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qt-creator/src/plugins/qmakeprojectmanager/qmakeproject.h

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/****************************************************************************
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**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
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**
** This file is part of Qt Creator.
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**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
****************************************************************************/
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#pragma once
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#include "qmakeprojectmanager_global.h"
#include "qmakeprojectmanager.h"
#include "qmakenodes.h"
#include "qmakeparsernodes.h"
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#include <projectexplorer/deploymentdata.h>
#include <projectexplorer/project.h>
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#include <QStringList>
#include <QFutureInterface>
#include <QTimer>
#include <QFuture>
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QT_BEGIN_NAMESPACE
class QMakeGlobals;
class QMakeVfs;
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QT_END_NAMESPACE
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
namespace CppTools { class CppProjectUpdater; }
namespace ProjectExplorer { class DeploymentData; }
namespace QtSupport { class ProFileReader; }
namespace QmakeProjectManager {
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namespace Internal { class CentralizedFolderWatcher; }
class QMAKEPROJECTMANAGER_EXPORT QmakeProject final : public ProjectExplorer::Project
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{
Q_OBJECT
public:
explicit QmakeProject(const Utils::FilePath &proFile);
~QmakeProject() final;
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ProjectExplorer::Tasks projectIssues(const ProjectExplorer::Kit *k) const final;
void configureAsExampleProject() final;
ProjectExplorer::ProjectImporter *projectImporter() const final;
protected:
RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) final;
private:
ProjectExplorer::DeploymentKnowledge deploymentKnowledge() const override;
mutable ProjectExplorer::ProjectImporter *m_projectImporter = nullptr;
};
// FIXME: This export here is only there to appease the current version
// of the appman plugin. This _will_ go away, one way or the other.
class QMAKEPROJECTMANAGER_EXPORT QmakeBuildSystem : public ProjectExplorer::BuildSystem
{
Q_OBJECT
public:
explicit QmakeBuildSystem(QmakeBuildConfiguration *bc);
~QmakeBuildSystem();
bool supportsAction(ProjectExplorer::Node *context,
ProjectExplorer::ProjectAction action,
const ProjectExplorer::Node *node) const override;
bool addFiles(ProjectExplorer::Node *context,
const QStringList &filePaths,
QStringList *notAdded = nullptr) override;
ProjectExplorer::RemovedFilesFromProject removeFiles(ProjectExplorer::Node *context,
const QStringList &filePaths,
QStringList *notRemoved = nullptr) override;
bool deleteFiles(ProjectExplorer::Node *context,
const QStringList &filePaths) override;
bool canRenameFile(ProjectExplorer::Node *context,
const QString &filePath, const QString &newFilePath) override;
bool renameFile(ProjectExplorer::Node *context,
const QString &filePath, const QString &newFilePath) override;
bool addDependencies(ProjectExplorer::Node *context,
const QStringList &dependencies) override;
void triggerParsing() final;
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QStringList filesGeneratedFrom(const QString &file) const final;
QVariant additionalData(Core::Id id) const final;
void asyncUpdate();
void buildFinished(bool success);
void activeTargetWasChanged(ProjectExplorer::Target *);
QString executableFor(const QmakeProFile *file);
void updateCppCodeModel();
void updateQmlJSCodeModel();
static bool equalFileList(const QStringList &a, const QStringList &b);
void updateBuildSystemData();
void collectData(const QmakeProFile *file, ProjectExplorer::DeploymentData &deploymentData);
void collectApplicationData(const QmakeProFile *file,
