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qt-creator/src/plugins/cmakeprojectmanager/cmakeproject.cpp

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/***************************************************************************
**
** This file is part of Qt Creator
**
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** Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
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**
** Contact: Qt Software Information (qt-info@nokia.com)
**
**
** Non-Open Source Usage
**
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** Licensees may use this file in accordance with the Qt Beta Version
** License Agreement, Agreement version 2.2 provided with the Software or,
** alternatively, in accordance with the terms contained in a written
** agreement between you and Nokia.
**
** GNU General Public License Usage
**
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** Alternatively, this file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the packaging
** of this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
**
** http://www.fsf.org/licensing/licenses/info/GPLv2.html and
** http://www.gnu.org/copyleft/gpl.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt GPL Exception
** version 1.3, included in the file GPL_EXCEPTION.txt in this package.
**
***************************************************************************/
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#include "cmakeproject.h"
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#include "cmakeprojectconstants.h"
#include "cmakeprojectnodes.h"
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#include "cmakerunconfiguration.h"
#include "cmakestep.h"
#include "makestep.h"
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#include <extensionsystem/pluginmanager.h>
#include <cpptools/cppmodelmanagerinterface.h>
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#include <utils/qtcassert.h>
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#include <QtCore/QDebug>
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#include <QtCore/QDir>
#include <QtCore/QProcess>
#include <QtGui/QFormLayout>
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using namespace CMakeProjectManager;
using namespace CMakeProjectManager::Internal;
// QtCreator CMake Generator wishlist:
// Which make targets we need to build to get all executables
// What is the make we need to call
// What is the actual compiler executable
// DEFINES
// Open Questions
// Who sets up the environment for cl.exe ? INCLUDEPATH and so on
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CMakeProject::CMakeProject(CMakeManager *manager, const QString &fileName)
: m_manager(manager), m_fileName(fileName), m_rootNode(new CMakeProjectNode(m_fileName))
{
m_file = new CMakeFile(this, fileName);
QDir dir = QFileInfo(m_fileName).absoluteDir();
parseCMakeLists(dir);
}
CMakeProject::~CMakeProject()
{
delete m_rootNode;
}
// TODO also call this method if the CMakeLists.txt file changed, which is also called if the CMakeList.txt is updated
// TODO make this function work even if it is reparsing
void CMakeProject::parseCMakeLists(const QDir &directory)
{
createCbpFile(directory);
QString cbpFile = findCbpFile(directory);
CMakeCbpParser cbpparser;
qDebug()<<"Parsing file "<<cbpFile;
if (cbpparser.parseCbpFile(cbpFile)) {
qDebug()<<"Building Tree";
// TODO do a intelligent updating of the tree
buildTree(m_rootNode, cbpparser.fileList());
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foreach (ProjectExplorer::FileNode *fn, cbpparser.fileList())
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m_files.append(fn->path());
m_files.sort();
qDebug()<<"Adding Targets";
m_targets = cbpparser.targets();
qDebug()<<"Printing targets";
foreach(CMakeTarget ct, m_targets) {
qDebug()<<ct.title<<" with executable:"<<ct.executable;
qDebug()<<"WD:"<<ct.workingDirectory;
qDebug()<<ct.makeCommand<<ct.makeCleanCommand;
qDebug()<<"";
}
qDebug()<<"Updating CodeModel";
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CppTools::CppModelManagerInterface *modelmanager = ExtensionSystem::PluginManager::instance()->getObject<CppTools::CppModelManagerInterface>();
if (modelmanager) {
CppTools::CppModelManagerInterface::ProjectInfo pinfo = modelmanager->projectInfo(this);
pinfo.includePaths = cbpparser.includeFiles();
// TODO we only want C++ files, not all other stuff that might be in the project
pinfo.sourceFiles = m_files;
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// TODO defines
// TODO gcc preprocessor files
modelmanager->updateProjectInfo(pinfo);
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}
} else {
// TODO report error
}
}
QStringList CMakeProject::targets() const
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{
QStringList results;
foreach(const CMakeTarget &ct, m_targets)
results << ct.title;
return results;
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}
QString CMakeProject::findCbpFile(const QDir &directory)
{
// Find the cbp file
// TODO the cbp file is named like the project() command in the CMakeList.txt file
// so this method below could find the wrong cbp file, if the user changes the project()
// name
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foreach (const QString &cbpFile , directory.entryList()) {
if (cbpFile.endsWith(".cbp"))
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return directory.path() + "/" + cbpFile;
}
return QString::null;
}
void CMakeProject::createCbpFile(const QDir &directory)
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{
// We create a cbp file, only if we didn't find a cbp file in the base directory
// Yet that can still override cbp files in subdirectories
// And we are creating tons of files in the source directories
// All of that is not really nice.
