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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.0
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								import MouseArea3D 1.0
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								DirectionalDraggable {
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								    id: scaleRod
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								    source: "meshes/scalerod.mesh"
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								    property bool globalOrientation: false
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								    signal scaleCommit()
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								    signal scaleChange()
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											2019-12-10 13:14:30 +02:00
										 
									 
								 
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								    property vector3d _startScale
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								    Model {
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								        source: "#Cube"
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								        y: 10
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								        scale: Qt.vector3d(0.020, 0.020, 0.020)
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								        materials: DefaultMaterial {
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								            id: material
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								            emissiveColor: scaleRod.color
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								            lighting: DefaultMaterial.NoLighting
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								        }
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								    }
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								    onPressed: {
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								        // Recreate vector so we don't follow the changes in targetNode.sceneScale
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								        _startScale = Qt.vector3d(targetNode.sceneScale.x,
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								                                  targetNode.sceneScale.y,
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								                                  targetNode.sceneScale.z);
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								    }
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								    onDragged: {
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								        targetNode.scale = mouseArea.getNewScale(targetNode, _startScale,
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								                                                 _pointerPosPressed, sceneRelativeDistance,
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								                                                 globalOrientation);
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								        scaleChange();
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								    }
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								    onReleased: {
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								        targetNode.scale = mouseArea.getNewScale(targetNode, _startScale,
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								                                                 _pointerPosPressed, sceneRelativeDistance,
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								                                                 globalOrientation);
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								        scaleCommit();
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								    }
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								}
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