Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/PlanarDraggable.qml
Miikka Heikkinen 4ce7f39e4e QmlDesigner: Fix 3D edit gizmos orientation and rotation order
When selected node has non-default rotation order or orientation,
gizmos need to account for that.

Change-Id: Ie3817fd057b43f708ac1feea3e98e1e44f56d66a
Fixes: QDS-1290
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-12-04 09:54:26 +00:00

112 lines
3.5 KiB
QML

/****************************************************************************
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import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Model {
id: rootModel
property View3D view3D
property alias color: gizmoMaterial.emissiveColor
property alias priority: mouseArea.priority
property Node targetNode: null
property bool dragging: mouseArea.dragging
property bool active: false
readonly property bool hovering: mouseArea.hovering
property var _pointerPosPressed
property var _targetStartPos
signal pressed(var mouseArea)
signal dragged(var mouseArea, vector3d sceneRelativeDistance)
signal released(var mouseArea, vector3d sceneRelativeDistance)
rotationOrder: Node.XYZr
source: "#Rectangle"
DefaultMaterial {
id: gizmoMaterial
emissiveColor: "white"
lighting: DefaultMaterial.NoLighting
cullingMode: Material.DisableCulling
}
materials: gizmoMaterial
function handlePressed(mouseArea, scenePos)
{
if (!targetNode)
return;
_pointerPosPressed = mouseArea.mapPositionToScene(scenePos);
if (targetNode.orientation === Node.RightHanded)
_pointerPosPressed.z = -_pointerPosPressed.z;
var sp = targetNode.scenePosition;
_targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
pressed(mouseArea);
}
function calcRelativeDistance(mouseArea, scenePos)
{
var scenePointerPos = mouseArea.mapPositionToScene(scenePos);
if (targetNode.orientation === Node.RightHanded)
scenePointerPos.z = -scenePointerPos.z;
return scenePointerPos.minus(_pointerPosPressed);
}
function handleDragged(mouseArea, scenePos)
{
if (!targetNode)
return;
dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
function handleReleased(mouseArea, scenePos)
{
if (!targetNode)
return;
released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
MouseArea3D {
id: mouseArea
view3D: rootModel.view3D
x: -60
y: -60
width: 120
height: 120
grabsMouse: targetNode
active: rootModel.active
onPressed: rootModel.handlePressed(mouseArea, scenePos)
onDragged: rootModel.handleDragged(mouseArea, scenePos)
onReleased: rootModel.handleReleased(mouseArea, scenePos)
}
}