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								/****************************************************************************
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								**
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								** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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								** Contact: Nokia Corporation (qt-info@nokia.com)
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								**
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								** This file is part of the documentation of the Qt Toolkit.
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								**
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								** $QT_BEGIN_LICENSE:LGPL$
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								** No Commercial Usage
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								** This file contains pre-release code and may not be distributed.
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								** You may use this file in accordance with the terms and conditions
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								** contained in the either Technology Preview License Agreement or the
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								** Beta Release License Agreement.
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								**
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								** GNU Lesser General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU Lesser
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								** General Public License version 2.1 as published by the Free Software
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								** Foundation and appearing in the file LICENSE.LGPL included in the
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								** packaging of this file.  Please review the following information to
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								** ensure the GNU Lesser General Public License version 2.1 requirements
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								** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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								**
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								** In addition, as a special exception, Nokia gives you certain
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								** additional rights. These rights are described in the Nokia Qt LGPL
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								** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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								** package.
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								**
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3.0 as published by the Free Software
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								** Foundation and appearing in the file LICENSE.GPL included in the
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								** packaging of this file.  Please review the following information to
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								** ensure the GNU General Public License version 3.0 requirements will be
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								** met: http://www.gnu.org/copyleft/gpl.html.
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								**
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								** If you are unsure which license is appropriate for your use, please
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								** contact the sales department at http://www.qtsoftware.com/contact.
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								** $QT_END_LICENSE$
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								**
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								****************************************************************************/
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								/*!
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								    \page tutorials-addressbook-sdk.html
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								    \startpage {index.html}{Qt Reference Documentation}
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								    \nextpage {examples/addressbook-sdk/part1}{Chapter 1}
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								    \title Address Book Tutorial
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								    \brief An introduction to GUI programming with Qt and Qt Creator,
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								    describing in detail how to put together a simple yet fully-
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								    functioning application.
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								    This tutorial gives an introduction to GUI programming using the Qt SDK.
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								    \image addressbook-tutorial-screenshot.png
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								    In the process, we will learn about some basic technologies provided by
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								    Qt, such as:
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								    \list
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								        \o  Widgets and layout managers
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								        \o  Container classes
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								        \o  Signals and slots
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								        \o  Input and output devices
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								    \endlist
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								    All these technologies will be introduced via the Qt Creator Integrated
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								    Development Environment (IDE).
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								    If you are completely new to Qt, please read \l{How to Learn Qt} if you
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								    have not already done so.
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								    The tutorial's source code is located in Qt's
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								    \c{examples/tutorials/addressbook} directory.
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								    Tutorial chapters:
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								    \list 1
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								        \o \l{examples/addressbook-sdk/part1}{Designing the User Interface}
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								        \o \l{examples/addressbook-sdk/part2}{Adding Addresses}
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								        \o \l{examples/addressbook-sdk/part3}{Navigating between Entries}
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								        \o \l{examples/addressbook-sdk/part4}{Editing and Removing Addresses}
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								        \o \l{examples/addressbook-sdk/part5}{Adding a Find Function}
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								        \o \l{examples/addressbook-sdk/part6}{Loading and Saving}
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								        \o \l{examples/addressbook-sdk/part7}{Additional Features}
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								    \endlist
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								    Although this little application does not look much like a fully-fledged
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								    modern GUI application, it uses many of the basic techniques that are used
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								    in more complex applications. After you have worked through it, we
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								    recommend checking out the \l{mainwindows/application}{Application}
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								    example, which presents a small GUI application, with menus, toolbars, a
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								    status bar, and so on.
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								*/
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								/*!
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								    \page tutorials-addressbook-sdk-part1.html
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \nextpage {examples/addressbook-sdk/part2}{Chapter 2}
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								    \example examples/addressbook-sdk/part1
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								    \title Address Book 1 - Designing the User Interface
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								    The first part of this tutorial covers the design of the basic graphical
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								    user interface (GUI) we use for the Address Book application.
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								    The first step to creating a GUI program is to design the user interface.
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								    In this chapter, our goal is to set up the labels and input fields needed
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								    to implement a basic address book application. The figure below is a
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								    screenshot of our expected output.
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								    \image addressbook-tutorial-part1-screenshot.png
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								    We begin by launching Qt Creator and use it to generate a new project. To
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								    do this, select \gui New from the \gui File menu. In the
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								    \gui{New...} dialog, select \gui{Projects|Qt4 Gui Application}. For a step
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								    by step guide on how to create a \gui Project with Qt Creator, refer to the
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								    \l{Creating a Project in Qt Creator}. Ensure that you select QWidget as
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								    your subclass and name it \c AddressBook.
