2019-11-15 15:20:31 +02:00
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/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.12
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import QtQuick3D 1.0
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Item {
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id: cameraCtrl
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property Camera camera: null
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2019-11-20 18:01:34 +02:00
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property View3D view3d: null
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2019-11-15 15:20:31 +02:00
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property vector3d _lookAtPoint
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property vector3d _pressPoint
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property vector3d _prevPoint
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property vector3d _startRotation
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property vector3d _startPosition
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property vector3d _startLookAtPoint
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property matrix4x4 _startTransform
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property bool _dragging
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property int _button
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property real _zoomFactor: 1
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property real _defaultCameraLookAtDistance: 0
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property Camera _prevCamera: null
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2020-01-16 17:42:04 +02:00
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function restoreCameraState(cameraState) {
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2020-01-28 10:40:44 +02:00
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if (!camera)
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return;
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2020-01-16 17:42:04 +02:00
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_lookAtPoint = cameraState[0];
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_zoomFactor = cameraState[1];
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camera.position = cameraState[2];
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camera.rotation = cameraState[3];
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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function storeCameraState(delay) {
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2020-01-28 10:40:44 +02:00
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if (!camera)
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return;
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2020-01-16 17:42:04 +02:00
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var cameraState = [];
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cameraState[0] = _lookAtPoint;
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cameraState[1] = _zoomFactor;
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cameraState[2] = camera.position;
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cameraState[3] = camera.rotation;
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_generalHelper.storeToolState("editCamState", cameraState, delay);
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}
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2019-11-27 15:48:51 +02:00
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function focusObject(targetObject, rotation, updateZoom)
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2019-11-20 18:01:34 +02:00
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{
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2020-01-28 10:40:44 +02:00
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if (!camera)
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return;
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2019-11-20 18:01:34 +02:00
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camera.rotation = rotation;
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2019-11-27 15:48:51 +02:00
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var newLookAtAndZoom = _generalHelper.focusObjectToCamera(
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camera, _defaultCameraLookAtDistance, targetObject, view3d, _zoomFactor, updateZoom);
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2019-11-20 18:01:34 +02:00
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_lookAtPoint = newLookAtAndZoom.toVector3d();
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_zoomFactor = newLookAtAndZoom.w;
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2020-01-16 17:42:04 +02:00
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storeCameraState(0);
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2019-11-20 18:01:34 +02:00
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}
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2019-11-15 15:20:31 +02:00
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function zoomRelative(distance)
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{
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2020-01-28 10:40:44 +02:00
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if (!camera)
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return;
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2019-11-15 15:20:31 +02:00
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_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
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_lookAtPoint, _zoomFactor, true);
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}
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Component.onCompleted: {
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2020-01-28 10:40:44 +02:00
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cameraCtrl._defaultCameraLookAtDistance = Qt.vector3d(0, 600, -600).length();
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2019-11-15 15:20:31 +02:00
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}
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onCameraChanged: {
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2020-01-28 10:40:44 +02:00
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if (camera && _prevCamera) {
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2019-11-15 15:20:31 +02:00
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// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
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_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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1, false);
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camera.position = _prevCamera.position;
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camera.rotation = _prevCamera.rotation;
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// Apply correct zoom to new camera
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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_prevCamera = camera;
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}
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MouseArea {
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id: mouseHandler
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acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
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hoverEnabled: false
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anchors.fill: parent
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onPositionChanged: {
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if (cameraCtrl.camera && mouse.modifiers === Qt.AltModifier && cameraCtrl._dragging) {
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2019-11-15 15:20:31 +02:00
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var currentPoint = Qt.vector3d(mouse.x, mouse.y, 0);
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if (cameraCtrl._button == Qt.LeftButton) {
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_generalHelper.orbitCamera(cameraCtrl.camera, cameraCtrl._startRotation,
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cameraCtrl._lookAtPoint, cameraCtrl._pressPoint,
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currentPoint);
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} else if (cameraCtrl._button == Qt.MiddleButton) {
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cameraCtrl._lookAtPoint = _generalHelper.panCamera(
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cameraCtrl.camera, cameraCtrl._startTransform,
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cameraCtrl._startPosition, cameraCtrl._startLookAtPoint,
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cameraCtrl._pressPoint, currentPoint, _zoomFactor);
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} else if (cameraCtrl._button == Qt.RightButton) {
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cameraCtrl.zoomRelative(currentPoint.y - cameraCtrl._prevPoint.y)
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cameraCtrl._prevPoint = currentPoint;
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}
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}
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}
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onPressed: {
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if (cameraCtrl.camera && mouse.modifiers === Qt.AltModifier) {
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2019-11-15 15:20:31 +02:00
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cameraCtrl._dragging = true;
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cameraCtrl._startRotation = cameraCtrl.camera.rotation;
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cameraCtrl._startPosition = cameraCtrl.camera.position;
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cameraCtrl._startLookAtPoint = _lookAtPoint;
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cameraCtrl._pressPoint = Qt.vector3d(mouse.x, mouse.y, 0);
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cameraCtrl._prevPoint = cameraCtrl._pressPoint;
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cameraCtrl._button = mouse.button;
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cameraCtrl._startTransform = cameraCtrl.camera.sceneTransform;
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} else {
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mouse.accepted = false;
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}
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}
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2020-01-16 17:42:04 +02:00
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function handleRelease() {
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cameraCtrl._dragging = false;
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cameraCtrl.storeCameraState(0);
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}
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onReleased: handleRelease()
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onCanceled: handleRelease()
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2019-11-15 15:20:31 +02:00
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onWheel: {
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2020-01-28 10:40:44 +02:00
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if (cameraCtrl.camera) {
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// Emprically determined divisor for nice zoom
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cameraCtrl.zoomRelative(wheel.angleDelta.y / -40);
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cameraCtrl.storeCameraState(500);
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}
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2019-11-15 15:20:31 +02:00
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}
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}
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}
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