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qt-creator/src/libs/clangbackendipc/connectionclient.cpp

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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "connectionclient.h"
#include "clangbackendipcdebugutils.h"
#include "cmbcompletecodemessage.h"
#include "cmbregistertranslationunitsforeditormessage.h"
#include "cmbunregistertranslationunitsforeditormessage.h"
#include <utils/hostosinfo.h>
#include <QCoreApplication>
#include <QMetaMethod>
#include <QProcess>
#include <QTemporaryDir>
#include <QThread>
namespace ClangBackEnd {
ConnectionClient::ConnectionClient()
{
processAliveTimer.setInterval(10000);
resetTemporaryDir();
static const bool startAliveTimer = !qEnvironmentVariableIntValue("QTC_CLANG_NO_ALIVE_TIMER");
if (startAliveTimer)
connectAliveTimer();
connectLocalSocketError();
connectLocalSocketConnected();
connectLocalSocketDisconnected();
}
void ConnectionClient::startProcessAndConnectToServerAsynchronously()
{
process_ = startProcess();
}
bool ConnectionClient::disconnectFromServer()
{
localSocket.disconnectFromServer();
if (localSocket.state() != QLocalSocket::UnconnectedState)
return localSocket.waitForDisconnected();
return true;
}
bool ConnectionClient::isConnected() const
{
return localSocket.state() == QLocalSocket::ConnectedState;
}
void ConnectionClient::ensureMessageIsWritten()
{
while (isConnected() && localSocket.bytesToWrite() > 0)
localSocket.waitForBytesWritten(50);
}
void ConnectionClient::sendEndMessage()
{
sendEndCommand();
localSocket.flush();
ensureMessageIsWritten();
}
void ConnectionClient::resetProcessAliveTimer()
{
isAliveTimerResetted = true;
processAliveTimer.start();
}
void ConnectionClient::setProcessAliveTimerInterval(int processTimerInterval)
{
processAliveTimer.setInterval(processTimerInterval);
}
QProcessEnvironment ConnectionClient::processEnvironment() const
{
auto processEnvironment = QProcessEnvironment::systemEnvironment();
if (temporaryDirectory().isValid()) {
const QString temporaryDirectoryPath = temporaryDirectory().path();
processEnvironment.insert(QStringLiteral("TMPDIR"), temporaryDirectoryPath);
processEnvironment.insert(QStringLiteral("TMP"), temporaryDirectoryPath);
processEnvironment.insert(QStringLiteral("TEMP"), temporaryDirectoryPath);
}
return processEnvironment;
}
const QTemporaryDir &ConnectionClient::temporaryDirectory() const
{
return *temporaryDirectory_.data();
}
LinePrefixer &ConnectionClient::stdErrPrefixer()
{
return stdErrPrefixer_;
}
LinePrefixer &ConnectionClient::stdOutPrefixer()
{
return stdOutPrefixer_;
}
std::unique_ptr<QProcess> ConnectionClient::startProcess()
{
processIsStarting = true;
auto process = std::unique_ptr<QProcess>(new QProcess);
connectProcessFinished(process.get());
connectProcessStarted(process.get());
connectStandardOutputAndError(process.get());
process->setProcessEnvironment(processEnvironment());
process->start(processPath(), {connectionName()});
resetProcessAliveTimer();
return process;
}
void ConnectionClient::restartProcessAsynchronously()
{
if (!processIsStarting) {
finishProcess(std::move(process_));
resetTemporaryDir(); // clear left-over preambles
startProcessAndConnectToServerAsynchronously();
}
}
void ConnectionClient::restartProcessIfTimerIsNotResettedAndSocketIsEmpty()
{
if (isAliveTimerResetted) {
isAliveTimerResetted = false;
return; // Already reset, but we were scheduled after.
