forked from mpusz/mp-units
83 lines
7.4 KiB
Markdown
83 lines
7.4 KiB
Markdown
# Introduction
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**mp-units** is a Modern C++ library that provides compile-time dimensional analysis and unit/quantity
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manipulation. The initial versions of the library were inspired by the
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[`std::chrono::duration`](https://en.cppreference.com/w/cpp/chrono/duration)
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but with each release, the interfaces diverged from the original to provide a better user
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experience.
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!!! info
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A brief introduction to the library's interfaces and the rationale for changes in the version 2.0
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of **mp-units** were provided in detail by [Mateusz Pusz](https://github.com/mpusz) in the
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["mp-units: Lessons Learned and a New C++ Library Design" talk at the ACCU 2023 conference](https://www.youtube.com/watch?v=l0rXdJfXLZc).
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## Open Source
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**mp-units** is Free and Open Source, with a permissive
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[MIT license](https://github.com/mpusz/mp-units/blob/master/LICENSE.md). Check out the source
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code and issue tracking (for questions and support, reporting bugs, suggesting feature requests
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and improvements) at <https://github.com/mpusz/mp-units>.
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## With the User's Experience in Mind
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Most of the critical design decisions in the library are dictated by the requirement of
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providing the best user experience possible. Other C++ physical units libraries are
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"famous" for their enormous and hard-to-understand error messages (one line of the error log often
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do not fit on one slide). The ultimate goal of **mp-units** is to improve this and make compile-time
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errors and debugging as easy and user-friendly as possible.
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To achieve this goal, several techniques are applied:
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- usage of C++20 concepts,
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- [using strong types for framework entities (instead of type aliases)](../users_guide/framework_basics/interface_introduction.md#strong-types-instead-of-aliases),
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- [usage of expression templates to improve the readability of generated types](../users_guide/framework_basics/interface_introduction.md#expression-templates),
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- limiting the number of template arguments to the bare minimum.
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!!! important
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In many generic C++ libraries compile-time errors do not happen often. It is hard to
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break `std::string` or `std::vector` in a way it won't compile with a huge error
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log. Physical Units libraries are different. **Generation of compile-time errors
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is the main reason to use such a library.**
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## Key Features
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| Feature | Description |
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|------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| **Safety** | - [The affine space strong types] (`quantity` and `quantity_point`)<br>- [Compile-time checked conversions of quantities and units]<br>- [Unique support for many quantities of the same kind]<br>- [Type-safe equations on scalar, vector, and tensor quantities and their units]<br>- [Value-preserving conversions] |
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| **Performance** | - All the compile-time logic implemented as immediate (`consteval`) functions<br>- As fast or even faster than working with fundamental types<br>- No space size overhead needed to implement high-level abstractions |
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| **Great User Experience** | - [Optimized for readable compilation errors and great debugging experience]<br>- [Efficient and composable way to specify a unit of choice]<br>- [Value-based dimension, unit, and quantity equations] |
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| **Feature Rich** | - [Systems of Quantities]<br>- [Systems of Units]<br>- [Scalar, vector, and tensor quantities]<br>- [The affine space]<br>- [Natural units systems support]<br>- [Strong angular system]<br>- [Supports any unit's magnitude (huge, small, floating-point)]<br>- [Faster-than-lightspeed constants]<br>- [Highly adjustable text-output formatting] |
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| **Easy to Extend** | - [Each entity can be defined with a single line of code]<br>- [User can easily extend the systems with custom dimensions, quantities, and units] |
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| **Low Standardization Cost** | - Small number of predefined entities needed thanks to composability<br>- No external dependencies (assuming full C++20 support)<br>- No macros in the user interface (besides portability and standard-compliance issues)<br>- Possibility to be standardized as a [freestanding] part of the C++ Standard Library |
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[The affine space strong types]: ../users_guide/framework_basics/the_affine_space.md
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[Compile-time checked conversions of quantities and units]: ../users_guide/framework_basics/systems_of_quantities.md#converting-between-quantities
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[Unique support for many quantities of the same kind]: ../users_guide/framework_basics/systems_of_quantities.md#quantities-of-the-same-kind
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[Type-safe equations on scalar, vector, and tensor quantities and their units]: ../users_guide/framework_basics/quantity_arithmetics.md
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[Value-preserving conversions]: ../users_guide/framework_basics/value_conversions.md#value-preserving-conversions
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[Optimized for readable compilation errors and great debugging experience]: ../users_guide/framework_basics/simple_and_typed_quantities.md#easy-to-understand-compilation-error-messages
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[Efficient and composable way to specify a unit of choice]: ../users_guide/framework_basics/systems_of_units.md#units-compose
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[Value-based dimension, unit, and quantity equations]: ../users_guide/framework_basics/interface_introduction.md#value-based-equations
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[Systems of Quantities]: ../users_guide/framework_basics/systems_of_quantities.md
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[Systems of Units]: ../users_guide/framework_basics/systems_of_units.md
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[Scalar, vector, and tensor quantities]: ../users_guide/framework_basics/character_of_a_quantity.md
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[The affine space]: ../users_guide/framework_basics/the_affine_space.md
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[Natural units systems support]: ../users_guide/defining_systems/natural_units.md
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[Strong angular system]: ../users_guide/defining_systems/strong_angular_system.md
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[Supports any unit's magnitude (huge, small, floating-point)]: ../users_guide/framework_basics/systems_of_units.md#scaled-units
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[Faster-than-lightspeed constants]: ../users_guide/framework_basics/faster_than_lightspeed_constants.md
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[Highly adjustable text-output formatting]: ../users_guide/framework_basics/text_output.md
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[Each entity can be defined with a single line of code]: ../users_guide/framework_basics/interface_introduction.md#new-style-of-definitions
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[User can easily extend the systems with custom dimensions, quantities, and units]: ../users_guide/framework_basics/interface_introduction.md#new-style-of-definitions
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[freestanding]: https://en.cppreference.com/w/cpp/freestanding
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