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qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.h

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/****************************************************************************
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**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
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**
** This file is part of Qt Creator.
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**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms and
** conditions see http://www.qt.io/terms-conditions. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
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#ifndef CMAKEPROJECT_H
#define CMAKEPROJECT_H
#include "cmake_global.h"
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#include "cmakeprojectnodes.h"
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#include <projectexplorer/project.h>
#include <projectexplorer/buildconfiguration.h>
#include <projectexplorer/namedwidget.h>
#include <coreplugin/idocument.h>
#include <coreplugin/editormanager/editormanager.h>
#include <coreplugin/editormanager/ieditor.h>
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#include <utils/fileutils.h>
#include <QFuture>
#include <QXmlStreamReader>
#include <QPushButton>
#include <QLineEdit>
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QT_BEGIN_NAMESPACE
class QFileSystemWatcher;
QT_END_NAMESPACE
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namespace CMakeProjectManager {
namespace Internal {
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class CMakeFile;
class CMakeBuildSettingsWidget;
class CMakeBuildConfiguration;
class CMakeProjectNode;
class CMakeManager;
}
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enum TargetType {
ExecutableType = 0,
StaticLibraryType = 2,
DynamicLibraryType = 3
};
struct CMAKE_EXPORT CMakeBuildTarget
{
QString title;
QString executable; // TODO: rename to output?
TargetType targetType;
QString workingDirectory;
QString sourceDirectory;
QString makeCommand;
QString makeCleanCommand;
// code model
QStringList includeFiles;
QStringList compilerOptions;
QByteArray defines;
QStringList files;
void clear();
};
class CMAKE_EXPORT CMakeProject : public ProjectExplorer::Project
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{
Q_OBJECT
// for changeBuildDirectory
friend class Internal::CMakeBuildSettingsWidget;
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public:
CMakeProject(Internal::CMakeManager *manager, const Utils::FileName &filename);
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~CMakeProject();
QString displayName() const;
Core::IDocument *document() const;
ProjectExplorer::IProjectManager *projectManager() const;
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ProjectExplorer::ProjectNode *rootProjectNode() const;
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QStringList files(FilesMode fileMode) const;
QStringList buildTargetTitles(bool runnable = false) const;
QList<CMakeBuildTarget> buildTargets() const;
bool hasBuildTarget(const QString &title) const;
CMakeBuildTarget buildTargetForTitle(const QString &title);
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bool isProjectFile(const Utils::FileName &fileName);
bool parseCMakeLists();
bool needsConfiguration() const;
bool requiresTargetPanel() const;
signals:
/// emitted after parsing
void buildTargetsChanged();
protected:
RestoreResult fromMap(const QVariantMap &map, QString *errorMessage);
bool setupTarget(ProjectExplorer::Target *t);
// called by CMakeBuildSettingsWidget
void changeBuildDirectory(Internal::CMakeBuildConfiguration *bc, const QString &newBuildDirectory);
private slots:
void fileChanged(const QString &fileName);
void activeTargetWasChanged(ProjectExplorer::Target *target);
void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*);
void updateRunConfigurations();
private:
void buildTree(Internal::CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list);
ProjectExplorer::FolderNode *findOrCreateFolder(Internal::CMakeProjectNode *rootNode, QString directory);
void createUiCodeModelSupport();
QString uiHeaderFile(const QString &uiFile);
void updateRunConfigurations(ProjectExplorer::Target *t);
void updateApplicationAndDeploymentTargets();
QStringList getCXXFlagsFor(const CMakeBuildTarget &buildTarget, QByteArray *cachedBuildNinja);
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Internal::CMakeManager *m_manager;
ProjectExplorer::Target *m_activeTarget;
Utils::FileName m_fileName;
Internal::CMakeFile *m_file;
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// TODO probably need a CMake specific node structure
Internal::CMakeProjectNode *m_rootNode;
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QStringList m_files;
QList<CMakeBuildTarget> m_buildTargets;
QFileSystemWatcher *m_watcher;
QSet<Utils::FileName> m_watchedFiles;
QFuture<void> m_codeModelFuture;
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};
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} // namespace CMakeProjectManager
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#endif // CMAKEPROJECT_H