2010-11-29 09:30:56 +10:00
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/**************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** Commercial Usage
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**
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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**
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** If you are unsure which license is appropriate for your use, please
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** contact the sales department at http://qt.nokia.com/contact.
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**
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**************************************************************************/
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2010-11-26 14:03:05 +01:00
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// Fragment shader special variables.
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vec4 gl_FragCoord;
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bool gl_FrontFacing;
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vec4 gl_FragColor;
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vec4 gl_FragData[gl_MaxDrawBuffers];
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float gl_FragDepth;
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// Varying variables.
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varying vec4 gl_Color;
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varying vec4 gl_SecondaryColor;
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varying vec4 gl_TexCoord[];
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varying float gl_FogFragCoord;
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varying vec2 gl_PointCoord;
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2010-11-29 09:30:56 +10:00
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// Fragment processing functions.
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float dFdx(float p);
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vec2 dFdx(vec2 p);
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vec3 dFdx(vec3 p);
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vec4 dFdx(vec4 p);
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float dFdy(float p);
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vec2 dFdy(vec2 p);
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vec3 dFdy(vec3 p);
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vec4 dFdy(vec4 p);
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float fwidth(float p);
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vec2 fwidth(vec2 p);
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vec3 fwidth(vec3 p);
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vec4 fwidth(vec4 p);
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