Add integration instructions for Visual Studio and Sublime Text IDEs

This commit is contained in:
Valeriy Koval
2015-03-25 20:43:30 +02:00
parent 51b73410b5
commit 5f93b450ac
17 changed files with 240 additions and 1 deletions

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@ -9,4 +9,6 @@ IDE Integration
ide/arduino
ide/eclipse
ide/energia
ide/vim
ide/sublimetext
ide/vim
ide/visualstudio

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docs/ide/sublimetext.rst Normal file
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@ -0,0 +1,129 @@
.. _ide_sublimetext:
Sublime Text
============
The `Sublime Text <http://www.sublimetext.com/>`_ is a cross-platform text and source code editor, with a Python application programming interface (API). Sublime Text is proprietary software. Its functionality is extendable with plugins. Most of the extending packages have free-software licenses and are community-built and maintained. Sublime Text lacks graphical setting dialogues and is entirely configured by editing text files.
This software can be used with:
* all availalbe :ref:`platforms`
* all availalbe :ref:`frameworks`
Refer to the `Sublime Text Documentation <http://docs.sublimetext.info/en/latest>`_
page for more detailed information.
.. contents::
Integration
-----------
Initial configuration
^^^^^^^^^^^^^^^^^^^^^
First of all, we need to create "New Build System" with name "PlatformIO"
from ``Menu: Tools → Build System → New Build System`` and fill it like
described below:
.. code-block:: bash
{
"cmd": ["platformio", "run"],
"working_dir": "${project_path:${folder}}",
"variants":
[
{
"name": "Clean",
"cmd": ["platformio", "run", "-t", "clean"]
},
{
"name": "Upload",
"cmd": ["platformio", "run", "-t", "upload"]
}
]
}
Secondly, we need to select "PlatformIO" Build System from a list:
.. image:: ../_static/ide-sublime-text-platformio-newproject-2.png
After that, we can use the necessary commands from
``Menu: Tools → Command Palette`` or with ``Ctrl+Shift+P`` (Windows/Linux)
``Cmd+Shift+P`` (Mac) shortcut.
.. image:: ../_static/ide-sublime-text-platformio-newproject-3.png
Command Hotkeys
~~~~~~~~~~~~~~~
Sublime Text allows to bind own hotkey per command. Let's setup them
for PlatformIO commands using shortcut ``Menu: Preferences → Key-Bindings - User``:
.. image:: ../_static/ide-sublime-text-platformio-newproject-4.png
We are going to use these shortcuts:
* ``F11`` for clean project
* ``F12`` for upload firmware to target device
In this case, the final code will look like:
.. code-block:: none
[
{ "keys": ["f11"], "command": "build", "args": {"variant": "Clean"} },
{ "keys": ["f12"], "command": "build", "args": {"variant": "Upload"} }
]
First program in Sublime Text
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Simple "Blink" project will consist from two files:
1. Main "C" source file named ``main.c`` must be located in the ``src`` directory.
Let's create new file named ``main.c`` using ``Menu: File → New File`` or shortcut ``Ctrl+N`` (Windows/Linux) ``Cmd+N`` (Mac) with the next contents:
.. code-block:: c
#include "Arduino.h"
#define WLED 13 // Most Arduino boards already have an LED attached to pin 13 on the board itself
void setup()
{
pinMode(WLED, OUTPUT); // set pin as output
}
void loop()
{
digitalWrite(WLED, HIGH); // set the LED on
delay(1000); // wait for a second
digitalWrite(WLED, LOW); // set the LED off
delay(1000); // wait for a second
}
2. Project Configuration File named ``platformio.ini`` must be located in the project root directory.
Copy the source code which is described below to it.
.. code-block:: none
#
# Project Configuration File
#
# A detailed documentation with the EXAMPLES is located here:
# http://docs.platformio.org/en/latest/projectconf.html
#
# A sign `#` at the beginning of the line indicates a comment
# Comment lines are ignored.
[env:arduino_uno]
platform = atmelavr
framework = arduino
board = uno
Conclusion
----------