// The mid term plan is to move away from the CodeBlocks Generator and use our own
// QtCreator generator, which actually can be very similar to the CodeBlock Generator
// TODO we need to pass on the same paremeters as the cmakestep
qDebug()<<"Creating cbp file";
QProcess cmake;
cmake.setWorkingDirectory(directory.absolutePath());
cmake.start("cmake", QStringList() << "-GCodeBlocks - Unix Makefiles");
cmake.waitForFinished(-1);
qDebug()<<"cmake output: \n"<<cmake.readAll();
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}
void CMakeProject::buildTree(CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list)
{
//m_rootNode->addFileNodes(fileList, m_rootNode);
qSort(list.begin(), list.end(), ProjectExplorer::ProjectNode::sortNodesByPath);
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foreach (ProjectExplorer::FileNode *fn, list) {
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// Get relative path to rootNode
QString parentDir = QFileInfo(fn->path()).absolutePath();
ProjectExplorer::FolderNode *folder = findOrCreateFolder(rootNode, parentDir);
rootNode->addFileNodes(QList<ProjectExplorer::FileNode *>()<< fn, folder);
}
//m_rootNode->addFileNodes(list, rootNode);
}
ProjectExplorer::FolderNode *CMakeProject::findOrCreateFolder(CMakeProjectNode *rootNode, QString directory)
{
QString relativePath = QDir(QFileInfo(rootNode->path()).path()).relativeFilePath(directory);
QStringList parts = relativePath.split("/");
ProjectExplorer::FolderNode *parent = rootNode;
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foreach (const QString &part, parts) {
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// Find folder in subFolders
bool found = false;
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foreach (ProjectExplorer::FolderNode *folder, parent->subFolderNodes()) {
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if (QFileInfo(folder->path()).fileName() == part) {
// yeah found something :)
parent = folder;
found = true;
break;
}
}
if (!found) {
// No FolderNode yet, so create it
ProjectExplorer::FolderNode *tmp = new ProjectExplorer::FolderNode(part);
rootNode->addFolderNodes(QList<ProjectExplorer::FolderNode *>() << tmp, parent);
parent = tmp;
}
}
return parent;
}
QString CMakeProject::name() const
{
// TODO
return "";
}
Core::IFile *CMakeProject::file() const
{
return m_file;
}
ProjectExplorer::IProjectManager *CMakeProject::projectManager() const
{
return m_manager;
}
QList<Core::IFile *> CMakeProject::dependencies()
{
return QList<Core::IFile *>();
}
QList<ProjectExplorer::Project *> CMakeProject::dependsOn()
{
return QList<Project *>();
}
bool CMakeProject::isApplication() const
{
return true;
}
ProjectExplorer::Environment CMakeProject::environment(const QString &buildConfiguration) const
{
Q_UNUSED(buildConfiguration)
//TODO
return ProjectExplorer::Environment::systemEnvironment();
}
QString CMakeProject::buildDirectory(const QString &buildConfiguration) const
{
