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								/****************************************************************************
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								**
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								** Copyright (C) 2019 The Qt Company Ltd.
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								** Contact: https://www.qt.io/licensing/
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								**
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								** This file is part of Qt Creator.
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								**
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								** Commercial License Usage
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								** Licensees holding valid commercial Qt licenses may use this file in
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								** accordance with the commercial license agreement provided with the
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								** Software or, alternatively, in accordance with the terms contained in
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								** a written agreement between you and The Qt Company. For licensing terms
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								** and conditions see https://www.qt.io/terms-conditions. For further
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								** information use the contact form at https://www.qt.io/contact-us.
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								** GNU General Public License Usage
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								** Alternatively, this file may be used under the terms of the GNU
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								** General Public License version 3 as published by the Free Software
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								** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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								** included in the packaging of this file. Please review the following
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								** information to ensure the GNU General Public License requirements will
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								** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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								**
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								****************************************************************************/
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								import QtQuick 2.0
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								import QtQuick3D 1.0
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								import MouseArea3D 1.0
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											2019-10-31 10:46:14 +02:00
										 
									 
								 
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								DirectionalDraggable {
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								    id: arrow
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											2019-10-29 14:37:35 +02:00
										 
									 
								 
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								    source: "meshes/arrow.mesh"
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								    signal positionCommit()
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								    signal positionMove()
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											2019-10-31 10:46:14 +02:00
										 
									 
								 
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								    function localPos(sceneRelativeDistance)
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								    {
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								        var newScenePos = Qt.vector3d(
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								                    _targetStartPos.x + sceneRelativeDistance.x,
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								                    _targetStartPos.y + sceneRelativeDistance.y,
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								                    _targetStartPos.z + sceneRelativeDistance.z);
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											2020-01-28 10:40:44 +02:00
										 
									 
								 
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								        return targetNode.parent ? targetNode.parent.mapPositionFromScene(newScenePos) : newScenePos;
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								    }
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								    onDragged: {
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								        targetNode.position = localPos(sceneRelativeDistance);
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								        positionMove();
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								    }
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								    onReleased: {
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								        targetNode.position = localPos(sceneRelativeDistance);
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								        positionCommit();
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								    }
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								}
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