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| 		}
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| 	}
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| 	return true;
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| }
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| 
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| PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height)
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| {
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| 	char texPathTemp[MAX_PATH];
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| 	unsigned int newWidth = 0;
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| 	unsigned int newHeight = 0;
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| 
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| 	if (level == 0)
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| 		sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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| 	else
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| 		sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat, level);
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| 
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| 	unsigned int required_size = 0;
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| 	PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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| 	if (ret == PC_TEX_FMT_NONE && temp_size < required_size)
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| 	{
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| 		// Allocate more memory and try again
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| 		// TODO: Should probably check if newWidth and newHeight are texture dimensions which are actually supported by the current video backend
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| 		temp_size = required_size;
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| 		FreeAlignedMemory(temp);
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| 		temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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| 		ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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| 	}
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| 
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| 	if (ret != PC_TEX_FMT_NONE)
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| 	{
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| 		width = newWidth;
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| 		height = newHeight;
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| 	}
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| 	return ret;
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| }
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| 
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| void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
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| {
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| 	char szTemp[MAX_PATH];
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| 	std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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| 		SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
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| 
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| 	// make sure that the directory exists
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| 	if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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| 		File::CreateDir(szDir.c_str());
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| 
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| 	// For compatibility with old texture packs, don't print the LOD index for level 0.
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| 	 // TODO: TLUT format should actually be stored in filename? :/
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| 	if (level == 0)
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| 	{
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| 		sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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| 				SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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| 				(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF);
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| 	}
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| 	else
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| 	{
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| 		sprintf(szTemp, "%s/%s_%08x_%i_mip%i.png", szDir.c_str(),
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| 				SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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| 				(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF, level);
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| 	}
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| 
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| 	if (false == File::Exists(szTemp))
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| 		entry->Save(szTemp, level);
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| }
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| 
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| TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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| 	u32 address, unsigned int width, unsigned int height, int texformat,
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| 	unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
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| {
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| 	if (0 == address)
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| 		return NULL;
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| 
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| 	// TexelSizeInNibbles(format)*width*height/16;
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| 	const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
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| 	const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
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| 
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| 	unsigned int expandedWidth  = (width  + bsw) & (~bsw);
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| 	unsigned int expandedHeight = (height + bsh) & (~bsh);
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| 	const unsigned int nativeW = width;
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| 	const unsigned int nativeH = height;
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| 
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| 	bool using_custom_texture = false;
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| 	bool using_custom_lods = false;
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| 
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| 	u32 texID = address;
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| 	u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
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| 	u64 tlut_hash = TEXHASH_INVALID;
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| 
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| 	u32 full_format = texformat;
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| 	PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
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| 
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| 	const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
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| 	if (isPaletteTexture)
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| 		full_format = texformat | (tlutfmt << 16);
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| 
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| 	const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
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| 	u8* src_data;
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| 	if (from_tmem) src_data = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE];
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| 	else src_data = Memory::GetPointer(address);
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| 
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| 	tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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| 	if (isPaletteTexture)
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| 	{
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| 		const u32 palette_size = TexDecoder_GetPaletteSize(texformat);
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| 		tlut_hash = GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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| 
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| 		// NOTE: For non-paletted textures, texID is equal to the texture address.
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| 		//		A paletted texture, however, may have multiple texIDs assigned though depending on the currently used tlut.
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| 		//		This (changing texID depending on the tlut_hash) is a trick to get around
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| 		//		an issue with Metroid Prime's fonts (it has multiple sets of fonts on each other
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| 		//		stored in a single texture and uses the palette to make different characters
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| 		//		visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
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| 		//		we must make sure that a paletted texture gets assigned multiple IDs for each tlut used.
