Files
mp-units/example/experimental_angle.cpp
Mateusz Pusz 9527b39005 refactor: 💥 q_* UDL renamed to _q_*
We had some fun exploring the STD UDLs for potential collisions,
we have learnt our lesson and know how to proceed.
Now is high time to start behaving and obeying C++ rules.
2020-09-09 19:20:35 +02:00

41 lines
1.5 KiB
C++

// The MIT License (MIT)
//
// Copyright (c) 2018 Mateusz Pusz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include <units/format.h>
#include <units/physical/si/energy.h>
#include <units/physical/si/length.h>
#include <units/physical/si/torque.h>
#include <iostream>
using namespace units;
using namespace units::physical::si::literals;
int main()
{
auto torque = 20.0_q_Nm;
auto energy = 20.0_q_J;
physical::Angle auto angle = torque / energy;
std::cout << angle << '\n';
}