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								# Quick Start
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								This chapter provides a quick introduction to get you started with **mp-units**.
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								Much more details can be found in our [User's Guide](../users_guide/terms_and_definitions.md).
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								## Quantities
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								A **quantity** is a concrete amount of a unit representing a quantity type of a specified dimension with a
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								specific representation. It is represented in the library with a `quantity` class template.
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								The [SI Brochure](../appendix/references.md#SIBrochure) says:
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								!!! quote "SI Brochure"
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								    The value of the quantity is the product of the number and the unit. The space between the number
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								    and the unit is regarded as a multiplication sign (just as a space between units implies
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								    multiplication).
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								Following the above, the value of a quantity in the **mp-units** library is created by multiplying
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								a number with a predefined unit:
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								=== "C++ modules"
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								    ```cpp
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								    import mp_units;
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								    using namespace mp_units;
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								    quantity q = 42 * si::metre / si::second;
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								    ```
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								=== "Header files"
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								    ```cpp
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								    #include <mp-units/systems/si/si.h>
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								    using namespace mp_units;
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								    quantity q = 42 * si::metre / si::second;
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								    ```
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								!!! info
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								    In case someone doesn't like the multiply syntax or there is an ambiguity between `operator*`
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								    provided by this and other libraries, a quantity can also be created with a two-parameter
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								    constructor:
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								    === "C++ modules"
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								        ```cpp
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								        import mp_units;
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								        using namespace mp_units;
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								        quantity q{42, si::metre / si::second};
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								        ```
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								    === "Header files"
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								        ```cpp
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								        #include <mp-units/systems/si/si.h>
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								        using namespace mp_units;
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								        quantity q{42, si::metre / si::second};
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								        ```
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								The above creates an instance of `quantity<derived_unit<si::metre, per<si::second>>{}, int>`.
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								The same can be obtained using optional unit symbols:
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								=== "C++ modules"
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								    ```cpp
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								    import mp_units;
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								    using namespace mp_units;
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								    using namespace mp_units::si::unit_symbols;
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								    quantity q = 42 * m / s;
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								    ```
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								=== "Header files"
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								    ```cpp
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								    #include <mp-units/systems/si/si.h>
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								    using namespace mp_units;
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								    using namespace mp_units::si::unit_symbols;
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								    quantity q = 42 * m / s;
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								    ```
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								!!! tip
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								    Unit symbols introduce a lot of short identifiers into the current scope, and that is
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								    why they are opt-in. A user has to explicitly "import" them from a dedicated `unit_symbols`
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								    namespace.
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								Quantities of the same kind can be added, subtracted, and compared to each other:
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								=== "C++ modules"
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								    ```cpp
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								    import mp_units;
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								    using namespace mp_units;
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								    using namespace mp_units::si::unit_symbols;
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								    static_assert(1 * km + 50 * m == 1050 * m);
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								    ```
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								=== "Header files"
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								    ```cpp
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								    #include <mp-units/systems/si/si.h>
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								    using namespace mp_units;
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								    using namespace mp_units::si::unit_symbols;
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								    static_assert(1 * km + 50 * m == 1050 * m);
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								    ```
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								Various quantities can be multiplied or divided by each other:
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								```cpp
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								static_assert(140 * km / (2 * h) == 70 * km / h);
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								```
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								!!! note
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								    In case you wonder why this library does not use UDLs to create quantities, please check
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								    our [FAQ](faq.md#why-dont-we-use-udls-to-create-quantities).
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								## Quantity points
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								The quantity point specifies an absolute quantity with respect to an origin.
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								If no origin is provided explicitly, an implicit one will be provided by the library.
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								Together with quantities, they model [The Affine Space](../users_guide/framework_basics/the_affine_space.md).
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								Quantity points should be used in all places where adding two values is meaningless
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								(e.g., temperature points, timestamps, altitudes, readouts from the car's odometer, etc.).
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								The set of operations that can be done on quantity points is limited compared to quantities.
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								This introduces an additional type-safety.
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											2024-01-06 08:51:01 +01:00
										 
									 
								 
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								=== "C++ modules"
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								    ```cpp
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								    #include <iostream>
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								    import mp_units;
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								    int main()
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								    {
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								      using namespace mp_units;
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								      using namespace mp_units::si::unit_symbols;
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								      using namespace mp_units::usc::unit_symbols;
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								      quantity_point temp{20. * deg_C};
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								      std::cout << "Temperature: "
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								                  << temp.quantity_from_zero() << " ("
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								                  << temp.in(deg_F).quantity_from_zero() << ")\n";
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								    }
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								    ```
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								=== "Header files"
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								    ```cpp
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								    #include <mp-units/ostream.h>
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								    #include <mp-units/systems/si/si.h>
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								    #include <mp-units/systems/usc/usc.h>
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								    #include <iostream>
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								    int main()
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								    {
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								      using namespace mp_units;
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								      using namespace mp_units::si::unit_symbols;
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								      using namespace mp_units::usc::unit_symbols;
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								      quantity_point temp{20. * deg_C};
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								      std::cout << "Temperature: "
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								                  << temp.quantity_from_zero() << " ("
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								                  << temp.in(deg_F).quantity_from_zero() << ")\n";
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								    }
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								    ```
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								The above outputs:
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								```text
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								Temperature: 20 °C (68 °F)
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								```
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											2023-12-21 12:23:52 +01:00
										 
									 
								 
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								!!! info
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								    Check [The Affine Space](../users_guide/framework_basics/the_affine_space.md) chapter to learn
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								    more about quantity points.
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