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| 		//
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| 		// TODO: Because texID isn't always the same as the address now, CopyRenderTargetToTexture might be broken now
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| 		texID ^= ((u32)tlut_hash) ^(u32)(tlut_hash >> 32);
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| 		tex_hash ^= tlut_hash;
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| 	}
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| 
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| 	TCacheEntryBase *entry = textures[texID];
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| 	if (entry)
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| 	{
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| 		// 1. Calculate reference hash:
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| 		// calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies.
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| 		if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
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| 			tex_hash = TEXHASH_INVALID;
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| 
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| 		// 2. a) For EFB copies, only the hash and the texture address need to match
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| 		if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
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| 		{
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| 			entry->type = TCET_EC_VRAM;
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| 
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| 			// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
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| 			goto return_entry;
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| 		}
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| 
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| 		// 2. b) For normal textures, all texture parameters need to match
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| 		if (address == entry->addr && tex_hash == entry->hash && full_format == entry->format &&
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| 			entry->num_mipmaps == maxlevel && entry->native_width == nativeW && entry->native_height == nativeH)
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| 		{
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| 			goto return_entry;
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| 		}
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| 
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| 		// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
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| 		//    If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
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| 		//
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| 		// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
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| 		// TODO: Actually, it should be enough if the internal texture format matches...
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| 		if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
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| 			|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
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| 		{
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| 			// reuse the texture
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| 		}
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| 		else
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| 		{
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| 			// delete the texture and make a new one
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| 			delete entry;
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| 			entry = NULL;
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| 		}
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| 	}
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| 
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| 
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| 	if (g_ActiveConfig.bHiresTextures)
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| 	{
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| 		pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
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| 		if (pcfmt != PC_TEX_FMT_NONE)
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| 		{
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| 			if (expandedWidth != width || expandedHeight != height)
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| 			{
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| 				expandedWidth = width;
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| 				expandedHeight = height;
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| 
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| 				// If we thought we could reuse the texture before, make sure to delete it now!
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| 				delete entry;
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| 				entry = NULL;
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| 			}
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| 			using_custom_texture = true;
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| 		}
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| 	}
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| 
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| 	// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems here when preloading is enabled
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| 	if (!using_custom_texture)
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| 		pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
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| 					expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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| 
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| 	// TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
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| 	bool isPow2;
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| 	unsigned int texLevels;
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| 	isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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| 	texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
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| 	texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
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| 	using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
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| 	UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
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| 	texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
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| 
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| 	// create the entry/texture
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| 	if (NULL == entry) {
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| 		textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
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| 
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| 		// Sometimes, we can get around recreating a texture if only the number of mip levels changes
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| 		// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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| 		// Thus, we don't update this member for every Load, but just whenever the texture gets recreated
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| 		//
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| 		// TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
 | |
| 		entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
 | |
| 		entry->type = TCET_NORMAL;
 | |
| 
 | |
| 		GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
 | |
| 	}
 | |
| 
 | |
| 	entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
 | |
| 	entry->SetDimensions(nativeW, nativeH, width, height);
 | |
| 	entry->hash = tex_hash;
 | |
| 	if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture) entry->type = TCET_EC_DYNAMIC;
 | |
| 	else entry->type = TCET_NORMAL;
 | |
| 
 | |
| 	// load texture
 | |
| 	entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
 | |
| 
 | |
| 	if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
 | |
| 		DumpTexture(entry, 0);
 | |
| 
 | |
| 	// load mips - TODO: Loading mipmaps from tmem is untested!
