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							|  |  |  | ****************************************************************************/ | 
					
						
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							|  |  |  | import QtQuick 2.0 | 
					
						
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										 |  |  | import QtQuick3D 1.15 | 
					
						
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										 |  |  | import MouseArea3D 1.0 | 
					
						
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							|  |  |  | Model { | 
					
						
							|  |  |  |     id: rotateRing | 
					
						
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 | 
					
						
							|  |  |  |     property View3D view3D | 
					
						
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										 |  |  |     property alias color: material.diffuseColor | 
					
						
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										 |  |  |     property Node targetNode: null | 
					
						
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										 |  |  |     property bool dragging: mouseAreaMain.dragging | 
					
						
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										 |  |  |     property bool active: false | 
					
						
							|  |  |  |     property alias hovering: mouseAreaMain.hovering | 
					
						
							|  |  |  |     property alias priority: mouseAreaMain.priority | 
					
						
							|  |  |  |     property real currentAngle | 
					
						
							|  |  |  |     property point currentMousePos | 
					
						
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										 |  |  |     property MouseArea3D dragHelper: null | 
					
						
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 | 
					
						
							|  |  |  |     property vector3d _pointerPosPressed | 
					
						
							|  |  |  |     property vector3d _targetPosOnScreen | 
					
						
							|  |  |  |     property vector3d _startRotation | 
					
						
							|  |  |  |     property bool _trackBall | 
					
						
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							|  |  |  |     signal rotateCommit() | 
					
						
							|  |  |  |     signal rotateChange() | 
					
						
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							|  |  |  |     source: "meshes/ring.mesh" | 
					
						
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							|  |  |  |     Model { | 
					
						
							|  |  |  |         id: pickModel | 
					
						
							|  |  |  |         objectName: "PickModel for " + rotateRing.objectName | 
					
						
							|  |  |  |         source: "meshes/ringselect.mesh" | 
					
						
							|  |  |  |         pickable: true | 
					
						
							|  |  |  |     } | 
					
						
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 | 
					
						
							|  |  |  |     materials: DefaultMaterial { | 
					
						
							|  |  |  |         id: material | 
					
						
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										 |  |  |         diffuseColor: "white" | 
					
						
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										 |  |  |         lighting: DefaultMaterial.NoLighting | 
					
						
							|  |  |  |     } | 
					
						
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 | 
					
						
							|  |  |  |     function applyLocalRotation(screenPos) | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         currentAngle = mouseAreaMain.dragHelper.getNewRotationAngle( | 
					
						
							|  |  |  |                     targetNode, _pointerPosPressed, Qt.vector3d(screenPos.x, screenPos.y, 0), | 
					
						
							|  |  |  |                     _targetPosOnScreen, currentAngle, _trackBall); | 
					
						
							|  |  |  |         mouseAreaMain.dragHelper.applyRotationAngleToNode(targetNode, _startRotation, currentAngle); | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     function handlePressed(screenPos, angle) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (!targetNode) | 
					
						
							|  |  |  |             return; | 
					
						
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										 |  |  |         if (targetNode == multiSelectionNode) | 
					
						
							|  |  |  |             _generalHelper.restartMultiSelection(); | 
					
						
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										 |  |  |         // Need to recreate vector as we need to adjust it and we can't do that on reference of
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							|  |  |  |         // scenePosition, which is read-only property
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										 |  |  |         var scenePos = mouseAreaMain.pivotScenePosition(targetNode); | 
					
						
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							|  |  |  |         _targetPosOnScreen = view3D.mapFrom3DScene(scenePos); | 
					
						
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										 |  |  |         _targetPosOnScreen.z = 0; | 
					
						
							|  |  |  |         _pointerPosPressed = Qt.vector3d(screenPos.x, screenPos.y, 0); | 
					
						
							|  |  |  |         _trackBall = angle < 0.1; | 
					
						
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										 |  |  |         // Recreate vector so we don't follow the changes in targetNode.eulerRotation
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							|  |  |  |         _startRotation = Qt.vector3d(targetNode.eulerRotation.x, | 
					
						
							|  |  |  |                                      targetNode.eulerRotation.y, | 
					
						
							|  |  |  |                                      targetNode.eulerRotation.z); | 
					
						
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										 |  |  |         // Ensure we never set NaN values for rotation, even if target node originally has them
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							|  |  |  |         if (isNaN(_startRotation.x)) | 
					
						
							|  |  |  |             _startRotation.x = 0; | 
					
						
							|  |  |  |         if (isNaN(_startRotation.y)) | 
					
						
							|  |  |  |             _startRotation.y = 0; | 
					
						
							|  |  |  |         if (isNaN(_startRotation.z)) | 
					
						
							|  |  |  |             _startRotation.z = 0; | 
					
						
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										 |  |  |         currentAngle = 0; | 
					
						
							|  |  |  |         currentMousePos = screenPos; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     function handleDragged(screenPos) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (!targetNode) | 
					
						
							|  |  |  |             return; | 
					
						
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							|  |  |  |         applyLocalRotation(screenPos); | 
					
						
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							|  |  |  |         if (targetNode == multiSelectionNode) | 
					
						
							|  |  |  |             _generalHelper.rotateMultiSelection(false); | 
					
						
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										 |  |  |         currentMousePos = screenPos; | 
					
						
							|  |  |  |         rotateChange(); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     function handleReleased(screenPos) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (!targetNode) | 
					
						
							|  |  |  |             return; | 
					
						
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							|  |  |  |         applyLocalRotation(screenPos); | 
					
						
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							|  |  |  |         if (targetNode == multiSelectionNode) | 
					
						
							|  |  |  |             _generalHelper.rotateMultiSelection(true); | 
					
						
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										 |  |  |         rotateCommit(); | 
					
						
							|  |  |  |         currentAngle = 0; | 
					
						
							|  |  |  |         currentMousePos = screenPos; | 
					
						
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							|  |  |  |         if (targetNode == multiSelectionNode) | 
					
						
							|  |  |  |             _generalHelper.resetMultiSelectionNode(); | 
					
						
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										 |  |  |     } | 
					
						
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							|  |  |  |     MouseArea3D { | 
					
						
							|  |  |  |         id: mouseAreaMain | 
					
						
							|  |  |  |         view3D: rotateRing.view3D | 
					
						
							|  |  |  |         objectName: "Main plane of " + rotateRing.objectName | 
					
						
							|  |  |  |         x: -30 | 
					
						
							|  |  |  |         y: -30 | 
					
						
							|  |  |  |         width: 60 | 
					
						
							|  |  |  |         height: 60 | 
					
						
							|  |  |  |         circlePickArea: Qt.point(9.2, 1.4) | 
					
						
							|  |  |  |         grabsMouse: targetNode | 
					
						
							|  |  |  |         active: rotateRing.active | 
					
						
							|  |  |  |         pickNode: pickModel | 
					
						
							|  |  |  |         minAngle: 0.05 | 
					
						
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										 |  |  |         dragHelper: rotateRing.dragHelper | 
					
						
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										 |  |  |         onPressed: (planePos, screenPos, angle)=> { | 
					
						
							|  |  |  |             rotateRing.handlePressed(screenPos, angle); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         onDragged: (planePos, screenPos)=> { | 
					
						
							|  |  |  |             rotateRing.handleDragged(screenPos); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         onReleased: (planePos, screenPos)=> { | 
					
						
							|  |  |  |             rotateRing.handleReleased(screenPos); | 
					
						
							|  |  |  |         } | 
					
						
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										 |  |  |     } | 
					
						
							|  |  |  | } |