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qt-creator/tests/auto/tracing/timelinerenderstate/tst_timelinerenderstate.cpp

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include <tracing/timelinemodelaggregator.h>
#include <tracing/timelinerenderstate.h>
#include <QtTest>
#include <QSGSimpleRectNode>
using namespace Timeline;
class DummyPassState : public TimelineRenderPass::State
{
private:
QVector<QSGNode *> m_collapsedRows;
QVector<QSGNode *> m_expandedRows;
QSGNode *m_collapsedOverlay;
QSGNode *m_expandedOverlay;
public:
DummyPassState();
~DummyPassState();
const QVector<QSGNode *> &expandedRows() const;
const QVector<QSGNode *> &collapsedRows() const;
QSGNode *expandedOverlay() const;
QSGNode *collapsedOverlay() const;
};
QSGGeometryNode *createNode()
{
QSGGeometryNode *node = new QSGSimpleRectNode;
node->setFlag(QSGNode::OwnedByParent, false);
return node;
}
DummyPassState::DummyPassState()
{
m_collapsedRows << createNode() << createNode();
m_expandedRows << createNode() << createNode();
m_collapsedOverlay = createNode();
m_expandedOverlay = createNode();
}
DummyPassState::~DummyPassState()
{
delete m_collapsedOverlay;
delete m_expandedOverlay;
qDeleteAll(m_collapsedRows);
qDeleteAll(m_expandedRows);
}
const QVector<QSGNode *> &DummyPassState::expandedRows() const
{
return m_expandedRows;
}
const QVector<QSGNode *> &DummyPassState::collapsedRows() const
{
return m_collapsedRows;
}
QSGNode *DummyPassState::expandedOverlay() const
{
return m_expandedOverlay;
}
QSGNode *DummyPassState::collapsedOverlay() const
{
return m_collapsedOverlay;
}
class tst_TimelineRenderState : public QObject
{
Q_OBJECT
private slots:
void startEndScale();
void passStates();
void emptyRoots();
void assembleNodeTree();
};
void tst_TimelineRenderState::startEndScale()
{
TimelineRenderState state(1, 2, 0.5, 3);
QCOMPARE(state.start(), 1);
QCOMPARE(state.end(), 2);
QCOMPARE(state.scale(), 0.5);
}
void tst_TimelineRenderState::passStates()
{
TimelineRenderState state(1, 2, 0.5, 3);
const TimelineRenderState &constState = state;
QCOMPARE(state.passState(0), static_cast<TimelineRenderPass::State *>(0));
QCOMPARE(constState.passState(0), static_cast<const TimelineRenderPass::State *>(0));
TimelineRenderPass::State *passState = new TimelineRenderPass::State;
state.setPassState(0, passState);
QCOMPARE(state.passState(0), passState);
QCOMPARE(constState.passState(0), passState);
}
void tst_TimelineRenderState::emptyRoots()
{
TimelineRenderState state(1, 2, 0.5, 3);
QCOMPARE(state.expandedRowRoot()->childCount(), 0);
QCOMPARE(state.collapsedRowRoot()->childCount(), 0);
QCOMPARE(state.expandedOverlayRoot()->childCount(), 0);
QCOMPARE(state.collapsedOverlayRoot()->childCount(), 0);
const TimelineRenderState &constState = state;
QCOMPARE(constState.expandedRowRoot()->childCount(), 0);
QCOMPARE(constState.collapsedRowRoot()->childCount(), 0);
QCOMPARE(constState.expandedOverlayRoot()->childCount(), 0);
QCOMPARE(constState.collapsedOverlayRoot()->childCount(), 0);
QVERIFY(state.isEmpty());
}
void tst_TimelineRenderState::assembleNodeTree()
{
TimelineModelAggregator aggregator;
TimelineModel model(&aggregator);
TimelineRenderState state1(1, 2, 0.5, 3);
state1.assembleNodeTree(&model, 30, 30);
QSGTransformNode *node = state1.finalize(0, true, QMatrix4x4());
QVERIFY(node != static_cast<QSGTransformNode *>(0));
QVERIFY(node->childCount() == 2);
TimelineRenderState state2(3, 4, 0.5, 3);
state2.setPassState(0, new TimelineRenderPass::State);
state2.assembleNodeTree(&model, 30, 30);
QCOMPARE(state2.finalize(node, true, QMatrix4x4()), node);
QVERIFY(node->childCount() == 2);
TimelineRenderState state3(4, 5, 0.5, 3);
DummyPassState *dummyState = new DummyPassState;
state3.setPassState(0, new TimelineRenderPass::State);
state3.setPassState(1, dummyState);
state3.assembleNodeTree(&model, 30, 30);
node = state3.finalize(node, true, QMatrix4x4());
QCOMPARE(node->firstChild()->firstChild()->firstChild(), dummyState->expandedRows()[0]);
QCOMPARE(node->lastChild()->firstChild(), dummyState->expandedOverlay());
node = state3.finalize(node, false, QMatrix4x4());
QCOMPARE(node->firstChild()->firstChild()->firstChild(), dummyState->collapsedRows()[0]);
QCOMPARE(node->lastChild()->firstChild(), dummyState->collapsedOverlay());
delete node;
}
QTEST_GUILESS_MAIN(tst_TimelineRenderState)
#include "tst_timelinerenderstate.moc"