}
if (localSocket.bytesAvailable() > 0)
return; // We come first, the incoming data was not yet processed.
restartProcessAsynchronously();
}
void ConnectionClient::connectToLocalSocket()
{
if (!isConnected()) {
localSocket.connectToServer(connectionName());
QTimer::singleShot(20, this, &ConnectionClient::connectToLocalSocket);
}
}
void ConnectionClient::endProcess(QProcess *process)
{
if (isProcessIsRunning() && isConnected()) {
sendEndMessage();
process->waitForFinished();
}
}
void ConnectionClient::terminateProcess(QProcess *process)
{
if (!Utils::HostOsInfo::isWindowsHost() && isProcessIsRunning()) {
process->terminate();
process->waitForFinished();
}
}
void ConnectionClient::killProcess(QProcess *process)
{
if (isProcessIsRunning()) {
process->kill();
process->waitForFinished();
}
}
void ConnectionClient::resetProcessIsStarting()
{
processIsStarting = false;
}
void ConnectionClient::printLocalSocketError(QLocalSocket::LocalSocketError socketError)
{
if (socketError != QLocalSocket::ServerNotFoundError)
qWarning() << outputName() << "LocalSocket Error:" << localSocket.errorString();
}
void ConnectionClient::printStandardOutput()
{
qDebug("%s", stdOutPrefixer_.prefix(process_->readAllStandardOutput()).constData());
}
void ConnectionClient::printStandardError()
{
qDebug("%s", stdErrPrefixer_.prefix(process_->readAllStandardError()).constData());
}
void ConnectionClient::resetTemporaryDir()
{
const QString templatePath = QDir::tempPath() + QStringLiteral("/qtc-clang-XXXXXX");
temporaryDirectory_.reset(new QTemporaryDir(templatePath));
}
void ConnectionClient::connectLocalSocketConnected()
{
connect(&localSocket,
&QLocalSocket::connected,
this,
&ConnectionClient::connectedToLocalSocket);
connect(&localSocket,
&QLocalSocket::connected,
this,
&ConnectionClient::resetProcessIsStarting);
}
void ConnectionClient::connectLocalSocketDisconnected()
{
connect(&localSocket,
&QLocalSocket::disconnected,
this,
&ConnectionClient::disconnectedFromLocalSocket);
}
void ConnectionClient::finishProcess()
{
finishProcess(std::move(process_));
}
void ConnectionClient::finishProcess(std::unique_ptr<QProcess> &&process)
{
if (process) {
processAliveTimer.stop();
disconnectProcessFinished(process.get());
endProcess(process.get());
disconnectFromServer();
terminateProcess(process.get());
killProcess(process.get());
resetCounter();
}
}
bool ConnectionClient::waitForEcho()
{
return localSocket.waitForReadyRead();
}
bool ConnectionClient::waitForConnected()
{
bool isConnected = false;
for (int counter = 0; counter < 100; counter++) {
isConnected = localSocket.waitForConnected(20);
if (isConnected)
return isConnected;
else {
QThread::msleep(30);
QCoreApplication::instance()->processEvents();
}
}
qWarning() << outputName() << "cannot connect:" << localSocket.errorString();
return isConnected;
}
QProcess *ConnectionClient::processForTestOnly() const
{
return process_.get();
}
QIODevice *ConnectionClient::ioDevice()
{
return &localSocket;
}
bool ConnectionClient::isProcessIsRunning() const
{
return process_ && process_->state() == QProcess::Running;
}
void ConnectionClient::connectProcessFinished(QProcess *process) const
{
connect(process,
static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
this,
&ConnectionClient::restartProcessAsynchronously);
}
void ConnectionClient::connectProcessStarted(QProcess *process) const
{
connect(process,
&QProcess::started,
this,
&ConnectionClient::connectToLocalSocket);
}
void ConnectionClient::disconnectProcessFinished(QProcess *process) const
{
if (process) {
disconnect(process,
static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
this,
&ConnectionClient::restartProcessAsynchronously);
}
}
void ConnectionClient::connectStandardOutputAndError(QProcess *process) const
{
connect(process, &QProcess::readyReadStandardOutput, this, &ConnectionClient::printStandardOutput);
connect(process, &QProcess::readyReadStandardError, this, &ConnectionClient::printStandardError);
}
void ConnectionClient::connectLocalSocketError() const
{
connect(&localSocket,
static_cast<void (QLocalSocket::*)(QLocalSocket::LocalSocketError)>(&QLocalSocket::error),
this,
&ConnectionClient::printLocalSocketError);
}
void ConnectionClient::connectAliveTimer()
{
connect(&processAliveTimer,
&QTimer::timeout,
this,
&ConnectionClient::restartProcessIfTimerIsNotResettedAndSocketIsEmpty);
}
const QString &ConnectionClient::processPath() const
{
return processPath_;
}
void ConnectionClient::setProcessPath(const QString &processPath)
{
processPath_ = processPath;
}
} // namespace ClangBackEnd