 | |
| 	if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
 | |
| 	{
 | |
| 		const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
 | |
| 
 | |
| 		unsigned int level = 1;
 | |
| 		unsigned int mipWidth = (width + 1) >> 1;
 | |
| 		unsigned int mipHeight = (height + 1) >> 1;
 | |
| 
 | |
| 		u8* ptr_even = NULL, *ptr_odd = NULL;
 | |
| 		if (from_tmem)
 | |
| 		{
 | |
| 			ptr_even = &texMem[bpmem.tex[stage/4].texImage1[stage%4].tmem_even * TMEM_LINE_SIZE + texture_size];
 | |
| 			ptr_odd = &texMem[bpmem.tex[stage/4].texImage2[stage%4].tmem_odd * TMEM_LINE_SIZE];
 | |
| 		}
 | |
| 		src_data += texture_size;
 | |
| 
 | |
| 		while ((mipHeight || mipWidth) && (level < texLevels))
 | |
| 		{
 | |
| 			u8** ptr;
 | |
| 			if (from_tmem) ptr = (level % 2) ? &ptr_odd : &ptr_even;
 | |
| 			else ptr = &src_data;
 | |
| 
 | |
| 			const unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
 | |
| 			const unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
 | |
| 
 | |
| 			expandedWidth  = (currentWidth + bsw)  & (~bsw);
 | |
| 			expandedHeight = (currentHeight + bsh) & (~bsh);
 | |
| 
 | |
| 			TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
 | |
| 			entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
 | |
| 
 | |
| 			if (g_ActiveConfig.bDumpTextures)
 | |
| 				DumpTexture(entry, level);
 | |
| 
 | |
| 			*ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
 | |
| 			mipWidth >>= 1;
 | |
| 			mipHeight >>= 1;
 | |
| 			++level;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && using_custom_lods)
 | |
| 	{
 | |
| 		unsigned int level = 1;
 | |
| 		unsigned int mipWidth = (width + 1) >> 1;
 | |
| 		unsigned int mipHeight = (height + 1) >> 1;
 | |
| 
 | |
| 		while ((mipHeight || mipWidth) && (level < texLevels))
 | |
| 		{
 | |
| 			unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
 | |
| 			unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
 | |
| 
 | |
| 			LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
 | |
| 			entry->Load(currentWidth, currentHeight, currentWidth, level, false);
 | |
| 
 | |
| 			mipWidth >>= 1;
 | |
| 			mipHeight >>= 1;
 | |
| 			++level;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	INCSTAT(stats.numTexturesCreated);
 | |
| 	SETSTAT(stats.numTexturesAlive, textures.size());
 | |
| 
 | |
| return_entry:
 | |
| 
 | |
| 	entry->frameCount = frameCount;
 | |
| 	entry->Bind(stage);
 | |
| 
 | |
| 	GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
 | |
| 
 | |
| 	return entry;
 | |
| }
 | |
| 
 | |
| void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, unsigned int srcFormat,
 | |
| 	const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
 | |
| {
 | |
| 	// Emulation methods:
 | |
| 	// - EFB to RAM:
 | |
| 	//		Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
 | |
| 	//		Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
 | |
| 	//		Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
 | |
| 	//		Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
 | |
| 	// - EFB to texture:
 | |
| 	//		Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
 | |
| 	//		Advantage:	Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
 | |
| 	//					Since we don't do any further encoding or decoding here, this method is much faster.
 | |
| 	//					It also allows enhancing the visual quality by doing scaled EFB copies.
 | |
| 	// - hybrid EFB copies:
 | |
| 	//		1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
 | |
| 	//		1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
 | |
| 	//			If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
 | |
| 	//		2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
 | |
| 	//		2a) Entry doesn't exist:
 | |
| 	//			- Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
 | |
| 	//			- Create a texture cache entry for the target (type = TCET_EC_VRAM)
 | |
| 	//			- Store a hash of the encoded RAM data in the texcache entry.
 | |
| 	//		2b) Entry exists AND type is TCET_EC_VRAM:
 | |
| 	//			- Like case 2a, but reuse the old texcache entry instead of creating a new one.
 | |
| 	//		2c) Entry exists AND type is TCET_EC_DYNAMIC:
 | |
| 	//			- Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
 | |
| 	//			- Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
 | |
| 	//		3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
 | |
| 	//		3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
 | |
| 	//		3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
 | |
| 	//			Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
 | |
| 	//		3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
 | |
| 	//		Advantage: 	Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
 | |
| 	//					Compatibility is as good as EFB to RAM.