ProjectExplorer::DeploymentData &deploymentData);
void collectLibraryData(const QmakeProFile *file,
ProjectExplorer::DeploymentData &deploymentData);
void startAsyncTimer(QmakeProFile::AsyncUpdateDelay delay);
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void warnOnToolChainMismatch(const QmakeProFile *pro) const;
void testToolChain(ProjectExplorer::ToolChain *tc, const Utils::FilePath &path) const;
/// \internal
QtSupport::ProFileReader *createProFileReader(const QmakeProFile *qmakeProFile);
/// \internal
QMakeGlobals *qmakeGlobals();
/// \internal
QMakeVfs *qmakeVfs();
/// \internal
QString qmakeSysroot();
/// \internal
void destroyProFileReader(QtSupport::ProFileReader *reader);
void deregisterFromCacheManager();
/// \internal
void scheduleAsyncUpdateFile(QmakeProFile *file,
QmakeProFile::AsyncUpdateDelay delay = QmakeProFile::ParseLater);
/// \internal
void incrementPendingEvaluateFutures();
/// \internal
void decrementPendingEvaluateFutures();
/// \internal
bool wasEvaluateCanceled();
void updateCodeModels();
void updateDocuments();
void watchFolders(const QStringList &l, QmakePriFile *file);
void unwatchFolders(const QStringList &l, QmakePriFile *file);
static void proFileParseError(const QString &errorMessage);
enum AsyncUpdateState { Base, AsyncFullUpdatePending, AsyncPartialUpdatePending, AsyncUpdateInProgress, ShuttingDown };
AsyncUpdateState asyncUpdateState() const;
QmakeProFile *rootProFile() const;
void notifyChanged(const Utils::FilePath &name);
public:
void scheduleUpdateAll(QmakeProFile::AsyncUpdateDelay delay);
void scheduleUpdateAllLater() { scheduleUpdateAll(QmakeProFile::ParseLater); }
void scheduleUpdateAllNowOrLater();
mutable QSet<const QPair<Utils::FilePath, Utils::FilePath>> m_toolChainWarnings;
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// Current configuration
QString m_oldQtIncludePath;
QString m_oldQtLibsPath;
std::unique_ptr<QmakeProFile> m_rootProFile;
QMakeVfs *m_qmakeVfs = nullptr;
// cached data during project rescan
std::unique_ptr<QMakeGlobals> m_qmakeGlobals;
int m_qmakeGlobalsRefCnt = 0;
bool m_invalidateQmakeVfsContents = false;
QString m_qmakeSysroot;
QTimer m_asyncUpdateTimer;
QFutureInterface<void> m_asyncUpdateFutureInterface;
int m_pendingEvaluateFuturesCount = 0;
AsyncUpdateState m_asyncUpdateState = Base;
bool m_cancelEvaluate = false;
QList<QmakeProFile *> m_partialEvaluate;
CppTools/ProjectManagers: Reduce ui blocking when loading projects ${AnyProject}::updateCppCodeModel() did two potentially not that cheap operations in the ui thread: (1) Querying the MimeDatabase for the mime type for the source files of the project. In 99.9% of the cases no files need to be read for this as the file extension will resolve the type. The expensiveness comes from the sheer number of files that can occur. (2) Calling compilers with the "(sub)project's compiler command line" to determine the macros. While the caches avoid redundant calls, the number of the unique compiler calls makes this still a ui-freezing experience. These two operations are moved into a worker thread. For this, the expensive compiler calls are encapsulated in thread safe lambdas ("runners") in order to keep the "mutexed" data minimal. The original API calls of the toolchains are implemented in terms of the runners. While adapting the project managers, remove also the calls to setProjectLanguage(). These are redundant because all of the project managers already set a proper value in the constructor. Also, currently there is no need (client) to report back detection of C sources in project parts. This also keeps CppProjectUpdater simple. There is still room for improvement: * Run the compiler calls in parallel instead of sequence. * Ensure that the mime type for a file is determined exactly once. Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
2017-02-06 16:59:53 +01:00
CppTools::CppProjectUpdater *m_cppCodeModelUpdater = nullptr;
Internal::CentralizedFolderWatcher *m_centralizedFolderWatcher = nullptr;
ProjectExplorer::BuildSystem::ParseGuard m_guard;
QmakeBuildConfiguration *m_buildConfiguration = nullptr;
bool m_firstParseNeeded = true;
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};
} // namespace QmakeProjectManager