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								    Five files will be generated in this \gui{Project}:
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								    \list
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								        \o  \c{addressbook.pro} - the project file,
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								        \o  \c{addressbook.h} - the definition file for the \c AddressBook
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								            class,
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								        \o  \c{addressbook.cpp} - the implementation file for the
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								            \c AddressBook class,
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								        \o  \c{main.cpp} - the file containing a \c main() function, with an
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								            instance of \c AddressBook, and
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								        \o  \c{addressbook.ui} - the user interface file created with \QD.
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								    \endlist
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								    Now that we have all the files we need, let's move on to designing the user
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								    interface.
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											2009-04-20 16:42:58 +02:00
										 
									 
								 
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								    \section1 Placing Widgets on the Form
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								    In the \gui{Project Sidebar}, double-click on the \c{addressbook.ui} file.
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								    The \QD plugin will be launched, allowing you to design your program's user
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								    interface.
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								    We require two \l{QLabel}s to label the input fields as well as a QLineEdit
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								    and a QTextEdit for the input fields. So, drag those widgets from the
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								    \gui{Widget Box} to your form. In the \gui{Property Editor}, set their
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								    \gui{objectName} property to \c nameLabel and \c addressLabel for the
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								    \l{QLabel}s, \c nameLine for the QLineEdit and finally, \c addressText for
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								    the QTextEdit.
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								    Next, we have to position the widgets properly, according to the screenshot
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								    earlier. We use a QGridLayout to position our labels and input fields in a
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								    structured manner. QGridLayout divides the available space into a grid and
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								    places widgets in the cells we specify with row and column numbers. The
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								    diagram below shows the layout cells and the position of our widgets. Place
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								    your widgets accordingly and save the form by choosing
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								    \gui{File | Save} or using the \key{Ctrl+S} shortcut.
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								    \image addressbook-tutorial-part1-labeled-screenshot.png
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								    A common mistake when designing user interfaces with \QD is overlooking the
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								    top level widget's layout. Unlike sub-layouts, which \QD displays with a
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								    red border, top level layouts have no graphical representation. Layouts are
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								    necessary for top level widgets, in this case QWidget, to ensure that when
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								    the window is resized, the widgets on the form will resize accordingly. You
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								    can try this out by pressing \key{Ctrl+Alt+R} now. To correct it, simply click
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								    anywhere on the form and select \gui{Lay out Horizontally} or
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								    \gui{Lay out Vertically}. The output will be the same. Now your widgets
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								    will resize correctly.
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								    \section1 The AddressBook Class
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								    The \l{examples/addressbook-sdk/part1/addressbook.h}{\c addressbook.h} file
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								    is used to define the \c AddressBook class.
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								    Let's take a look at what is already provided for us by Qt Creator. The
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								    \c AddressBook class has been defined as a QWidget subclass with a
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								    constructor and destructor.The Q_OBJECT macro is used to indicate that this
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								    class uses internationalization as well as Qt's signals and slots features.
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								    Although the macro implements some of Qt's more advanced features, for now,
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								    it is useful to think of it as a shortcut that allows us to use the
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								    \l{QObject::}{tr()} and \l{QObject::}{connect()} functions.
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								    \snippet examples/addressbook-sdk/part1/addressbook.h class definition
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								    Qt Creator's \gui{Project Wizard} provides us with the \c Ui object as a
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								    way to access the widgets on our form.
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								    The \l{examples/addressbook-sdk/part1/addressbook.cpp}{\c addressbook.cpp}
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								    file is used to implement the \c AddressBook class. The constructor sets up
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								    the \c ui file; the destructor deletes it.
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								    \snippet examples/addressbook-sdk/part1/addressbook.cpp class implementation
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								    \section1 The \c{main()} Function
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								    The \l{examples/addressbook-sdk/part1/main.cpp}{\c main.cpp} file contains
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								    the \c{main()} function  It is generated by the \gui{Project Wizard}.
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								    Within this function, a QApplication object, \c a, is instantiated.
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								    QApplication is responsible for various application-wide resources, such as
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								    the default font and cursor, and for running an event loop. Hence, there is
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								    always one QApplication object in every GUI application using Qt.
