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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.0
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								import QtGraphicalEffects 1.12
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								Node {
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								    id: iconGizmo
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								    property Node activeScene: null
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								    property Node scene: null
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								    property View3D view3D
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								    property bool highlightOnHover: true
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								    property Node targetNode: null
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								    property var selectedNodes: []
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								    readonly property bool selected: {
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								        for (var i = 0; i < selectedNodes.length; ++i) {
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								            if (selectedNodes[i] === targetNode)
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								                return true;
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								        }
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								        return false;
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								    }
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								    property alias iconSource: iconImage.source
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								    //property alias overlayColor: colorOverlay.color
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								    signal positionCommit()
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								    signal clicked(Node node, bool multi)
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								    position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
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								    rotation: targetNode ? targetNode.sceneRotation : Qt.vector3d(0, 0, 0)
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								    visible: activeScene === scene && (targetNode ? targetNode.visible : false)
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								    Overlay2D {
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								        id: iconOverlay
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								        targetNode: iconGizmo
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								        targetView: view3D
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								        visible: iconGizmo.visible && !isBehindCamera
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								        parent: view3D
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								        Rectangle {
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								            id: iconRect
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								            width: iconImage.width
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								            height: iconImage.height
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								            x: -width / 2
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								            y: -height / 2
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								            color: "transparent"
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								            border.color: "#7777ff"
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								            border.width: !iconGizmo.selected
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								                          && iconGizmo.highlightOnHover && iconMouseArea.containsMouse ? 2 : 0
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								            radius: 5
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								            opacity: iconGizmo.selected ? 0.2 : 1
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								            Image {
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								                id: iconImage
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								                fillMode: Image.Pad
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								                MouseArea {
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								                    id: iconMouseArea
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								                    anchors.fill: parent
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								                    onPressed: {
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								                        // Ignore singleselection mouse presses when we have single object selected
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								                        // so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
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								                        if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
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								                                && selectedNodes.length === 1) {
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								                            mouse.accepted = false;
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								                        }
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								                    }
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								                    onClicked: iconGizmo.clicked(iconGizmo.targetNode,
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								                                                 mouse.modifiers & Qt.ControlModifier)
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								                    hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
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								                    acceptedButtons: Qt.LeftButton
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								                }
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								            }
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								// ColorOverlay doesn't work correctly with hidden windows so commenting it out for now
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								//            ColorOverlay {
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								//                id: colorOverlay
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								//                anchors.fill: parent
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								//                cached: true
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								//                source: iconImage
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								//                color: "#00000000"
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								//                opacity: 0.6
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								//            }
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								        }
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								    }
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								}
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