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Use the rich text rendering facilities to render colorful text.
#include <richtextrenderer.h> const int16_t width = espgui::renderRichText("Color &1red &2green &3blue", 50, 50);
&1
TFT_RED
&2
TFT_GREEN
&3
TFT_BLUE
&4
TFT_YELLOW
&5
TFT_BLACK
&6
TFT_WHITE
&7
TFT_GREY
&0
tft.setTextColor()
&&
&
&s
2
&m
4
&f
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