Taking everything into account, we can open project directory in Sublime Text using ``Menu: File → Open Folder`` and build it with shortcut ``Ctrl+B`` (Windows/Linux) or ``Cmd+B`` (Mac), clean project with shortcut ``F11`` and upload firmware to target with shortcut ``F12``.
.. image:: ../_static/ide-sublime-text-platformio-newproject-5.png

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.. _ide_visualstudio:
Visual Studio
=============
The `Microsoft Visual Studio <http://visualstudio.com/>`_ is an integrated development environment (IDE) from Microsoft. Visual Studio includes a code editor supporting IntelliSense (the code completion component) as well as code refactoring.
This software can be used with:
* all availalbe :ref:`platforms`
* all availalbe :ref:`frameworks`
Refer to the `Visual Studio Documentation <https://msdn.microsoft.com/library/vstudio>`_
page for more detailed information.
.. contents::
Integration
-----------
Setup New Project
^^^^^^^^^^^^^^^^^
First of all, let's create new project from Visual Studio Start Page: ``Start → New Project`` or using ``Menu: File → New → Project``, then select project with ``Makefile`` type (``Visual C++ → General → Makefile Project``), fill ``Project name``, ``Solution name``, ``Location`` fields and press OK button.
.. image:: ../_static/ide-vs-platformio-newproject.png
Secondly, we need to configure project with PlatformIO source code builder:
.. image:: ../_static/ide-vs-platformio-newproject-2.png
If we want to use native AVR programming, we have to specify additional preprocessor symbol ("Preprocessor definitions" field) about your MCU. For example, an Arduino Uno is based on the ATmega328 MCU. In this case We will add new definition ``__AVR_ATmega328__``.
.. image:: ../_static/ide-vs-platformio-newproject-2-1.png
Release Configuration is the same as Debug, so on the next step we check "Same as Debug Configuration" and click "Finish" button.
.. image:: ../_static/ide-vs-platformio-newproject-3.png
Thirdly, we need to add directories with header files using project properties (right click on the project name or ``Alt-Enter`` shortcut) and add two directories to ``Configuration Properties → NMake → Include Search Path``:
.. code-block:: none
$(HOMEDRIVE)$(HOMEPATH)\.platformio\packages\toolchain-atmelavr\avr\include
$(HOMEDRIVE)$(HOMEPATH)\.platformio\packages\framework-arduinoavr\cores\arduino
.. image:: ../_static/ide-vs-platformio-newproject-5.png
First program in Visual Studio
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Simple "Blink" project will consist from two files:
1. Main "C" source file named ``main.c`` must be located in the ``src`` directory.
Let's create new file named ``main.c`` using ``Menu: File → New File`` or shortcut ``Ctrl+N``:
.. image:: ../_static/ide-vs-platformio-newproject-6.png
Copy the source code which is described below to file ``main.c``.
.. code-block:: c
#include "Arduino.h"
#define WLED 13 // Most Arduino boards already have an LED attached to pin 13 on the board itself
void setup()
{
pinMode(WLED, OUTPUT); // set pin as output
}
void loop()
{
digitalWrite(WLED, HIGH); // set the LED on
delay(1000); // wait for a second
digitalWrite(WLED, LOW); // set the LED off
delay(1000); // wait for a second
}
2. Project Configuration File named ``platformio.ini`` must be located in the project root directory.
.. image:: ../_static/ide-vs-platformio-newproject-7.png
Copy the source code which is described below to it.
.. code-block:: none
#
# Project Configuration File
#
# A detailed documentation with the EXAMPLES is located here:
# http://docs.platformio.org/en/latest/projectconf.html
#
# A sign `#` at the beginning of the line indicates a comment
# Comment lines are ignored.
[env:arduino_uno]
platform = atmelavr
framework = arduino
board = uno
Conclusion
----------
Taking everything into account, we can build project with shortcut ``Ctrl+Shift+B`` or using ``Menu: Build → Build Solution``:
.. image:: ../_static/ide-vs-platformio-newproject-8.png