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								    \snippet examples/addressbook-sdk/part1/main.cpp main function
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								    The code constructs a new \c AddressBook widget on the stack and 
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								    invokes its \l{QWidget::}{show()} function to display it. 
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								    However, the widget will not be shown until the application's event
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								    loop is started. This is done by calling the application's
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								    \l{QApplication::}{exec()} function. Finally, the result returned by
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								    \l{QApplication::}{exec()} is used as the \c main() function's return
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								    value.
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								    \section1 Running the Application
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								    To run your application with Qt Creator, simply click on the Play button
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								    (image). A bare bones Address Book will be displayed. Click on the X button
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								    to close it.
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								    \section1 Qt Programming - Subclassing
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								    When writing Qt programs, we usually subclass Qt objects to add
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								    functionality. This is one of the essential concepts behind creating custom
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								    widgets or collections of standard widgets. Subclassing to extend or change
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								    the behavior of a widget has the following advantages:
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								    \list
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								        \o  We can write implementations of virtual or pure virtual functions
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								            to obtain exactly what we need, falling back on the base class's
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								            implementation when necessary.
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								        \o  It allows us to encapsulate parts of the user interface within a
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								            class, so that the other parts of the application do not need to
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								            know about the individual widgets in the user interface.
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								        \o  The subclass can be used to create multiple custom widgets in the
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								            same application or library, and the code for the subclass can be
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								            reused in other projects.
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								    \endlist
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								    Since Qt does not provided a specific address book widget, we subclass a
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								    standard Qt widget class and add features to it. The \c AddressBook class
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								    we create in this tutorial can be reused in situations where a basic
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								    address book is needed.
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								*/
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								/*!
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								    \page tutorials-addressbook-sdk-part2.html
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								    \previouspage Address Book 1 - Designing the User Interface
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \nextpage {examples/addressbook-sdk/part3}{Chapter 3}
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								    \example examples/addressbook-sdk/part2
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								    \title Address Book 2 - Adding Addresses
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								    The next step to creating our basic address book application is to allow a
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								    little bit of user interaction.
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								    \image addressbook-tutorial-part2-add-contact.png
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								    We will provide a push button that the user can click to add a new contact.
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								    Also, some form of data structure is needed to store these contacts in an
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								    organized way.
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								    \section1 Placing Widgets on the Form
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								    We shall continue with the form we had from the last chapter; we have the
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								    labels and input fields set up, but we need to add push buttons to complete
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								    the process of adding a contact. So, we begin by breaking the existing
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								    layouts: select \gui{Break Layout} from the context menu. You might have to
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								    do a \gui{Select All} with \key{Ctrl+A} first.. Then, we add three push
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								    buttons. Double-click on each of them to set their text to "Add", "Submit",
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								    and "Cancel". We now require a vertical spacer to ensure that the push
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								    buttons will be laid out neatly; drag one from the \gui{Widget Box}.
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								    Next, lay out these three push buttons and the spacer vertically, by
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								    selecting all three of them (using the \key{Ctrl + click}) and choosing
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								    \gui{Lay out Vertically} from the context menu. Alternatively you can click
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								    on the ... button or use the \key{Ctrl+L} shortcut. We use the spacer as we
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								    do not want the buttons to be evenly spaced, but arranged closer to the top
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								    of the widget. The figure below shows the difference between using the
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								    spacer and not using it.
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								    \image addressbook-tutorial-part2-stretch-effects.png
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								    Select all the objects on the form (use \key{Ctrl+A}) and lay them out in a
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								    grid. Lastly, set the top level widget's layout by right-clicking anywhere
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								    on the widget and selecting \gui{Lay out Horizontally} or
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								    \gui{Lay out Vertically}.
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								    The final design of the form is shown in the screenshot below:
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								    ## image
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								    \section1 The AddressBook Class
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								    To ensure that the Address Book reacts to user interaction, we need to
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								    write slots for each push button that we added earlier. A slot is a
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								    function that responds to a particular signal. We will discuss this
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								    concept in further detail below. However, for an overview of Qt's signals
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								    and slots concept, you can refer to the \l{Signals and Slots} document.
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								    In the \l{examples/addressbook-sdk/part2/addressbook.h}{\c addressbook.h}
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								    file, we add the following code:
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								    \snippet examples/addressbook-sdk/part2/addressbook.h slot definition
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								    Next, we have to provide private members for the \c AddressBook class so
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								    that we can access these widgets freely throughout the class.
