forked from qt-creator/qt-creator
Edit3D view is now a tab alongside Form Editor. Buttons were moved to a Creator side task bar on Edit 3D view. Change-Id: Ia06107e4f855ba512ffea3e628a61558894e800e Fixes: QDS-1570 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
109 lines
4.0 KiB
QML
109 lines
4.0 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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import QtGraphicalEffects 1.12
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Node {
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id: iconGizmo
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property Node activeScene: null
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property Node scene: null
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property View3D view3D
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property bool highlightOnHover: true
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property Node targetNode: null
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property var selectedNodes: []
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readonly property bool selected: {
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for (var i = 0; i < selectedNodes.length; ++i) {
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if (selectedNodes[i] === targetNode)
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return true;
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}
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return false;
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}
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property alias iconSource: iconImage.source
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//property alias overlayColor: colorOverlay.color
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signal positionCommit()
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signal clicked(Node node, bool multi)
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position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
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rotation: targetNode ? targetNode.sceneRotation : Qt.vector3d(0, 0, 0)
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visible: activeScene === scene && (targetNode ? targetNode.visible : false)
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Overlay2D {
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id: iconOverlay
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targetNode: iconGizmo
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targetView: view3D
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visible: iconGizmo.visible && !isBehindCamera
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parent: view3D
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Rectangle {
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id: iconRect
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width: iconImage.width
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height: iconImage.height
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x: -width / 2
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y: -height / 2
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color: "transparent"
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border.color: "#7777ff"
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border.width: !iconGizmo.selected
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&& iconGizmo.highlightOnHover && iconMouseArea.containsMouse ? 2 : 0
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radius: 5
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opacity: iconGizmo.selected ? 0.2 : 1
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Image {
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id: iconImage
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fillMode: Image.Pad
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MouseArea {
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id: iconMouseArea
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anchors.fill: parent
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onPressed: {
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// Ignore singleselection mouse presses when we have single object selected
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// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
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if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
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&& selectedNodes.length === 1) {
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mouse.accepted = false;
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}
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}
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onClicked: iconGizmo.clicked(iconGizmo.targetNode,
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mouse.modifiers & Qt.ControlModifier)
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hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
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acceptedButtons: Qt.LeftButton
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}
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}
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// ColorOverlay doesn't work correctly with hidden windows so commenting it out for now
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// ColorOverlay {
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// id: colorOverlay
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// anchors.fill: parent
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// cached: true
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// source: iconImage
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// color: "#00000000"
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// opacity: 0.6
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// }
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}
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}
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}
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