forked from qt-creator/qt-creator
		
	
		
			
	
	
		
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
		
		
			
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
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								/****************************************************************************
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								**
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								** Copyright (C) 2020 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.15
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								import LightGeometry 1.0
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								Model {
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								    id: lightModel
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								    property string geometryName
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								    property alias geometryName: lightGeometry.name // Name must be unique for each geometry
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								    property Node targetNode: null
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								    property Node scene: null
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								    property bool selected: false
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								    function updateGeometry()
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								    {
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								        lightGeometry.update();
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								    }
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								    position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
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								    rotation: targetNode ? targetNode.sceneRotation : Qt.quaternion(1, 0, 0, 0)
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								    scale: Qt.vector3d(50, 50, 50)
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								    geometry: lightGeometry
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								    materials: [
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								        DefaultMaterial {
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								            id: defaultMaterial
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								            emissiveColor: lightModel.selected ? "#FF0000" : "#555555"
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								            lighting: DefaultMaterial.NoLighting
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								            cullMode: Material.NoCulling
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								        }
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								    ]
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								    LightGeometry {
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								        id: lightGeometry
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								        light: lightModel.scene && lightModel.targetNode ? lightModel.targetNode : null
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								    }
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								}
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