forked from qt-creator/qt-creator
...and link to Creating Optimized 3D Scenes. Fixes: QDS-3020 Change-Id: I666afca460e9e0e3afb2b612780f486a094cb45c Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
192 lines
5.5 KiB
QML
192 lines
5.5 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.12
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import QtQuick3D 1.15
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import Optimal3DScene 1.0
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import Quick3DAssets.High 1.0
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import Quick3DAssets.Low 1.0
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import Quick3DAssets.Merged 1.0
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import QtQuick 2.15
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import Quick3DAssets.VertexColor 1.0
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Rectangle {
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width: Constants.width
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height: Constants.height
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color: Constants.backgroundColor
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property alias high: high
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View3D {
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id: view3D
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x: 0
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y: 0
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width: 1280
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height: 720
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SceneEnvironment {
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id: sceneEnvironment
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antialiasingQuality: SceneEnvironment.High
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antialiasingMode: SceneEnvironment.MSAA
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}
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Node {
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id: scenelow
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PerspectiveCamera {
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id: camera
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x: 0
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y: 501.999
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z: 953.07697
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}
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Low {
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id: low
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eulerRotation.z: 0.00001
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eulerRotation.y: -135
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eulerRotation.x: 0.00002
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}
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PointLight {
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id: lightPoint
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x: 0
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y: 888.433
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castsShadow: true
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brightness: 400
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quadraticFade: 0.01318
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z: -0.00007
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}
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}
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Node {
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id: scenehigh
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PerspectiveCamera {
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id: camera1
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x: 0
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y: 501.999
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z: 953.07697
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}
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PointLight {
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id: lightPoint1
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x: 0
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y: 888.433
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brightness: 400
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castsShadow: true
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z: -0.00007
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quadraticFade: 0.01318
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}
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High {
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id: high
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eulerRotation.y: -135
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}
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}
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Node {
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id: scenecombined
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PerspectiveCamera {
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id: camera2
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x: 0
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y: 501.999
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z: 953.07697
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}
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PointLight {
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id: lightPoint2
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x: 0
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y: 888.433
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brightness: 350
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castsShadow: true
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z: -0.00007
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quadraticFade: 0.01318
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}
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Merged {
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id: merged
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eulerRotation.y: -135
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}
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}
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Node {
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id: scenevertexcolor
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PerspectiveCamera {
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id: camera3
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x: 0
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y: 501.999
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z: 953.07697
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}
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PointLight {
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id: lightPoint3
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x: 0
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y: 888.433
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brightness: 350
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castsShadow: true
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z: -0.00007
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quadraticFade: 0.01318
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}
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VertexColor {
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id: vertexColor
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eulerRotation.y: -135
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}
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}
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environment: sceneEnvironment
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}
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}
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/*##^##
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Designer {
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D{i:0;active3dScene:10;formeditorZoom:0.6600000262260437}D{i:3;invisible:true}D{i:7;invisible:true}
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D{i:11;invisible:true}
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}
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##^##*/
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