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qt-creator/src/plugins/qmldesigner/components/edit3d/edit3dwidget.cpp

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "edit3dwidget.h"
#include "edit3dview.h"
#include "edit3dcanvas.h"
#include "edit3dactions.h"
#include "qmldesignerplugin.h"
#include "designersettings.h"
#include "qmldesignerconstants.h"
#include "viewmanager.h"
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/icore.h>
#include <toolbox.h>
#include <utils/utilsicons.h>
#include <QActionGroup>
#include <QVBoxLayout>
namespace QmlDesigner {
Edit3DWidget::Edit3DWidget(Edit3DView *view) :
m_view(view)
{
Core::Context context(Constants::C_QMLEDITOR3D);
m_context = new Core::IContext(this);
m_context->setContext(context);
m_context->setWidget(this);
setMouseTracking(true);
setFocusPolicy(Qt::WheelFocus);
auto fillLayout = new QVBoxLayout(this);
fillLayout->setContentsMargins(0, 0, 0, 0);
fillLayout->setSpacing(0);
setLayout(fillLayout);
// Initialize toolbar
m_toolBox = new ToolBox(this);
fillLayout->addWidget(m_toolBox.data());
// Iterate through view actions. A null action indicates a separator and a second null action
// after separator indicates an exclusive group.
auto addActionsToToolBox = [this, &context](const QVector<Edit3DAction *> &actions, bool left) {
bool previousWasSeparator = true;
QActionGroup *group = nullptr;
for (auto action : actions) {
if (action) {
if (group)
group->addAction(action->action());
addAction(action->action());
if (left)
m_toolBox->addLeftSideAction(action->action());
else
m_toolBox->addRightSideAction(action->action());
previousWasSeparator = false;
// Register action as creator command to make it configurable
Core::Command *command = Core::ActionManager::registerAction(
action->action(), action->menuId().constData(), context);
command->setDefaultKeySequence(action->action()->shortcut());
command->augmentActionWithShortcutToolTip(action->action());
// Clear action shortcut so it doesn't conflict with command's override action
action->action()->setShortcut({});
} else {
if (previousWasSeparator) {
group = new QActionGroup(this);
previousWasSeparator = false;
} else {
group = nullptr;
auto separator = new QAction(this);
separator->setSeparator(true);
addAction(separator);
m_toolBox->addLeftSideAction(separator);
previousWasSeparator = true;
}
}
}
};
addActionsToToolBox(view->leftActions(), true);
addActionsToToolBox(view->rightActions(), false);
// Onboarding label contains instructions for new users how to get 3D content into the project
m_onboardingLabel = new QLabel(this);
QString labelText =
tr("Your file does not import Qt Quick 3D.<br><br>"
"To create a 3D view, add the QtQuick3D module in the Library view. Or click"
" <a href=\"#add_import\"><span style=\"text-decoration:none;color:%1\">here</span></a> "
"here to add it immediately.<br><br>"
"To import 3D assets from another tool, click the \"Add New Assets...\" button in the Assets tab of the Library view.");
m_onboardingLabel->setText(labelText.arg(Utils::creatorTheme()->color(Utils::Theme::TextColorLink).name()));
m_onboardingLabel->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
connect(m_onboardingLabel, &QLabel::linkActivated, this, &Edit3DWidget::linkActivated);
fillLayout->addWidget(m_onboardingLabel.data());
// Canvas is used to render the actual edit 3d view
m_canvas = new Edit3DCanvas(this);
fillLayout->addWidget(m_canvas.data());
showCanvas(false);
}
void Edit3DWidget::contextHelp(const Core::IContext::HelpCallback &callback) const
{
if (m_view)
m_view->contextHelp(callback);
callback({});
}
void Edit3DWidget::showCanvas(bool show)
{
if (!show) {
QImage emptyImage;
m_canvas->updateRenderImage(emptyImage);
}
m_canvas->setVisible(show);
m_onboardingLabel->setVisible(!show);
}
void Edit3DWidget::linkActivated(const QString &link)
{
Q_UNUSED(link)
if (m_view)
m_view->addQuick3DImport();
}
Edit3DCanvas *Edit3DWidget::canvas() const
{
return m_canvas.data();
}
Edit3DView *Edit3DWidget::view() const
{
return m_view.data();
}
}