Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/EditCameraController.qml
Miikka Heikkinen 3890bf4efb QmlDesigner: Add support for multiple views to 3D edit view
Any subtree of Nodes can be shown in 3D edit view.
Selecting any Node or their children, or View3D changes the
view in 3D edit view to the relevant scene.

Fixes: QDS-1494
Fixes: QDS-1565
Change-Id: I2d5a6f88bab2a20b74c347351235f79fb530519b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-01-31 14:52:08 +00:00

170 lines
6.4 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import QtQuick 2.12
import QtQuick3D 1.0
Item {
id: cameraCtrl
property Camera camera: null
property View3D view3d: null
property vector3d _lookAtPoint
property vector3d _pressPoint
property vector3d _prevPoint
property vector3d _startRotation
property vector3d _startPosition
property vector3d _startLookAtPoint
property matrix4x4 _startTransform
property bool _dragging
property int _button
property real _zoomFactor: 1
property real _defaultCameraLookAtDistance: 0
property Camera _prevCamera: null
function restoreCameraState(cameraState) {
if (!camera)
return;
_lookAtPoint = cameraState[0];
_zoomFactor = cameraState[1];
camera.position = cameraState[2];
camera.rotation = cameraState[3];
_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
_zoomFactor, false);
}
function storeCameraState(delay) {
if (!camera)
return;
var cameraState = [];
cameraState[0] = _lookAtPoint;
cameraState[1] = _zoomFactor;
cameraState[2] = camera.position;
cameraState[3] = camera.rotation;
_generalHelper.storeToolState("editCamState", cameraState, delay);
}
function focusObject(targetObject, rotation, updateZoom)
{
if (!camera)
return;
camera.rotation = rotation;
var newLookAtAndZoom = _generalHelper.focusObjectToCamera(
camera, _defaultCameraLookAtDistance, targetObject, view3d, _zoomFactor, updateZoom);
_lookAtPoint = newLookAtAndZoom.toVector3d();
_zoomFactor = newLookAtAndZoom.w;
storeCameraState(0);
}
function zoomRelative(distance)
{
if (!camera)
return;
_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
_lookAtPoint, _zoomFactor, true);
}
Component.onCompleted: {
cameraCtrl._defaultCameraLookAtDistance = Qt.vector3d(0, 600, -600).length();
}
onCameraChanged: {
if (camera && _prevCamera) {
// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
1, false);
camera.position = _prevCamera.position;
camera.rotation = _prevCamera.rotation;
// Apply correct zoom to new camera
_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
_zoomFactor, false);
}
_prevCamera = camera;
}
MouseArea {
id: mouseHandler
acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
hoverEnabled: false
anchors.fill: parent
onPositionChanged: {
if (cameraCtrl.camera && mouse.modifiers === Qt.AltModifier && cameraCtrl._dragging) {
var currentPoint = Qt.vector3d(mouse.x, mouse.y, 0);
if (cameraCtrl._button == Qt.LeftButton) {
_generalHelper.orbitCamera(cameraCtrl.camera, cameraCtrl._startRotation,
cameraCtrl._lookAtPoint, cameraCtrl._pressPoint,
currentPoint);
} else if (cameraCtrl._button == Qt.MiddleButton) {
cameraCtrl._lookAtPoint = _generalHelper.panCamera(
cameraCtrl.camera, cameraCtrl._startTransform,
cameraCtrl._startPosition, cameraCtrl._startLookAtPoint,
cameraCtrl._pressPoint, currentPoint, _zoomFactor);
} else if (cameraCtrl._button == Qt.RightButton) {
cameraCtrl.zoomRelative(currentPoint.y - cameraCtrl._prevPoint.y)
cameraCtrl._prevPoint = currentPoint;
}
}
}
onPressed: {
if (cameraCtrl.camera && mouse.modifiers === Qt.AltModifier) {
cameraCtrl._dragging = true;
cameraCtrl._startRotation = cameraCtrl.camera.rotation;
cameraCtrl._startPosition = cameraCtrl.camera.position;
cameraCtrl._startLookAtPoint = _lookAtPoint;
cameraCtrl._pressPoint = Qt.vector3d(mouse.x, mouse.y, 0);
cameraCtrl._prevPoint = cameraCtrl._pressPoint;
cameraCtrl._button = mouse.button;
cameraCtrl._startTransform = cameraCtrl.camera.sceneTransform;
} else {
mouse.accepted = false;
}
}
function handleRelease() {
cameraCtrl._dragging = false;
cameraCtrl.storeCameraState(0);
}
onReleased: handleRelease()
onCanceled: handleRelease()
onWheel: {
if (cameraCtrl.camera) {
// Emprically determined divisor for nice zoom
cameraCtrl.zoomRelative(wheel.angleDelta.y / -40);
cameraCtrl.storeCameraState(500);
}
}
}
}