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qt-creator/doc/qtdesignstudio/examples/Optimal3DScene/Screen01.ui.qml

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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
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** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
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** * Redistributions of source code must retain the above copyright
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****************************************************************************/
import QtQuick 2.12
import QtQuick3D 1.15
import Optimal3DScene 1.0
import Quick3DAssets.High 1.0
import Quick3DAssets.Low 1.0
import Quick3DAssets.Merged 1.0
import QtQuick 2.15
import Quick3DAssets.VertexColor 1.0
Rectangle {
width: Constants.width
height: Constants.height
color: Constants.backgroundColor
property alias high: high
View3D {
id: view3D
x: 0
y: 0
width: 1280
height: 720
SceneEnvironment {
id: sceneEnvironment
antialiasingQuality: SceneEnvironment.High
antialiasingMode: SceneEnvironment.MSAA
}
Node {
id: scenelow
PerspectiveCamera {
id: camera
x: 0
y: 501.999
z: 953.07697
}
Low {
id: low
eulerRotation.z: 0.00001
eulerRotation.y: -135
eulerRotation.x: 0.00002
}
PointLight {
id: lightPoint
x: 0
y: 888.433
castsShadow: true
brightness: 400
quadraticFade: 0.01318
z: -0.00007
}
}
Node {
id: scenehigh
PerspectiveCamera {
id: camera1
x: 0
y: 501.999
z: 953.07697
}
PointLight {
id: lightPoint1
x: 0
y: 888.433
brightness: 400
castsShadow: true
z: -0.00007
quadraticFade: 0.01318
}
High {
id: high
eulerRotation.y: -135
}
}
Node {
id: scenecombined
PerspectiveCamera {
id: camera2
x: 0
y: 501.999
z: 953.07697
}
PointLight {
id: lightPoint2
x: 0
y: 888.433
brightness: 350
castsShadow: true
z: -0.00007
quadraticFade: 0.01318
}
Merged {
id: merged
eulerRotation.y: -135
}
}
Node {
id: scenevertexcolor
PerspectiveCamera {
id: camera3
x: 0
y: 501.999
z: 953.07697
}
PointLight {
id: lightPoint3
x: 0
y: 888.433
brightness: 350
castsShadow: true
z: -0.00007
quadraticFade: 0.01318
}
VertexColor {
id: vertexColor
eulerRotation.y: -135
}
}
environment: sceneEnvironment
}
}
/*##^##
Designer {
D{i:0;active3dScene:10;formeditorZoom:0.6600000262260437}D{i:3;invisible:true}D{i:7;invisible:true}
D{i:11;invisible:true}
}
##^##*/