 | |
| 	//		Disadvantage:	Slower than EFB to texture and often even slower than EFB to RAM.
 | |
| 	//						EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
 | |
| 	//
 | |
| 	// Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
 | |
| 	//
 | |
| 	// For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies.
 | |
| 
 | |
| 	float colmat[28] = {0};
 | |
| 	float *const fConstAdd = colmat + 16;
 | |
| 	float *const ColorMask = colmat + 20;
 | |
| 	ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
 | |
| 	ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
 | |
| 	unsigned int cbufid = -1;
 | |
| 
 | |
| 	if (srcFormat == PIXELFMT_Z24)
 | |
| 	{
 | |
| 		switch (dstFormat)
 | |
| 		{
 | |
| 		case 0: // Z4
 | |
| 			colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
 | |
| 			cbufid = 0;
 | |
| 			break;
 | |
| 		case 1: // Z8
 | |
| 		case 8: // Z8
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
 | |
| 			cbufid = 1;
 | |
| 			break;
 | |
| 
 | |
| 		case 3: // Z16
 | |
| 			colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
 | |
| 			cbufid = 24;
 | |
| 			break;
 | |
| 
 | |
| 		case 11: // Z16 (reverse order)
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
 | |
| 			cbufid = 2;
 | |
| 			break;
 | |
| 
 | |
| 		case 6: // Z24X8
 | |
| 			colmat[0] = colmat[5] = colmat[10] = 1.0f;
 | |
| 			cbufid = 3;
 | |
| 			break;
 | |
| 
 | |
| 		case 9: // Z8M
 | |
| 			colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
 | |
| 			cbufid = 4;
 | |
| 			break;
 | |
| 
 | |
| 		case 10: // Z8L
 | |
| 			colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
 | |
| 			cbufid = 5;
 | |
| 			break;
 | |
| 
 | |
| 		case 12: // Z16L - copy lower 16 depth bits
 | |
| 			// expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha)
 | |
| 			// Used e.g. in Zelda: Skyward Sword
 | |
| 			colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
 | |
| 			cbufid = 6;
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat);
 | |
| 			colmat[2] = colmat[5] = colmat[8] = 1.0f;
 | |
| 			cbufid = 7;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	else if (isIntensity) 
 | |
| 	{
 | |
| 		fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
 | |
| 		switch (dstFormat) 
 | |
| 		{
 | |
| 		case 0: // I4
 | |
| 		case 1: // I8
 | |
| 		case 2: // IA4
 | |
| 		case 3: // IA8
 | |
| 		case 8: // I8
 | |
| 			// TODO - verify these coefficients
 | |
| 			colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
 | |
| 			colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
 | |
| 			colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
 | |
| 
 | |
| 			if (dstFormat < 2 || dstFormat == 8) 
 | |
| 			{
 | |
| 				colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
 | |
| 				fConstAdd[3] = 16.0f/255.0f;
 | |
| 				if (dstFormat == 0)
 | |
| 				{
 | |
| 					ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f;
 | |
| 					ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
 | |
| 					cbufid = 8;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					cbufid = 9;	
 | |
| 				}				
 | |
| 			}
 | |
| 			else// alpha
 | |
| 			{
 | |
| 				colmat[15] = 1;
 | |
| 				if (dstFormat == 2)
 | |
| 				{
 | |
| 					ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f;
 | |
| 					ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
 | |
| 					cbufid = 10;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					cbufid = 11;
 | |
| 				}
 | |
| 				
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat);
 | |
| 			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | |
| 			cbufid = 23;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		switch (dstFormat) 
 | |
| 		{
 | |
| 		case 0: // R4
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | |
| 			ColorMask[0] = 15.0f;
 | |
