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								/****************************************************************************
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								**
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								** Copyright (C) 2020 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								** This file is part of Qt Creator.
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								** Commercial License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								**
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								****************************************************************************/
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											2020-02-25 14:37:45 +02:00
										 
									 
								 
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								import QtQuick3D 1.15
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								View3D {
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								    id: sceneView
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								    anchors.fill: parent
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								    property bool usePerspective: false
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								    property alias showSceneLight: sceneLight.visible
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								    property alias showGrid: helperGrid.visible
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								    property alias sceneHelpers: sceneHelpers
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								    property alias perspectiveCamera: scenePerspectiveCamera
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								    property alias orthoCamera: sceneOrthoCamera
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								    property double cameraZoomFactor: .55;
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								    // Empirical cameraZoomFactor values at which the grid zoom level is doubled. The values are
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								    // approximately uniformally distributed over the non-linear range of cameraZoomFactor.
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								    readonly property var grid_thresholds: [0.55, 1.10, 2.35, 4.9, 10.0, 20.5, 42.0, 85.0, 999999.0]
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								    property var thresIdx: 1
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								    property var thresPerc: 1.0 // percentage of cameraZoomFactor to the current grid zoom threshold (0.0 - 1.0)
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								    camera: usePerspective ? scenePerspectiveCamera : sceneOrthoCamera
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								    onCameraZoomFactorChanged: {
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								        thresIdx = Math.max(1, grid_thresholds.findIndex(v => v > cameraZoomFactor));
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								        thresPerc = (grid_thresholds[thresIdx] - cameraZoomFactor) / (grid_thresholds[thresIdx] - grid_thresholds[thresIdx - 1]);
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								    }
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								    Node {
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								        id: sceneHelpers
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								        HelperGrid {
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								            id: helperGrid
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								            lines: Math.pow(2, grid_thresholds.length - thresIdx - 1);
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								            step: 100 * grid_thresholds[0] * Math.pow(2, thresIdx - 1);
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								            subdivAlpha: thresPerc;
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								        }
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								        PointLight {
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								            id: sceneLight
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								            position: usePerspective ? scenePerspectiveCamera.position
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								                                     : sceneOrthoCamera.position
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								            quadraticFade: 0
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								            linearFade: 0
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								        }
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								        // Initial camera position and rotation should be such that they look at origin.
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								        // Otherwise EditCameraController._lookAtPoint needs to be initialized to correct
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								        // point.
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								        PerspectiveCamera {
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								            id: scenePerspectiveCamera
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								            z: 600
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								            y: 600
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								            eulerRotation.x: -45
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								            clipFar: 100000
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								            clipNear: 1
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								        }
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								        OrthographicCamera {
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								            id: sceneOrthoCamera
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								            z: 600
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								            y: 600
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								            eulerRotation.x: -45
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								            clipFar: 100000
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								            clipNear: -10000
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								        }
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								    }
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								}
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