forked from qt-creator/qt-creator
		
	Change-Id: I996498fde14510fc78c729f56cb8d46b28b233bb Fixes: QDS-1634 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
		
			
				
	
	
		
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import LightGeometry 1.0
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Model {
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    id: lightModel
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    property string geometryName
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    property alias geometryName: lightGeometry.name // Name must be unique for each geometry
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    property Node targetNode: null
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    property Node scene: null
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    property bool selected: false
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    function updateGeometry()
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    {
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        lightGeometry.update();
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    }
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    position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
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    rotation: targetNode ? targetNode.sceneRotation : Qt.quaternion(1, 0, 0, 0)
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    scale: Qt.vector3d(50, 50, 50)
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    geometry: lightGeometry
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    materials: [
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        DefaultMaterial {
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            id: defaultMaterial
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            emissiveColor: lightModel.selected ? "#FF0000" : "#555555"
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            lighting: DefaultMaterial.NoLighting
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            cullMode: Material.NoCulling
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        }
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    ]
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    LightGeometry {
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        id: lightGeometry
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        light: lightModel.scene && lightModel.targetNode ? lightModel.targetNode : null
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    }
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}
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