QString buildDirectory = value(buildConfiguration, "buildDirectory").toString();
if (buildDirectory.isEmpty())
buildDirectory = QFileInfo(m_fileName).absolutePath();
return buildDirectory;
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}
ProjectExplorer::BuildStepConfigWidget *CMakeProject::createConfigWidget()
{
return new CMakeBuildSettingsWidget(this);
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}
QList<ProjectExplorer::BuildStepConfigWidget*> CMakeProject::subConfigWidgets()
{
return QList<ProjectExplorer::BuildStepConfigWidget*>();
}
// This method is called for new build configurations
// You should probably set some default values in this method
void CMakeProject::newBuildConfiguration(const QString &buildConfiguration)
{
// Default to all
makeStep()->setBuildTarget(buildConfiguration, "all", true);
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}
ProjectExplorer::ProjectNode *CMakeProject::rootProjectNode() const
{
return m_rootNode;
}
QStringList CMakeProject::files(FilesMode fileMode) const
{
Q_UNUSED(fileMode);
// TODO
return m_files;
}
void CMakeProject::saveSettingsImpl(ProjectExplorer::PersistentSettingsWriter &writer)
{
// TODO
Project::saveSettingsImpl(writer);
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}
MakeStep *CMakeProject::makeStep() const
{
foreach (ProjectExplorer::BuildStep *bs, buildSteps()) {
MakeStep *ms = qobject_cast<MakeStep *>(bs);
if (ms)
return ms;
}
return 0;
}
CMakeStep *CMakeProject::cmakeStep() const
{
foreach (ProjectExplorer::BuildStep *bs, buildSteps()) {
if (CMakeStep *cs = qobject_cast<CMakeStep *>(bs))
return cs;
}
return 0;
}
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void CMakeProject::restoreSettingsImpl(ProjectExplorer::PersistentSettingsReader &reader)
{
// TODO
Project::restoreSettingsImpl(reader);
if (buildConfigurations().isEmpty()) {
// No build configuration, adding those
CMakeStep *cmakeStep = new CMakeStep(this);
MakeStep *makeStep = new MakeStep(this);
insertBuildStep(0, cmakeStep);
insertBuildStep(1, makeStep);
addBuildConfiguration("all");
setActiveBuildConfiguration("all");
makeStep->setBuildTarget("all", "all", true);
// Create run configurations for m_targets
qDebug()<<"Create run configurations of m_targets";
bool setActive = false;
foreach(const CMakeTarget &ct, m_targets) {
if (ct.executable.isEmpty())
continue;
QSharedPointer<ProjectExplorer::RunConfiguration> rc(new CMakeRunConfiguration(this, ct.executable, ct.workingDirectory));
addRunConfiguration(rc);
// The first one gets the honour of beeing the active one
if (!setActive) {
setActiveRunConfiguration(rc);
setActive = true;
}
}
}
// Restoring is fine
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}
CMakeFile::CMakeFile(CMakeProject *parent, QString fileName)
: Core::IFile(parent), m_project(parent), m_fileName(fileName)
{
}
bool CMakeFile::save(const QString &fileName)
{
// TODO
// Once we have an texteditor open for this file, we probably do
// need to implement this, don't we.
