Add secondary OLSR entry point for Factorio
Test and deploy Factorio / validate (push) Successful in 31s
Test and deploy Factorio / deploy (push) Successful in 35s

This commit is contained in:
2026-10-17 16:30:34 +02:00
parent e79ca24787
commit 72a1d3e886
3 changed files with 17 additions and 6 deletions
+12
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@@ -111,3 +111,15 @@ FACTORIO_SMOKE_TEST=true ./test.sh # requires Docker
Tests consume the rendered deployment; they do not maintain a second copy of
its image, environment, scripts or server settings.
## OLSR / Funkfeuer access
Connect directly to **10.12.4.170:34197/UDP** from a client with an OLSR route
to dahoam (arschrock). The Service declares this existing host address in
`externalIPs`; Cilium forwards traffic from the funkfeuer interface to the
current ready game pod. No socat process or additional host NAT rules are used.
The existing internet forwarding and LAN address remain available.
The client must actually route 10.12.4.170 through OLSR; this setting cannot
force the client's route or guarantee mesh latency. The entry point requires
dahoam to be online even when the game pod is on an Odroid.
+2
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@@ -243,6 +243,8 @@ spec:
targetPort: game-udp
protocol: UDP
selector: *id001
externalIPs:
- 10.12.4.170
---
apiVersion: v1
kind: Service
+3 -6
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@@ -1,10 +1,7 @@
{
"name": "Brunner Factorio",
"description": "Team factory \u2014 Factorio 2.0",
"tags": [
"team",
"brunner"
],
"name": "OIDA",
"description": "There is no description for this server, dont try to find one.",
"tags": [],
"max_players": 0,
"visibility": {
"public": false,