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								    \snippet examples/addressbook-sdk/part2/addressbook.h members1
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								    The Qt types used for our private members, e.g., QPushButton, QLineEdit,
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								    QTextEdit, etc., need to be included with the \c include directive, as
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								    shown below:
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								    \snippet examples/addressbook-sdk/part2/addressbook.h include
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								    \note The names, e.g., \c addButton etc., correspond to the name of the
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								    actual object. You can modify them by double-clicking on their names within
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								    \QD's \gui{Object Inspector}.
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								    We need a container to store our address book contacts, so that we can
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								    traverse and display them. A QMap object, \c contacts, is used for this
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								    purpose as it holds a key-value pair: the contact's name as the \e key, and
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								    the contact's address as the \e value.
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								    \snippet examples/addressbook-sdk/part2/addressbook.h members2
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								    We also declare two private QString objects, \c oldName and \c oldAddress.
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								    These objects are needed to hold the name and address of hte contact that
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								    was last displayed, before the user clicked \gui Add. So, when the user
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								    clicks \gui Cancel, we can revert to displaying the details of the last
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								    contact.
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								    Let's move on to implementing the slots we defined earlier. Within the
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								    constructor of \c AddressBook, we extract the widgets from the form using
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								    the \c ui object by pointing our private members to them.
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								    \snippet examples/addressbook-sdk/part2/addressbook.cpp extract objects
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								    Then we set \c nameLine and \c addressText to read-only, so that we can
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								    only display but not edit existing contact details. We also hide
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								    \c submitButton and \c cancelButton as they will only be be displayed
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								    when the user clicks \gui Add, and this is handled by the \c addContact()
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								    function discussed below.
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								    \snippet examples/addressbook-sdk/part2/addressbook.cpp signal slot
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								    We connect the push buttons' \l{QAbstractButton::}{clicked()} signal to
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								    their respective slots. The figure below illustrates this.
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								    \image addressbook-tutorial-part2-signals-and-slots.png
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								    Finally, we set the window title to "Simple Address Book" using the
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								    \l{QWidget::}{setWindowTitle()} function.
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								    \snippet examples/addressbook-sdk/part2/addressbook.cpp window title
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								    \section2 The \c{addContact()} Function
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								    In this function, we begin by storing the last displayed contact details
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								    in \c oldName and \c oldAddress. Then we clear these input fields and turn
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								    off the read-only mode. The focus is set on \c nameLine and we display
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								    \c submitButton and \c cancelButton; but we disable \c addButton.
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								    \snippet examples/addressbook-sdk/part2/addressbook.cpp addContact
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								    \section2 The \c{submitContact()} Function
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								    This function can be divided into three parts:
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								    \list 1
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								        \o  We extract the contact's detail from \c nameLine and \c addressText
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								            and store them in QString objects. We also validate to ensure that
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								            the user did not click \gui Submit with empty input fields;
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								            otherwise, a QMessageBox is displayed to remind the user for a name
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								            and address.
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								            \snippet examples/addressbook-sdk/part2/addressbook.cpp submitContact part1
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								        \o  We then proceed to check if the contact already exists. If it does
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								            not exist, we add the contact to \c contacts and we display a
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								            QMessageBox to inform the user about this, preventing the user from
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								            adding duplicate contacts. Our \c contacts object is based on
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								            key-value pairs or name and address, hence, we want to ensure that
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								            \e key is unique.
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								            \snippet examples/addressbook-sdk/part2/addressbook.cpp submitContact part2
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								        \o  Once we have handled both cases mentioned above, we restore the
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								            push buttons to their normal state with the following code:
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								            \snippet examples/addressbook-sdk/part2/addressbook.cpp submitContact part3
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								    \endlist
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								    The screenshot below shows the QMessageBox object we use to display
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								    information messages to the user.
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								    \image addressbook-tutorial-part2-add-successful.png
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								    \section2 The \c{cancel()} Function
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								    This function restores the last displayed contact details and enables
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								    \c addButton, as well as hides \c submitButton and \c cancelButton.
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								    \snippet examples/addressbook-sdk/part2/addressbook.cpp cancel
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								    The general idea behind adding a contact is to give the user the
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								    flexibility to click \gui Submit or \gui Cancel at any time. The flowchart
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								    below further explains this concept:
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								    \image addressbook-tutorial-part2-add-flowchart.png
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								    \section1 Running the Application
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								    Run your application now. You will be able to add as many unique contacts
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								    as you like.
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								*/
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								/*!
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								    \page tutorials-addressbook-sdk-part3.html
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								    \previouspage Address Book 2 - Adding Addresses
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \nextpage {examples/addressbook-sdk/part4}{Chapter 4}
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								    \example examples/addressbook-sdk/part3
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								    \title Address Book 3 - Navigating between Entries
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								    The address book application is now half complete. We need to add some
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								    functions to navigate between contacts. But first, we have to decide what
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								    sort of a data structure we would like to use to hold these contacts.
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								    In Chapter 2, we used a QMap of key-value pairs with the contact's name as
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								    the \e key, and the contact's address as the \e value. This works well for
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								    our case. However, in order to navigate and display each entry, a little
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								    bit of enhancement is needed.
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								    We enhance the QMap by making it replicate a data structure similar to a
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								    circularly-linked list, where all elements are connected, including the
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								    first element and the last element. The figure below illustrates this data
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								    structure;
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								    \image addressbook-tutorial-part3-linkedlist.png
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								    \section1 Placing Widgets on the Form
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								    So far, our application allows us to add new contacts. However, we also
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								    need to traverse the existing contacts. To do so, we add two push buttons
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								    at the bottom of our application and name them: \gui Next and
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								    \gui Previous. The buttons' \c objectName should be \c nextButton and
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								    \c previousButton, respectively. Then, we break our top level layout.
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								    Simply right-click on \c AddressBook in the \gui{Object Inspector} and
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								    then select \gui{Lay out|Break Layout}. Place the \gui Next and
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								    \gui Previous buttons in a horizontal layout. Now drag and drop the buttons
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								    together with their layout into the existing grid layout. The screenshot
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								    below illustrates what you will see as the button layout approaches the
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								    grid layout; drop it then.
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								    \image addressbook-tutorial-part3-drop-in-gridlayout
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								    Finally, set a top level layout for the widget again.
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								    \note We follow basic conventions for \c next() and \c previous() functions
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								    by placing the \c nextButton on the right and the \c previousButton on the
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								    left.
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								    \section1 The AddressBook Class
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								    Let's move on to the code. In order to add navigation functions to the
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								    address book application, we need to add two more slots to our
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								    \c AddressBook class: \c next() and \c previous().
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								    \snippet examples/addressbook-sdk/part3/addressbook.h slot definition
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								    We also define two more QPushButton objects:
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								    \snippet examples/addressbook-sdk/part3/addressbook.h members
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								    In the \c AddressBook constructor, we extract the push buttons from the
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								    \c ui object and disable them by default. This is because navigation is
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								    only enabled when there is more than one contact in the address book.
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								    \snippet examples/addressbook-sdk/part3/addressbook.cpp extract objects
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								    Next, we connect the buttons to their respective slots:
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								    \snippet examples/addressbook-sdk/part3/addressbook.cpp signal slot
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								    The screenshot below is our expected graphical user interface. Notice that
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								    it is getting closer to our final application.
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								    \image addressbook-tutorial-part3-screenshot.png
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								    Within our \c addContact() function, we have to disable the \gui Next and
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								    \gui Previous buttons so that the user does not attempt to navigate while
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								    adding a contact.
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								    \snippet examples/addressbook-sdk/part3/addressbook.cpp disable navigation
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								    Also, in our \c submitContact() function, we enable the navigation buttons,
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								    depending on the size of \c contacts. Asmentioned earlier, navigation is
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								    only enabled when there is more than one contact in the address book. The
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								    following lines of code demonstrates how to do this:
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								    \snippet examples/addressbook-sdk/part3/addressbook.cpp enable navigation
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								    We also include these lins of code in the \c cancel() function.
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								    Recall that we intend to emulate a circularly-linked list with our QMap
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								    object, \c contacts. So in the \c next() function, we obtain an iterator
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								    for \c contacts and then:
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								    \list
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								        \o If the iterator is not at the end of \c contacts, we increment it by
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								           one.
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								        \o If the iterator is at the end of \c contacts, we move it to the
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								           beginning of \c contacts. This gives us the illusion that our QMap
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								           is working like a circularly-linked list.
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								    \endlist
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								    \snippet examples/addressbook-sdk/part3/addressbook.cpp next
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								    Once we have iterated to the current object in \c contacts, we display its
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								    contents on \c nameLine and \c addressText.
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								    Similarly, for the \c previous() function,we obtain an iterator for
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								    \c contacts and then:
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								    \list
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								        \o  If the iterator is at the end of \c contacts, we clear the display
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								            and return.
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								        \o  If the iterator is at the beginning of \c contacts, we move it to
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								            the end.
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								        \o  We then decrement the iterator by one.
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								    \endlist
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								    \snippet examples/addressbook-sdk/part3/addressbook.cpp previous
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								    Again, we display the contents of the current object in \c contacts.
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								*/
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								/*!
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								    \page tutorials-addressbook-sdk-part4.html
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								    \previouspage Address Book 3 - Navigating between Entries
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \nextpage {examples/addressbook-sdk/part5}{Chapter 5}
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								    \example examples/addressbook-sdk/part4
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								    \title Address Book 4 - Editing and Removing Addresses
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								    In this chapter, we look at ways to modify the contents of contacts stored
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								    in the address book application.
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								    #screenshot
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								    We now have an address book that not only holds contacts in an organized
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								    manner, but also allows navigation. It would be convenient to include edit
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								    and remove functions so that a contact's details can be changed when
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								    needed. However, this requires a little improvement, in the form of enums.
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								    In our previous chapters, we had two modes: \c AddingMode and
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								    \c NavigationMode - but they were not defined as enums. Instead, we enabled
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								    and disabled the corresponding buttons manually, resulting in multiple
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								    lines of repeated code.
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								    In this chapter, we define the \c Mode enum with three different values:
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								    \list
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								        \o \c{NavigationMode},
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								        \o \c{AddingMode}, and
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								        \o \c{EditingMode}.
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								    \endlist
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								    \section1 Placing Widgets on the Form
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								    To edit and remove contacts, we need two push buttons. Drag them and name
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								    them accordingly. Their \c objectName properties should be \c editButton
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								    and \c removeButton, respectively. The quickest way to place these two
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								    buttons into our existing layout, is to simply drag and drop them. Use the
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								    screenshot below as a guide:
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								    \image addressbook-tutorial-part4-drop-in-gridlayout.png
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								    \section1 The AddressBook Class
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								    We update the header file to contain the \c Mode enum:
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								    \snippet examples/addressbook-sdk/part4/addressbook.h enum
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								    We also add two new slots, \c editContact() and \c removeContact(), to our
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								    current list of public slots.
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								    \snippet examples/addressbook-sdk/part4/addressbook.h slot definition
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								    In order to switch between modes, we introduce the \c updateInterface()
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								    function to control the enabling and disabling of all push buttons. We also
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								    add two new push buttons, \c editButton and \c removeButton, for the edit
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								    and remove functions mentioned earlier.
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								    \snippet examples/addressbook-sdk/part4/adressbook.h updateInterface
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								    \dots
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								    \snippet examples/addressbook-sdk/part4/addressbook.h members
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								    Lastly, we declare \c currentMode to keep track of the enum's current mode.
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								    \snippet examples/addressbook-sdk/part4/addressbook.h current mode
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								    Let's begin by implementing the mode-changing features of the address book
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								    application. The \c editButton and \c removeButton are extracted and
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								    disabled by default, as the address book starts up with zero contacts in
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								    memory.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp extract objects
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								    These buttons are then connected to their respective slots,
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								    \c editContact() and \c removeContact.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp signal slot
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								    Now we look at the \c editContact() and \c removeContact() functions in
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								    detail.
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								    \section2 The \c{editContact()} Function
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								    This function stores the contact's old details in \c oldName and
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								    \c oldAddress, before switching the mode to \c EditingMode. In this mode,
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								    the \c submitButton and \c cancelButton are both enabled. Hence, the user
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								    can change the contact's details and click either button.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp editContact
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								    Since we will reuse the \c submitButton for both: adding a new contact and
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								    editing an existing contact, we need to modify our existing
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								    \c submitContact() function. So, we divide it in two with an \c{if-else}
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								    statement.
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								    First, we check \c currentMode to see if it is in \c AddingMode. If it is,
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								    we proceed with our adding process.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp submitContact part1
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								    \dots
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp submitContact part2
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								    Otherwise, we check to see if \c currentMode is in \c EditingMode. If it
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								    is, we compare \c oldName with \c name. If the name has changed, we remove
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								    the old contact from \c contacts and insert the newly updated contact.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp submitContact part3
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								    If only the contact's address changed, i.e., \c oldAddress is not the same
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								    as \c address, we update the contact's address. Lastly, we set
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								    \c currentMode to \c NavigationMode. This is an important step as it
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								    re-enables all the disabled push buttons.
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								    To remove a contact from the address book, we implement the
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								    \c removeContact() function.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp removeContact
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								    This function first checks to see if the contact exists in \c contacts. If
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								    it does, we display a QMessageBox, to confirm the removal with the user.
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								    Once the user has confirmed, we call \c previous() to ensure that the
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								    user interface shows another contact, and we remove the contact using
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								    \l{QMap}'s \l{QMap::}{remove()} function. As a courtesy, we display a
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								    QMessageBox to inform the user. Both the message boxes used in this
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								    function are shown below:
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								    # image
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								    \section2 The \c{updateInterface()} Function
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								    We mentioned this function earlier as a means to enable and disable the
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								    push buttons, depending on the current mode. The function updates the
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								    current mode according to the \c mode argument passed to it, assigning it
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								    to \c currentMode, before checking its value.\
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								    Each of the push buttons is then enabled or disabled, depending on the
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								    current mode. The code for \c AddingMode and \c EditingMode is shown below:
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp updateInterface part1
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								    For \c NavigationMode, however, we include conditions within the parameters
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								    of the QPushButton::setEnabled() function. This is to ensure that
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								    \c editButton and \c removeButton are enabled when there is at least one
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								    contact in the address book; \c nextButton and \c previousButton are only
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								    enabled when there is more than one contact in the address book.
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp updateInterface part2
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								    By performing the task of setting the mode and updating the user interface
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								    in the same function, we avoid the possibility of the user interface
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								    getting "out of sync" with the internal state of the application.
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								    To maintain consistency, we need to modify our \c addContact() and
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								    \c cancel() functions respectively. Below is the code:
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp addContact
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								    \dots
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								    \snippet examples/addressbook-sdk/part4/addressbook.cpp cancel
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								    \page tutorials-addressbook-sdk-part5.html
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								    \previouspage Address Book 4 - Editing and Removing Addresses
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \nextpage {examples/addressbook-sdk/part6}{Chapter 6}
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								    \example examples/addressbook-sdk/part5
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								    \title Address Book 5 - Adding a Find Function
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								    In this chapter, we look at ways to locate contacts and addresses in the
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								    address book application.
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								    # image
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								    As we keep adding contacts to our address book, it becomes tedious to
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								    navigate them with the \gui Next and \gui Previous buttons. In this case,
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								    a \gui Find function would be more efficient in looking up contacts. The
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								    screenshot above shows the \gui Find button and its position on the panel
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								    of buttons.
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								    When the user clicks on the \gui Find button, it is useful to display a
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								    dialog that can prompt the user for a contact's name. Qt provides QDialog,
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								    which we subclass in this chapter, to implement a FindDialog class.
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								    \section1 Designing The FindDialog
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								    #image
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								    We begin by adding a new \c{.ui} file to our project. Right click on your
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								    project and select \gui{Add New...}. In the \gui{New File} dialog, select
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								    \gui{Qt Designer Form}. In the \gui{Qt Designer Form} dialog, select
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								    \e{Dialog without buttons}. Name it \c{finddialog.ui} and add it to your
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								    project. The \QD plugin within Qt Creator will now display your new form.
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								    To replicate the screenshot above, we need a label, a line edit, and a push
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								    button. Drag these onto your form. Set their text accordingly and name them
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								    \c label, \c lineEdit, and \c findButton, respectively. Place these widgets
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								    in a horizontal layout. Then set a top level layout - either horizontal or
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								    vertical.
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								    \section1 Implementing The FindDialog Class
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								    Let's look at \c{FindDialog}'s header file. Here, we need to provide
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								    private members for the class so that we can access the widgets freely
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								    throughout the class.
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								    \snippet examples/addressbook-sdk/part5/finddialog.h private members
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								    We define a public function, \c getFindText(), to be used by classes that
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								    instantiate \c FindDialog. This function allows the these classes to obtain
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								    the search string entered by the user. A public slot, \c findClicked(), is
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								    also defined to handle the search string when the user clicks the \gui Find
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								    button.
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								    \snippet examples/addressbook-sdk/part5/finddialog.h getFindText
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								    \dots
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								    \snippet examples/addressbook-sdk/part5/finddialog.h findClicked
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								    Now, lets look at our constructor in the \c{finddialog.cpp} file. Here, we
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								    set up the private variables, \c lineEdit, \c findButton, and \c findText.
