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							|  |  |  | import QtQuick 2.12 | 
					
						
							|  |  |  | import QtQuick3D 1.14 | 
					
						
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							|  |  |  | View3D { | 
					
						
							|  |  |  |     id: sceneView | 
					
						
							|  |  |  |     anchors.fill: parent | 
					
						
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							|  |  |  |     property bool usePerspective: false | 
					
						
							|  |  |  |     property bool showSceneLight: false | 
					
						
							|  |  |  |     property alias sceneHelpers: sceneHelpers | 
					
						
							|  |  |  |     property alias perpectiveCamera: scenePerspectiveCamera | 
					
						
							|  |  |  |     property alias orthoCamera: sceneOrthoCamera | 
					
						
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										 |  |  |     property double cameraZoomFactor: .55; | 
					
						
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							|  |  |  |     // Empirical cameraZoomFactor values at which the grid zoom level is doubled. The values are
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							|  |  |  |     // approximately uniformally distributed over the non-linear range of cameraZoomFactor.
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										 |  |  |     readonly property var grid_thresholds: [0.55, 1.10, 2.35, 4.9, 10.0, 20.5, 42.0, 85.0, 999999.0] | 
					
						
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										 |  |  |     property var thresIdx: 1 | 
					
						
							|  |  |  |     property var thresPerc: 1.0 // percentage of cameraZoomFactor to the current grid zoom threshold (0.0 - 1.0)
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										 |  |  | 
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							|  |  |  |     camera: usePerspective ? scenePerspectiveCamera : sceneOrthoCamera | 
					
						
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										 |  |  |     onCameraZoomFactorChanged: { | 
					
						
							|  |  |  |         thresIdx = Math.max(1, grid_thresholds.findIndex(v => v > cameraZoomFactor)); | 
					
						
							|  |  |  |         thresPerc = (grid_thresholds[thresIdx] - cameraZoomFactor) / (grid_thresholds[thresIdx] - grid_thresholds[thresIdx - 1]); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     Node { | 
					
						
							|  |  |  |         id: sceneHelpers | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         HelperGrid { | 
					
						
							|  |  |  |             id: helperGrid | 
					
						
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										 |  |  |             lines: Math.pow(2, grid_thresholds.length - thresIdx - 1); | 
					
						
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										 |  |  |             step: 100 * grid_thresholds[0] * Math.pow(2, thresIdx - 1); | 
					
						
							|  |  |  |             subdivAlpha: thresPerc; | 
					
						
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										 |  |  |         } | 
					
						
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 | 
					
						
							|  |  |  |         PointLight { | 
					
						
							|  |  |  |             id: sceneLight | 
					
						
							|  |  |  |             visible: showSceneLight | 
					
						
							|  |  |  |             position: usePerspective ? scenePerspectiveCamera.position | 
					
						
							|  |  |  |                                      : sceneOrthoCamera.position | 
					
						
							|  |  |  |             quadraticFade: 0 | 
					
						
							|  |  |  |             linearFade: 0 | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         // Initial camera position and rotation should be such that they look at origin.
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							|  |  |  |         // Otherwise EditCameraController._lookAtPoint needs to be initialized to correct
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							|  |  |  |         // point.
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							|  |  |  |         PerspectiveCamera { | 
					
						
							|  |  |  |             id: scenePerspectiveCamera | 
					
						
							|  |  |  |             z: -600 | 
					
						
							|  |  |  |             y: 600 | 
					
						
							|  |  |  |             rotation.x: 45 | 
					
						
							|  |  |  |             clipFar: 100000 | 
					
						
							|  |  |  |             clipNear: 1 | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         OrthographicCamera { | 
					
						
							|  |  |  |             id: sceneOrthoCamera | 
					
						
							|  |  |  |             z: -600 | 
					
						
							|  |  |  |             y: 600 | 
					
						
							|  |  |  |             rotation.x: 45 | 
					
						
							|  |  |  |             clipFar: 100000 | 
					
						
							|  |  |  |             clipNear: -10000 | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |