2022-08-19 15:59:36 +02:00
|
|
|
// Copyright (C) 2016 The Qt Company Ltd.
|
|
|
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0+ OR GPL-3.0 WITH Qt-GPL-exception-1.0
|
2008-12-02 15:08:31 +01:00
|
|
|
|
2016-03-18 07:55:01 +01:00
|
|
|
#pragma once
|
2008-12-02 12:01:29 +01:00
|
|
|
|
2010-05-07 15:16:31 +02:00
|
|
|
#include "breakpoint.h"
|
2022-07-29 14:47:22 +02:00
|
|
|
#include "debugger_global.h"
|
2015-02-26 15:29:28 +01:00
|
|
|
#include "debuggerprotocol.h"
|
2010-05-07 15:16:31 +02:00
|
|
|
|
2022-07-05 15:37:08 +02:00
|
|
|
#include <utils/filepath.h>
|
2015-01-09 10:49:18 +01:00
|
|
|
#include <utils/treemodel.h>
|
2010-07-13 17:16:31 +02:00
|
|
|
|
2015-01-10 01:07:01 +01:00
|
|
|
#include <QPointer>
|
|
|
|
|
|
2016-07-18 12:36:31 +02:00
|
|
|
namespace Utils { class ItemViewEvent; }
|
|
|
|
|
|
2022-07-05 15:37:08 +02:00
|
|
|
namespace Debugger::Internal {
|
2010-11-10 16:33:11 +01:00
|
|
|
|
2021-01-06 11:52:37 +01:00
|
|
|
class BreakHandler;
|
2015-01-10 01:07:01 +01:00
|
|
|
class BreakpointItem;
|
2021-01-06 11:52:37 +01:00
|
|
|
class BreakpointManager;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
class BreakpointMarker;
|
2015-02-04 16:27:46 +01:00
|
|
|
class DebuggerCommand;
|
2014-12-12 15:33:16 +01:00
|
|
|
class DebuggerEngine;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
class GlobalBreakpointMarker;
|
2021-01-06 11:52:37 +01:00
|
|
|
class Location;
|
2010-11-15 12:21:43 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
class SubBreakpointItem : public QObject, public Utils::TypedTreeItem<Utils::TreeItem, BreakpointItem>
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
QVariant data(int column, int role) const final;
|
|
|
|
|
|
|
|
|
|
BreakpointItem *breakpoint() const { return Utils::TypedTreeItem<Utils::TreeItem, BreakpointItem>::parent(); }
|
|
|
|
|
void setParameters(const BreakpointParameters &pars) { params = pars; }
|
|
|
|
|
BreakpointParameters params;
|
|
|
|
|
QString responseId; //!< Breakpoint number assigned by the debugger engine.
|
|
|
|
|
QString displayName; //!< Breakpoint number assigned by the debugger engine.
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
using SubBreakpoint = QPointer<SubBreakpointItem>;
|
|
|
|
|
|
|
|
|
|
class GlobalBreakpointItem : public QObject, public Utils::TreeItem
|
2015-01-10 01:07:01 +01:00
|
|
|
{
|
|
|
|
|
public:
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
explicit GlobalBreakpointItem();
|
|
|
|
|
~GlobalBreakpointItem() override;
|
|
|
|
|
|
|
|
|
|
QVariant data(int column, int role) const override;
|
|
|
|
|
QIcon icon() const;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void deleteBreakpoint();
|
|
|
|
|
void removeBreakpointFromModel();
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void updateLineNumber(int lineNumber);
|
2019-05-28 13:49:26 +02:00
|
|
|
void updateFileName(const Utils::FilePath &fileName);
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
QString displayName() const;
|
2020-01-02 11:31:14 +01:00
|
|
|
Utils::FilePath markerFileName() const;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
QString toolTip() const;
|
|
|
|
|
int markerLineNumber() const;
|
|
|
|
|
int modelId() const;
|
|
|
|
|
|
|
|
|
|
bool isEnabled() const { return m_params.enabled; }
|
2018-09-25 19:21:36 +02:00
|
|
|
void setEnabled(bool enabled, bool descend = true);
|
2020-12-02 16:27:10 +01:00
|
|
|
void setParameters(const BreakpointParameters ¶ms);
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
2018-08-20 15:03:25 +02:00
|
|
|
const BreakpointParameters &requestedParameters() const { return m_params; }
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend class BreakHandler;
|
|
|
|
|
friend class BreakpointManager;
|
|
|
|
|
friend class BreakpointMarker;
|
2020-04-22 14:34:31 +02:00
|
|
|
friend class DebuggerEngine;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
|
|
|
|
void updateMarker();
|
|
|
|
|
void updateMarkerIcon();
|
|
|
|
|
void destroyMarker();
|
2018-10-16 13:47:52 +02:00
|
|
|
// void scheduleSynchronization();
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
QPointer<DebuggerEngine> usingEngine() const;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
bool isEngineRunning() const;
|
|
|
|
|
|
|
|
|
|
const int m_modelId;
|
|
|
|
|
BreakpointParameters m_params;
|
|
|
|
|
GlobalBreakpointMarker *m_marker = nullptr; // The primary marker set by the user.
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
using GlobalBreakpoint = QPointer<GlobalBreakpointItem>;
|
|
|
|
|
using GlobalBreakpoints = QList<GlobalBreakpoint>;
|
|
|
|
|
|
2020-01-29 04:15:25 +03:00
|
|
|
class BreakpointItem final : public QObject, public Utils::TypedTreeItem<SubBreakpointItem>
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
explicit BreakpointItem(const GlobalBreakpoint &gbp);
|
|
|
|
|
~BreakpointItem() final;
|
|
|
|
|
|
|
|
|
|
QVariant data(int column, int role) const final;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
2021-01-06 11:52:37 +01:00
|
|
|
QIcon icon(bool withLocationMarker = false) const;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
2020-01-02 11:31:14 +01:00
|
|
|
void setMarkerFileAndLine(const Utils::FilePath &fileName, int lineNumber);
|
2015-01-10 01:07:01 +01:00
|
|
|
bool needsChange() const;
|
|
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
SubBreakpoint findOrCreateSubBreakpoint(const QString &responseId);
|
2020-01-02 11:31:14 +01:00
|
|
|
Utils::FilePath markerFileName() const;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
int markerLineNumber() const;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
const BreakpointParameters &requestedParameters() const;
|
|
|
|
|
void addToCommand(DebuggerCommand *cmd) const;
|
|
|
|
|
void updateFromGdbOutput(const GdbMi &bkpt);
|
|
|
|
|
|
|
|
|
|
int modelId() const;
|
|
|
|
|
QString responseId() const { return m_responseId; }
|
|
|
|
|
QString displayName() const { return m_displayName; }
|
|
|
|
|
QString toolTip() const;
|
|
|
|
|
QString shortToolTip() const;
|
|
|
|
|
BreakpointState state() const { return m_state; }
|
|
|
|
|
BreakpointType type() const { return m_parameters.type; }
|
|
|
|
|
BreakpointPathUsage pathUsage() const;
|
|
|
|
|
const BreakpointParameters parameters() const { return m_parameters; }
|
|
|
|
|
|
|
|
|
|
QString condition() const { return m_parameters.condition; }
|
|
|
|
|
int ignoreCount() const { return m_parameters.ignoreCount; }
|
|
|
|
|
int threadSpec() const { return m_parameters.threadSpec; }
|
2020-01-02 11:31:14 +01:00
|
|
|
Utils::FilePath fileName() const { return m_parameters.fileName; }
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
QString functionName() const { return m_parameters.functionName; }
|
|
|
|
|
QString expression() const { return m_parameters.expression; }
|
|
|
|
|
QString message() const { return m_parameters.message; }
|
|
|
|
|
QString command() const { return m_parameters.command; }
|
|
|
|
|
quint64 address() const { return m_parameters.address; }
|
|
|
|
|
int lineNumber() const { return m_parameters.lineNumber; }
|
|
|
|
|
bool isEnabled() const { return m_parameters.enabled; }
|
|
|
|
|
bool isWatchpoint() const { return m_parameters.isWatchpoint(); }
|
|
|
|
|
bool isTracepoint() const { return m_parameters.isTracepoint(); }
|
|
|
|
|
bool isOneShot() const { return m_parameters.oneShot; }
|
|
|
|
|
bool isPending() const { return m_parameters.pending; }
|
|
|
|
|
|
|
|
|
|
void setLineNumber(int lineNumber) { m_parameters.lineNumber = lineNumber; }
|
2020-01-02 11:31:14 +01:00
|
|
|
void setFileName(const Utils::FilePath &fileName) { m_parameters.fileName = fileName; }
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void setFunctionName(const QString &functionName) { m_parameters.functionName = functionName; }
|
|
|
|
|
void setPending(bool pending);
|
|
|
|
|
void setResponseId(const QString &str) { m_responseId = str; }
|
|
|
|
|
void setDisplayName(const QString &name) { m_displayName = name; }
|
|
|
|
|
void setParameters(const BreakpointParameters &value);
|
|
|
|
|
void setAddress(quint64 address) { m_parameters.address = address; }
|
|
|
|
|
void setEnabled(bool on);
|
|
|
|
|
void setHitCount(int hitCount) { m_parameters.hitCount = hitCount; }
|
|
|
|
|
void setThreadSpec(int threadSpec) { m_parameters.threadSpec = threadSpec; }
|
|
|
|
|
void setIgnoreCount(int count) { m_parameters.ignoreCount = count; }
|
|
|
|
|
void setCommand(const QString &command) { m_parameters.command = command; }
|
|
|
|
|
void setCondition(const QString &condition) { m_parameters.condition = condition; }
|
2021-01-07 13:28:05 +01:00
|
|
|
void setMessage(const QString& message) { m_parameters.message = message; }
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
|
|
|
|
QString msgWatchpointByAddressTriggered(quint64 address) const;
|
|
|
|
|
QString msgWatchpointByAddressTriggered(quint64 address, const QString &threadId) const;
|
|
|
|
|
QString msgWatchpointByExpressionTriggered(const QString &expr) const;
|
|
|
|
|
QString msgWatchpointByExpressionTriggered(const QString &expr, const QString &threadId) const;
|
|
|
|
|
QString msgBreakpointTriggered(const QString &threadId) const;
|
|
|
|
|
|
|
|
|
|
friend class BreakpointManager;
|
|
|
|
|
friend class BreakHandler;
|
|
|
|
|
friend class DebuggerEngine;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void adjustMarker();
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void deleteBreakpoint();
|
|
|
|
|
void deleteGlobalOrThisBreakpoint();
|
|
|
|
|
|
|
|
|
|
void updateLineNumber(int lineNumber);
|
2019-05-28 13:49:26 +02:00
|
|
|
void updateFileName(const Utils::FilePath &fileName);
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
const GlobalBreakpoint globalBreakpoint() const;
|
|
|
|
|
void gotoState(BreakpointState target, BreakpointState assumedCurrent);
|
|
|
|
|
|
2021-01-06 11:52:37 +01:00
|
|
|
void setNeedsLocationMarker(bool needsLocationMarker);
|
|
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
private:
|
|
|
|
|
void destroyMarker();
|
|
|
|
|
void updateMarker();
|
|
|
|
|
void setState(BreakpointState state);
|
|
|
|
|
|
|
|
|
|
const GlobalBreakpoint m_globalBreakpoint; // Origin, or null for aliens.
|
2018-08-22 15:45:16 +02:00
|
|
|
BreakpointParameters m_parameters; // Parameters acknowledged by engine.
|
|
|
|
|
BreakpointParameters m_alienParameters; // Requested parameters in case of no associated global bp.
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
BreakpointState m_state = BreakpointNew; // Current state of breakpoint.
|
|
|
|
|
BreakpointMarker *m_marker = nullptr;
|
2018-08-22 15:45:16 +02:00
|
|
|
QString m_responseId; //!< Breakpoint number or id assigned by or used in the debugger backend.
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
QString m_displayName;
|
2021-01-06 11:52:37 +01:00
|
|
|
bool m_needsLocationMarker = false;
|
2015-01-10 01:07:01 +01:00
|
|
|
};
|
|
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
using Breakpoint = QPointer<BreakpointItem>;
|
|
|
|
|
using Breakpoints = const QList<Breakpoint>;
|
|
|
|
|
using SubBreakpoints = const QList<SubBreakpoint>;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
using BreakHandlerModel = Utils::TreeModel<Utils::TypedTreeItem<BreakpointItem>, BreakpointItem, SubBreakpointItem>;
|
|
|
|
|
using BreakpointManagerModel = Utils::TreeModel<Utils::TypedTreeItem<GlobalBreakpointItem>, GlobalBreakpointItem>;
|
2015-01-10 01:07:01 +01:00
|
|
|
|
2021-07-07 17:32:53 +02:00
|
|
|
inline auto qHash(const Debugger::Internal::SubBreakpoint &b) { return qHash(b.data()); }
|
|
|
|
|
inline auto qHash(const Debugger::Internal::Breakpoint &b) { return qHash(b.data()); }
|
|
|
|
|
inline auto qHash(const Debugger::Internal::GlobalBreakpoint &b) { return qHash(b.data()); }
|
2016-07-18 12:36:31 +02:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
class BreakHandler : public BreakHandlerModel
|
2008-12-02 12:01:29 +01:00
|
|
|
{
|
|
|
|
|
public:
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
explicit BreakHandler(DebuggerEngine *engine);
|
|
|
|
|
|
|
|
|
|
QAbstractItemModel *model() { return this; }
|
|
|
|
|
const Breakpoints breakpoints() const;
|
2008-12-02 12:01:29 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
bool tryClaimBreakpoint(const GlobalBreakpoint &gbp);
|
|
|
|
|
void releaseAllBreakpoints();
|
2008-12-02 12:01:29 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void handleAlienBreakpoint(const QString &responseId, const BreakpointParameters &response);
|
|
|
|
|
void removeAlienBreakpoint(const QString &responseId);
|
|
|
|
|
void requestBreakpointInsertion(const Breakpoint &bp);
|
|
|
|
|
void requestBreakpointUpdate(const Breakpoint &bp);
|
|
|
|
|
void requestBreakpointRemoval(const Breakpoint &bp);
|
|
|
|
|
void requestBreakpointEnabling(const Breakpoint &bp, bool enabled);
|
|
|
|
|
void requestSubBreakpointEnabling(const SubBreakpoint &sbp, bool enabled);
|
2010-11-15 14:12:05 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void removeBreakpoint(const Breakpoint &bp);
|
|
|
|
|
void editBreakpoint(const Breakpoint &bp, QWidget *parent);
|
2010-11-10 16:33:11 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
Breakpoint findBreakpointByResponseId(const QString &responseId) const;
|
|
|
|
|
SubBreakpoint findSubBreakpointByResponseId(const QString &responseId) const;
|
2015-01-10 01:07:01 +01:00
|
|
|
Breakpoint findWatchpoint(const BreakpointParameters &data) const;
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
Breakpoint findBreakpointByModelId(int modelId) const;
|
2008-12-02 12:01:29 +01:00
|
|
|
|
2010-12-14 13:00:02 +01:00
|
|
|
static QString displayFromThreadSpec(int spec);
|
|
|
|
|
static int threadSpecFromDisplay(const QString &str);
|
|
|
|
|
|
2012-06-03 21:59:21 +02:00
|
|
|
// Convenience.
|
|
|
|
|
void setWatchpointAtAddress(quint64 address, unsigned size);
|
|
|
|
|
void setWatchpointAtExpression(const QString &exp);
|
|
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
void updateDisassemblerMarker(const Breakpoint &bp);
|
|
|
|
|
void removeDisassemblerMarker(const Breakpoint &bp);
|
2015-01-10 01:07:01 +01:00
|
|
|
|
2021-01-06 11:52:37 +01:00
|
|
|
void setLocation(const Location &loc);
|
|
|
|
|
void resetLocation();
|
|
|
|
|
|
2010-11-16 13:52:21 +01:00
|
|
|
private:
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
Breakpoint findBreakpointByIndex(const QModelIndex &index) const;
|
|
|
|
|
Breakpoints findBreakpointsByIndex(const QList<QModelIndex> &list) const;
|
|
|
|
|
SubBreakpoint findSubBreakpointByIndex(const QModelIndex &index) const;
|
|
|
|
|
SubBreakpoints findSubBreakpointsByIndex(const QList<QModelIndex> &list) const;
|
|
|
|
|
void editBreakpoints(const Breakpoints &bps, QWidget *parent);
|
|
|
|
|
|
|
|
|
|
void gotoState(Breakpoint bp, BreakpointState target, BreakpointState assumedCurrent);
|
|
|
|
|
void gotoLocation(const Breakpoint &bp) const;
|
|
|
|
|
|
|
|
|
|
QVariant data(const QModelIndex &idx, int role) const final;
|
|
|
|
|
bool setData(const QModelIndex &idx, const QVariant &value, int role) final;
|
2016-07-18 12:36:31 +02:00
|
|
|
|
|
|
|
|
bool contextMenuEvent(const Utils::ItemViewEvent &ev);
|
|
|
|
|
|
2015-01-10 01:07:01 +01:00
|
|
|
friend class BreakpointItem;
|
|
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
DebuggerEngine * const m_engine;
|
|
|
|
|
};
|
2015-01-10 01:07:01 +01:00
|
|
|
|
2022-07-29 14:47:22 +02:00
|
|
|
class DEBUGGER_EXPORT BreakpointManager : public BreakpointManagerModel
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
BreakpointManager();
|
2010-11-10 16:33:11 +01:00
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
static QAbstractItemModel *model();
|
|
|
|
|
|
|
|
|
|
static const GlobalBreakpoints globalBreakpoints();
|
|
|
|
|
|
|
|
|
|
static GlobalBreakpoint createBreakpoint(const BreakpointParameters &data);
|
2018-08-22 17:35:12 +02:00
|
|
|
static GlobalBreakpoint findBreakpointFromContext(const ContextData &location);
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
|
|
|
|
static void claimBreakpointsForEngine(DebuggerEngine *engine);
|
2022-01-03 10:30:08 +01:00
|
|
|
static void setOrRemoveBreakpoint(const ContextData &location, const QString &tracePointMessage = {});
|
|
|
|
|
static void enableOrDisableBreakpoint(const ContextData &location);
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
static void createBreakpointForEngine(const BreakpointParameters &data, DebuggerEngine *engine);
|
2018-08-22 15:19:24 +02:00
|
|
|
static void editBreakpoint(const GlobalBreakpoint &gbp, QWidget *parent);
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
|
|
|
|
|
static void executeAddBreakpointDialog();
|
|
|
|
|
static void executeDeleteAllBreakpointsDialog();
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
static GlobalBreakpoint createBreakpointHelper(const BreakpointParameters &data);
|
|
|
|
|
static GlobalBreakpoint findBreakpointByIndex(const QModelIndex &index);
|
|
|
|
|
static GlobalBreakpoints findBreakpointsByIndex(const QList<QModelIndex> &list);
|
|
|
|
|
|
|
|
|
|
QVariant data(const QModelIndex &idx, int role) const final;
|
|
|
|
|
bool setData(const QModelIndex &idx, const QVariant &value, int role) final;
|
|
|
|
|
|
2018-08-23 16:39:23 +02:00
|
|
|
void loadSessionData();
|
|
|
|
|
void saveSessionData();
|
|
|
|
|
|
Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-07-31 12:30:48 +02:00
|
|
|
bool contextMenuEvent(const Utils::ItemViewEvent &ev);
|
|
|
|
|
void gotoLocation(const GlobalBreakpoint &gbp) const;
|
2018-08-20 15:03:25 +02:00
|
|
|
void editBreakpoints(const GlobalBreakpoints &gbps, QWidget *parent);
|
2008-12-02 12:01:29 +01:00
|
|
|
};
|
|
|
|
|
|
2022-07-05 15:37:08 +02:00
|
|
|
} // Debugger::Internal
|