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								    \snippet examples/addressbook-sdk/part5/finddialog.cpp constructor
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								    We connect our signals to their respective slots. Notice that
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								    \c{findButton}'s \l{QPushButton:}{clicked()} signal is connected to
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								    \c findClicked() and \l{QDialog::}{accept()}. The \l{QDialog::}{accept()}
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								    slot provided by QDialog hides the dialog and sets the result code to
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								    \l{QDialog::}{Accepted}. We use this function to help \c{AddressBook}'s
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								    \c findContact() function know when the \c FindDialog object has been
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								    closed. We will explain this logic in further detail when discussing the
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								    \c findContact() function.
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								    \image addressbook-tutorial-part5-signals-and-slots.png
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								    In \c findClicked(), we validate to ensure that the user did not click the
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								    \gui Find button without entering a contact's name. Then, we set
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								    \c findText to the search string, extracted from \c lineEdit. After that,
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								    we clear the contents of \c lineEdit and hide the dialog.
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								    \snippet examples/addressbook-sdk/part5/finddialog.cpp findClicked
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								    The \c findText variable has a public getter function, \c getFindText(),
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								    associated with it. Since we only ever set \c findText directly in both
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								    the constructor and in hte \c findClicked() function, we do not create a
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								    setter function to accompany \c getFindText(). Because \c getFindText() is
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								    public, classes instantiating and using \c FindDialog can always access the
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								    search string that the user has entered and accepted.
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								    \snippet examples/addressbook-sdk/part5/finddialog.cpp getFindText
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								    \section1 The AddressBook Class
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								    To ensure that we can use \c FindDialog from within our \c AddressBook
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								    class, we include \c finddialog.h in the \c addressbook.h file.
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								    \snippet examples/addressbook-sdk/part5/addressbook.h include
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								    So far, all our address book features have a QPushButton and a
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								    corresponding slot. Similarly, for the \gui Find feature, we have
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								    \c findButton and \c findContact().
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								    \snippet examples/addressbook-sdk/part5/addressbook.h findContact
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								    \dots
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								    \snippet examples/addressbook-sdk/part5/addressbook.h findButton
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								    Lastly, we declare the private variable, \c dialog, which we will use to
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								    refer to an instance of \c FindDialog.
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								    Once we have instantiated a dialog, we might want to use it more than once;
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								    using a private variable allows us to refer to it from more than one place
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								    in the class.
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								    Within the \c AddressBook class's constructor, we insantiate our private
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								    objects, \c findButton and \c dialog:
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								    \snippet examples/addressbook-sdk/part5/addressbook.cpp private members
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								    Next, we connect the \c{findButton}'s \l{QPushButton::}{clicked()} signal
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								    to \c findContact().
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								    \snippet examples/addressbook-sdk/part5/addressbook.cpp signal slot
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								    Now, all that is left is the code for our \c findContact() function:
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								    \snippet examples/addressbook-sdk/part5/addressbook.cpp findContact
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								    We start out by displaying the \c FindDialog instance, \c dialog. This is
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								    when the user enters a contact name to look up. Once the user clicks the
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								    dialog's \c findButton, the dialog is hidden and the result code is set to
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								    QDialog::Accepted. THis ensures that our \c if statement is always true.
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								    We then proceed to extract the search string, which in this case is
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								    \c contactName, using \c{FindDialog}'s \c getFindText() function. If the
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								    contact exists in our address book, we display it immediately. Otherwise,
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								    we display the QMessageBox shown below to indicate that their search
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								    failed.
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								    # image
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								    The concept behind finding a contact only applies for cases where we have
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								    more than two contacts in our address book. Hence, we implement this
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								    behavior by modifying our \c{Navigation Mode} within our
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								    \c updateInterface() function, by only enabling the \gui Find button when
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								    we have more than two contacts.
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								    \snippet examples/addressbook-sdk/part5/addressbook.cpp enable
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								*/
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											2009-06-08 16:02:34 +02:00
										 
									 
								 
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								/*!
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								    \page tutorials-addressbook-sdk-part6.html
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								    \previouspage Address Book 5 - Adding a Find Function
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \nextpage {examples/addressbook-sdk/part7}{Chapter 7}
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								    \example examples/addressbook-sdk/part6
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								    \title Address Book 6 - Loading and Saving
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								*/
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								/*!
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								    \page tutorials-addressbook-sdk-part7.html
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								    \previouspage Address Book 6 - Loading and Saving
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								    \contentspage {Address Book Tutorial}{Contents}
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								    \example examples/addressbook-sdk/part7
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								    \title Address Book 7 - Additional Features
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								*/
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