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qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dnodeinstance.cpp

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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "quick3dnodeinstance.h"
#include "qt5nodeinstanceserver.h"
#include "qt5informationnodeinstanceserver.h"
#include "quickitemnodeinstance.h"
#include "../editor3d/generalhelper.h"
#include <qmlprivategate.h>
#include <QDebug>
#include <QHash>
#include <QQmlExpression>
#include <QQmlProperty>
#include <cmath>
#ifdef QUICK3D_MODULE
#include <private/qquick3dobject_p.h>
#include <private/qquick3dnode_p.h>
#include <private/qquick3dmodel_p.h>
#include <private/qquick3dnode_p_p.h>
#include <private/qquick3drepeater_p.h>
#include <private/qquick3dloader_p.h>
#if defined(QUICK3D_ASSET_UTILS_MODULE) && QT_VERSION > QT_VERSION_CHECK(6, 2, 0)
#include <private/qquick3druntimeloader_p.h>
#endif
#include <private/qquickstategroup_p.h>
#endif
namespace QmlDesigner {
namespace Internal {
const QRectF preview3dBoundingRect(0, 0, 640, 480);
Quick3DNodeInstance::Quick3DNodeInstance(QObject *node)
: ObjectNodeInstance(node)
{
}
Quick3DNodeInstance::~Quick3DNodeInstance()
{
delete m_dummyRootView;
}
void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
InstanceContainer::NodeFlags flags)
{
#ifdef QUICK3D_MODULE
QObject *obj = object();
auto repObj = qobject_cast<QQuick3DRepeater *>(obj);
auto loadObj = qobject_cast<QQuick3DLoader *>(obj);
#if defined(QUICK3D_ASSET_UTILS_MODULE) && QT_VERSION > QT_VERSION_CHECK(6, 2, 0)
auto runLoadObj = qobject_cast<QQuick3DRuntimeLoader *>(obj);
if (repObj || loadObj || runLoadObj) {
#else
if (repObj || loadObj) {
#endif
if (auto infoServer = qobject_cast<Qt5InformationNodeInstanceServer *>(nodeInstanceServer())) {
if (repObj) {
QObject::connect(repObj, &QQuick3DRepeater::objectAdded,
infoServer, &Qt5InformationNodeInstanceServer::handleDynamicAddObject);
#if defined(QUICK3D_ASSET_UTILS_MODULE) && QT_VERSION > QT_VERSION_CHECK(6, 2, 0)
} else if (runLoadObj) {
QObject::connect(runLoadObj, &QQuick3DRuntimeLoader::statusChanged,
infoServer, &Qt5InformationNodeInstanceServer::handleDynamicAddObject);
#endif
} else {
QObject::connect(loadObj, &QQuick3DLoader::loaded,
infoServer, &Qt5InformationNodeInstanceServer::handleDynamicAddObject);
}
}
}
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
// In case this is the scene root, we need to create a dummy View3D for the scene
// in preview puppets
if (instanceId() == 0 && (!nodeInstanceServer()->isInformationServer())) {
auto helper = new QmlDesigner::Internal::GeneralHelper();
engine()->rootContext()->setContextProperty("_generalHelper", helper);
QQmlComponent component(engine());
component.loadUrl(QUrl("qrc:/qtquickplugin/mockfiles/qt6/ModelNode3DImageView.qml"));
m_dummyRootView = qobject_cast<QQuickItem *>(component.create());
QMetaObject::invokeMethod(
m_dummyRootView, "createViewForNode",
Q_ARG(QVariant, QVariant::fromValue(object())));
nodeInstanceServer()->setRootItem(m_dummyRootView);
}
#endif // QT_VERSION
#endif // QUICK3D_MODULE
ObjectNodeInstance::initialize(objectNodeInstance, flags);
}
QImage Quick3DNodeInstance::renderImage() const
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (!isRootNodeInstance() || !m_dummyRootView)
return {};
QSize size = preview3dBoundingRect.size().toSize();
nodeInstanceServer()->quickWindow()->resize(size);
m_dummyRootView->setSize(size);
// Just render the window once to update spatial nodes
nodeInstanceServer()->renderWindow();
