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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.0
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								import MouseArea3D 1.0
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								Model {
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								    id: rootModel
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								    property View3D view3D
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								    property alias color: gizmoMaterial.emissiveColor
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								    property alias priority: mouseArea.priority
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								    property Node targetNode: null
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								    property bool dragging: mouseArea.dragging
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								    property bool active: false
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								    readonly property bool hovering: mouseArea.hovering
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								    property var _pointerPosPressed
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								    property var _targetStartPos
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								    signal pressed(var mouseArea)
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								    signal dragged(var mouseArea, vector3d sceneRelativeDistance)
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								    signal released(var mouseArea, vector3d sceneRelativeDistance)
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								    rotationOrder: Node.XYZr
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								    source: "#Rectangle"
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								    DefaultMaterial {
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								        id: gizmoMaterial
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								        emissiveColor: "white"
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								        lighting: DefaultMaterial.NoLighting
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								        cullingMode: Material.DisableCulling
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								    }
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								    materials: gizmoMaterial
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								    function handlePressed(mouseArea, scenePos)
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								    {
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								        if (!targetNode)
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								            return;
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								        _pointerPosPressed = mouseArea.mapPositionToScene(scenePos);
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								        if (targetNode.orientation === Node.RightHanded)
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								            _pointerPosPressed.z = -_pointerPosPressed.z;
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								        var sp = targetNode.scenePosition;
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								        _targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
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								        pressed(mouseArea);
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								    }
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								    function calcRelativeDistance(mouseArea, scenePos)
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								    {
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								        var scenePointerPos = mouseArea.mapPositionToScene(scenePos);
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								        if (targetNode.orientation === Node.RightHanded)
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								            scenePointerPos.z = -scenePointerPos.z;
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								        return scenePointerPos.minus(_pointerPosPressed);
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								    }
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								    function handleDragged(mouseArea, scenePos)
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								    {
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								        if (!targetNode)
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								            return;
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								        dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
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								    }
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								    function handleReleased(mouseArea, scenePos)
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								    {
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								        if (!targetNode)
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								            return;
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								        released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
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								    }
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								    MouseArea3D {
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								        id: mouseArea
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								        view3D: rootModel.view3D
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								        x: -60
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								        y: -60
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								        width: 120
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								        height: 120
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								        grabsMouse: targetNode
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								        active: rootModel.active
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								        onPressed: rootModel.handlePressed(mouseArea, scenePos)
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								        onDragged: rootModel.handleDragged(mouseArea, scenePos)
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								        onReleased: rootModel.handleReleased(mouseArea, scenePos)
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								    }
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								}
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