| 			ColorMask[4] = 1.0f / 15.0f;
 | |
| 			cbufid = 12;
 | |
| 			break;
 | |
| 		case 1: // R8
 | |
| 		case 8: // R8
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
 | |
| 			cbufid = 13;			
 | |
| 			break;
 | |
| 
 | |
| 		case 2: // RA4
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
 | |
| 			ColorMask[0] = ColorMask[3] = 15.0f;
 | |
| 			ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
 | |
| 			cbufid = 14;
 | |
| 			break;
 | |
| 		case 3: // RA8
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
 | |
| 			cbufid = 15;
 | |
| 			break;
 | |
| 
 | |
| 		case 7: // A8
 | |
| 			colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
 | |
| 			cbufid = 16;
 | |
| 			break;
 | |
| 
 | |
| 		case 9: // G8
 | |
| 			colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
 | |
| 			cbufid = 17;			
 | |
| 			break;
 | |
| 		case 10: // B8
 | |
| 			colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
 | |
| 			cbufid = 18;			
 | |
| 			break;
 | |
| 
 | |
| 		case 11: // RG8
 | |
| 			colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
 | |
| 			cbufid = 19;
 | |
| 			break;
 | |
| 
 | |
| 		case 12: // GB8
 | |
| 			colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;			
 | |
| 			cbufid = 20;
 | |
| 			break;
 | |
| 
 | |
| 		case 4: // RGB565
 | |
| 			colmat[0] = colmat[5] = colmat[10] = 1.0f;
 | |
| 			ColorMask[0] = ColorMask[2] = 31.0f;
 | |
| 			ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
 | |
| 			ColorMask[1] = 63.0f;
 | |
| 			ColorMask[5] = 1.0f / 63.0f;
 | |
| 			fConstAdd[3] = 1.0f; // set alpha to 1
 | |
| 			cbufid = 21;
 | |
| 			break;
 | |
| 
 | |
| 		case 5: // RGB5A3
 | |
| 			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | |
| 			ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f;
 | |
| 			ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
 | |
| 			ColorMask[3] = 7.0f;
 | |
| 			ColorMask[7] = 1.0f / 7.0f;
 | |
| 			cbufid = 22;
 | |
| 			break;
 | |
| 		case 6: // RGBA8
 | |
| 			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | |
| 			cbufid = 23;
 | |
| 			break;
 | |
| 
 | |
| 		default:
 | |
| 			ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
 | |
| 			colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
 | |
| 			cbufid = 23;
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth()/2 : srcRect.GetWidth();
 | |
| 	const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight()/2 : srcRect.GetHeight();
 | |
| 
 | |
| 	unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
 | |
| 	unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
 | |
| 
 | |
| 
 | |
| 	TCacheEntryBase *entry = textures[dstAddr];
 | |
| 	if (entry)
 | |
| 	{
 | |
| 		if (entry->type == TCET_EC_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h)
 | |
| 		{
 | |
| 			scaled_tex_w = tex_w;
 | |
| 			scaled_tex_h = tex_h;
 | |
| 		}
 | |
| 		else if (!(entry->type == TCET_EC_VRAM && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h))
 | |
| 		{
 | |
| 			// remove it and recreate it as a render target
 | |
| 			delete entry;
 | |
| 			entry = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (NULL == entry)
 | |
| 	{
 | |
| 		// create the texture
 | |
| 		textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
 | |
| 
 | |
| 		// TODO: Using the wrong dstFormat, dumb...
 | |
| 		entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1);
 | |
| 		entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
 | |
| 		entry->SetHashes(TEXHASH_INVALID);
 | |
| 		entry->type = TCET_EC_VRAM;
 | |
| 	}
 | |
| 
 | |
| 	entry->frameCount = frameCount;
 | |
| 
 | |
| 	g_renderer->ResetAPIState(); // reset any game specific settings
 | |
| 
 | |
| 	entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
 | |
| 
 | |
| 	g_renderer->RestoreAPIState();
 | |
| }
 |