QMetaObject::invokeMethod(m_dummyRootView, "fitToViewPort", Qt::DirectConnection);
QRectF renderBoundingRect = m_dummyRootView->boundingRect();
QImage renderImage;
if (QuickItemNodeInstance::unifiedRenderPath()) {
renderImage = nodeInstanceServer()->grabWindow();
renderImage = renderImage.copy(renderBoundingRect.toRect());
} else {
renderImage = nodeInstanceServer()->grabItem(m_dummyRootView);
}
// When grabbing an offscreen window the device pixel ratio is 1
renderImage.setDevicePixelRatio(1);
return renderImage;
#endif
return {};
}
QImage Quick3DNodeInstance::renderPreviewImage(const QSize &previewImageSize) const
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (!isRootNodeInstance() || !m_dummyRootView)
return {};
nodeInstanceServer()->quickWindow()->resize(previewImageSize);
m_dummyRootView->setSize(previewImageSize);
// Just render the window once to update spatial nodes
nodeInstanceServer()->renderWindow();
QMetaObject::invokeMethod(m_dummyRootView, "fitToViewPort", Qt::DirectConnection);
QRectF previewItemBoundingRect = boundingRect();
if (previewItemBoundingRect.isValid()) {
const QSize size = previewImageSize;
if (m_dummyRootView->isVisible()) {
QImage image;
image = nodeInstanceServer()->grabWindow();
image = image.copy(previewItemBoundingRect.toRect());
image = image.scaledToWidth(size.width());
return image;
} else {
QImage transparentImage(size, QImage::Format_ARGB32_Premultiplied);
transparentImage.fill(Qt::transparent);
return transparentImage;
}
}
#else
Q_UNUSED(previewImageSize)
#endif
return {};
}
bool Quick3DNodeInstance::isRenderable() const
{
return m_dummyRootView;
}
bool Quick3DNodeInstance::hasContent() const
{
return true;
}
QRectF Quick3DNodeInstance::boundingRect() const
{
//The information server has no m_dummyRootView therefore we use the hardcoded value
if (nodeInstanceServer()->isInformationServer())
return preview3dBoundingRect;
if (m_dummyRootView)
return m_dummyRootView->boundingRect();
return ObjectNodeInstance::boundingRect();
}
QRectF Quick3DNodeInstance::contentItemBoundingBox() const
{
return boundingRect();
}
QPointF Quick3DNodeInstance::position() const
{
return QPointF(0, 0);
}
QSizeF Quick3DNodeInstance::size() const
{
return boundingRect().size();
}
QList<ServerNodeInstance> Quick3DNodeInstance::stateInstances() const
{
QList<ServerNodeInstance> instanceList;
#ifdef QUICK3D_MODULE
if (auto obj3D = quick3DNode()) {
const QList<QQuickState *> stateList = QQuick3DObjectPrivate::get(obj3D)->_states()->states();
for (QQuickState *state : stateList) {
if (state && nodeInstanceServer()->hasInstanceForObject(state))
instanceList.append(nodeInstanceServer()->instanceForObject(state));
}
}
#endif
return instanceList;
}
QQuickItem *Quick3DNodeInstance::contentItem() const
{
return m_dummyRootView;
}
Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const
{
return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer());
}
QQuick3DNode *Quick3DNodeInstance::quick3DNode() const
{
#ifdef QUICK3D_MODULE
return qobject_cast<QQuick3DNode *>(object());
#else
return nullptr;
#endif
}
Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object)
{
Pointer instance(new Quick3DNodeInstance(object));
instance->populateResetHashes();
return instance;
}
void Quick3DNodeInstance::setHiddenInEditor(bool b)
{
ObjectNodeInstance::setHiddenInEditor(b);
#ifdef QUICK3D_MODULE
QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode());
if (privateNode)
privateNode->setIsHiddenInEditor(b);
#endif
}
} // namespace Internal
} // namespace QmlDesigner