Files
qt-creator/src/plugins/nim/project/nimblebuildconfiguration.cpp

124 lines
4.4 KiB
C++
Raw Normal View History

/****************************************************************************
**
** Copyright (C) Filippo Cucchetto <filippocucchetto@gmail.com>
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "nimblebuildconfiguration.h"
#include "nimconstants.h"
#include "nimblebuildstep.h"
#include "nimbleproject.h"
#include "nimblebuildsystem.h"
#include <projectexplorer/buildinfo.h>
#include <projectexplorer/buildstep.h>
#include <projectexplorer/buildsteplist.h>
#include <projectexplorer/kit.h>
#include <projectexplorer/project.h>
#include <projectexplorer/projectexplorer.h>
#include <projectexplorer/projectmacroexpander.h>
#include <utils/fileutils.h>
#include <utils/osspecificaspects.h>
#include <QFileInfo>
#include <QDir>
using namespace Nim;
using namespace ProjectExplorer;
using namespace Utils;
NimbleBuildConfiguration::NimbleBuildConfiguration(Target *target, Core::Id id)
: BuildConfiguration(target, id)
{
setConfigWidgetDisplayName(tr("General"));
setConfigWidgetHasFrame(true);
setBuildDirectorySettingsKey("Nim.NimbleBuildConfiguration.BuildDirectory");
m_nimbleBuildSystem = dynamic_cast<NimbleBuildSystem *>(buildSystem());
QTC_ASSERT(m_nimbleBuildSystem, return);
}
BuildConfiguration::BuildType NimbleBuildConfiguration::buildType() const
{
return m_buildType;
}
void NimbleBuildConfiguration::initialize()
{
m_buildType = initialBuildType();
setBuildDirectory(project()->projectDirectory());
// FIXME: This is the wrong place for this decision, as it depends on
// information that's typically only available after parsing which takes
// the build configuration that is initialized here into account.
// // Don't add a nimble build step when the package has no binaries (i.e a library package)
// if (!m_nimbleBuildSystem->metadata().bin.empty())
// {
buildSteps()->appendStep(new NimbleBuildStep(buildSteps()));
// }
}
bool NimbleBuildConfiguration::fromMap(const QVariantMap &map)
{
m_buildType = static_cast<BuildType>(map[Constants::C_NIMBLEBUILDCONFIGURATION_BUILDTYPE].toInt());
return BuildConfiguration::fromMap(map);
}
QVariantMap NimbleBuildConfiguration::toMap() const
{
auto map = BuildConfiguration::toMap();
map[Constants::C_NIMBLEBUILDCONFIGURATION_BUILDTYPE] = buildType();
return map;
}
NimbleBuildConfigurationFactory::NimbleBuildConfigurationFactory()
{
registerBuildConfiguration<NimbleBuildConfiguration>(Constants::C_NIMBLEBUILDCONFIGURATION_ID);
setSupportedProjectType(Constants::C_NIMBLEPROJECT_ID);
setSupportedProjectMimeTypeName(Constants::C_NIMBLE_MIMETYPE);
}
QList<BuildInfo> NimbleBuildConfigurationFactory::availableBuilds(const Kit *k, const Utils::FilePath &projectPath, bool forSetup) const
{
static const QList<BuildConfiguration::BuildType> configurations = {BuildConfiguration::Debug, BuildConfiguration::Release};
return Utils::transform(configurations, [&](BuildConfiguration::BuildType buildType){
BuildInfo info(this);
info.buildType = buildType;
info.kitId = k->id();
if (buildType == BuildConfiguration::Debug)
info.typeName = tr("Debug");
else if (buildType == BuildConfiguration::Release)
info.typeName = tr("Release");
if (forSetup) {
info.displayName = info.typeName;
info.buildDirectory = projectPath.parentDir();
}
return info;
});
}