Q_UNUSED(fileName);
return false;
}
QString CMakeFile::fileName() const
{
return m_fileName;
}
QString CMakeFile::defaultPath() const
{
return QString();
}
QString CMakeFile::suggestedFileName() const
{
return QString();
}
QString CMakeFile::mimeType() const
{
return Constants::CMAKEMIMETYPE;
}
bool CMakeFile::isModified() const
{
return false;
}
bool CMakeFile::isReadOnly() const
{
return true;
}
bool CMakeFile::isSaveAsAllowed() const
{
return false;
}
void CMakeFile::modified(ReloadBehavior *behavior)
{
Q_UNUSED(behavior);
}
CMakeBuildSettingsWidget::CMakeBuildSettingsWidget(CMakeProject *project)
: m_project(project)
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{
QFormLayout *fl = new QFormLayout(this);
setLayout(fl);
m_pathChooser = new Core::Utils::PathChooser(this);
m_pathChooser->setEnabled(false);
// TODO currently doesn't work
// since creating the cbp file also creates makefiles
// and then cmake builds in that directory instead of shadow building
// We need our own generator for that to work
connect(m_pathChooser, SIGNAL(changed()), this, SLOT(buildDirectoryChanged()));
fl->addRow("Build directory:", m_pathChooser);
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}
QString CMakeBuildSettingsWidget::displayName() const
{
return "CMake";
}
void CMakeBuildSettingsWidget::init(const QString &buildConfiguration)
{
m_buildConfiguration = buildConfiguration;
m_pathChooser->setPath(m_project->buildDirectory(buildConfiguration));
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}
void CMakeBuildSettingsWidget::buildDirectoryChanged()
{
m_project->setValue(m_buildConfiguration, "buildDirectory", m_pathChooser->path());
}
/////
// CMakeCbpParser
////
bool CMakeCbpParser::parseCbpFile(const QString &fileName)
{
QFile fi(fileName);
if (fi.exists() && fi.open(QFile::ReadOnly)) {
setDevice(&fi);
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while (!atEnd()) {
readNext();
if (name() == "CodeBlocks_project_file") {
parseCodeBlocks_project_file();
} else if (isStartElement()) {
parseUnknownElement();
}
}
fi.close();
m_includeFiles.sort();
m_includeFiles.removeDuplicates();
return true;
}
return false;
}
void CMakeCbpParser::parseCodeBlocks_project_file()
{
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (name() == "Project") {
parseProject();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseProject()
{
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (name() == "Unit") {
parseUnit();
} else if (name() == "Build") {
parseBuild();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseBuild()
{
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (name() == "Target") {
parseTarget();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseTarget()
{
m_targetType = false;
m_target.clear();
if (attributes().hasAttribute("title"))
m_target.title = attributes().value("title").toString();
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while (!atEnd()) {
readNext();
if (isEndElement()) {
if (m_targetType || m_target.title == "all" || m_target.title == "install") {
m_targets.append(m_target);
}
return;
} else if (name() == "Compiler") {
parseCompiler();
} else if (name() == "Option") {
parseTargetOption();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseTargetOption()
{
if (attributes().hasAttribute("output"))
m_target.executable = attributes().value("output").toString();
else if (attributes().hasAttribute("type") && attributes().value("type") == "1")
m_targetType = true;
else if (attributes().hasAttribute("working_dir"))
m_target.workingDirectory = attributes().value("working_dir").toString();
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (name() == "MakeCommand") {
parseMakeCommand();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseMakeCommand()
{
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (name() == "Build") {
parseTargetBuild();
} else if (name() == "Clean") {
parseTargetClean();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseTargetBuild()
{
if (attributes().hasAttribute("command"))
m_target.makeCommand = attributes().value("command").toString();
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseTargetClean()
{
if (attributes().hasAttribute("command"))
m_target.makeCleanCommand = attributes().value("command").toString();
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseCompiler()
{
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (name() == "Add") {
parseAdd();
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseAdd()
{
m_includeFiles.append(attributes().value("directory").toString());
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseUnit()
{
//qDebug()<<stream.attributes().value("filename");
QString fileName = attributes().value("filename").toString();
if (!fileName.endsWith(".rule"))
m_fileList.append( new ProjectExplorer::FileNode(fileName, ProjectExplorer::SourceType, false));
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while (!atEnd()) {
readNext();
if (isEndElement()) {
return;
} else if (isStartElement()) {
parseUnknownElement();
}
}
}
void CMakeCbpParser::parseUnknownElement()
{
Q_ASSERT(isStartElement());
while (!atEnd()) {
readNext();
if (isEndElement())
break;
if (isStartElement())
parseUnknownElement();
}
}
QList<ProjectExplorer::FileNode *> CMakeCbpParser::fileList()
{
return m_fileList;
}
QStringList CMakeCbpParser::includeFiles()
{
return m_includeFiles;
}
QList<CMakeTarget> CMakeCbpParser::targets()
{
return m_targets;
}
void CMakeTarget::clear()
{
executable = QString::null;
makeCommand = QString::null;
makeCleanCommand = QString::null;
workingDirectory = QString::null;
title = QString::null;
}